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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Delayed audio level (auto-muting?)

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    audio mutingaudio outputauto-leveling
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    • LouFL
      LouF
      last edited by LouF

      I've just noticed a fade-in tendency of play-sound when games begin and at any time after a silence while game playing. The first click or two while navigating games in ES is also typically missed (not emulator selection). It's as if an auto-muting is in effect to silence "floor" noise, or a "soundsaver" (like screen saver) is enabled - this may be auto-leveling. This is while using Asteroids in MAME2003.

      Pi#2: 4B-2Gb, 5.10.11-v7l+ firmware, 3A power supply
      RetroPie v. 4.7.1 pre-made SD image, transferred from Pi#1
      Emulation Station v. 2.9.6RP
      RetroArch 1.8.8
      Controller: Vilros SNES wireless USB
      WD easystore HDD - 1TB

      Pi#1: 4B-2Gb, 5.4.72-v7l+

      1 Reply Last reply Reply Quote 0
      • LouFL
        LouF
        last edited by

        The auto-muting is happening at my converter.

        Pi#2: 4B-2Gb, 5.10.11-v7l+ firmware, 3A power supply
        RetroPie v. 4.7.1 pre-made SD image, transferred from Pi#1
        Emulation Station v. 2.9.6RP
        RetroArch 1.8.8
        Controller: Vilros SNES wireless USB
        WD easystore HDD - 1TB

        Pi#1: 4B-2Gb, 5.4.72-v7l+

        YFZdudeY 1 Reply Last reply Reply Quote 0
        • YFZdudeY
          YFZdude @LouF
          last edited by

          @louf
          This happens to me when I route my audio signals from the Pi through my home theater receiver and then into the TV. You are spot on in calling it an 'audio-screensaver' as that seems to trigger it when absolutely no audio signal is detected for a second or two.

          Side effect of using fancy electronics on audio I suppose. If the device "conditioning" your audio signals doesn't have a setting to disable this behavior then you are stuck with it acting this way. There isn't really anything that ES, RetroPie, or RetroArch can do to fix this since it occurs within the audio conditioning device itself.

          On the plus side, this normally doesn't occur too much in games while actually playing. Only when going into/out of games from ES or at loading screens, etc.

          1 Reply Last reply Reply Quote 0
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