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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    4.0 RC1 Nintendo 64 High Resolution and the conflict with 320x240

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    • T
      Twitch0815
      last edited by

      Pi Model: (B, B+, 2 B etc..) Pi 3b
      RetroPie Version Used: (3.5.0 or 3.6.0 etc..) 4.0 Rc1
      Built From: (SD Image, Binary, Source) SD image
      Guide used: (Mention if you followed a guide) https://github.com/RetroPie/RetroPie-Setup/wiki/Optimization-for-Nintendo-64
      Emulator: (Name of emulator - if applicable) 64 Rice

      So with the build of 4.0 RC1 there is an awesome change to the render resolution of N64 games. The forced 320x240 and thats having a great effect on games running. But for those who have or will enale High Resolution Texture packs through Rice it limits the effectiveness or ability to use them. I can get some of the effects to render by editing framebuffer resolution on a per rom basis but not fully.
      Can someone fully explain what is hard coded and is it possible to allow the forced 320x240 to scale up on a per rom basis.

      1 Reply Last reply Reply Quote 0
      • gizmo98G
        gizmo98 Global Moderator
        last edited by gizmo98

        Take a look here:
        https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-64#tweaks

        Open '/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh' and edit line 265. Change '--resolution 320x240' to anything else.

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        • T
          Twitch0815
          last edited by

          @gizmo98 That is a good temporary fix, but as that change is great for roms that are problematic like Killer Instinct and Super Smash just roms that have extra overhead like Mario Kart and Mario 64 that I want to individually scale up like something in the runcommand menu.

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          • gizmo98G
            gizmo98 Global Moderator
            last edited by

            It is not implemented. I thought about using retroarch render resolution settings. But it has not gone farther up to now.

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            • B
              bense2k
              last edited by

              How about to make a copy like /opt/retropie/emulators/mupen64plus/bin/mupen64plusHiRes.sh and add it as a separate emulator.

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              • gizmo98G
                gizmo98 Global Moderator
                last edited by

                @bense2k
                I think Twitch0815 wants a per game selectable resolution possibility. If we add a second startup script we have only two resolutions and two scripts which must be maintained. In my opinion it would be better to adapt the current render resolution runcommand.sh option somehow. This shouldn't be so hard but someone has to implement it.

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                • BuZzB
                  BuZz administrators
                  last edited by

                  Sorry to butt in - maybe something like this ? https://github.com/RetroPie/RetroPie-Setup/pull/1621

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                  • BuZzB
                    BuZz administrators
                    last edited by

                    using the render resolution would be even more flexible - but requires a lot more work, so my PR may do for now (is it worth going higher res than 640x480 on the rpi anyway ?)

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                    • gizmo98G
                      gizmo98 Global Moderator
                      last edited by gizmo98

                      ;-). This looks good. If we expect anything higher than 640x480 is too slow these two resolutions should be enough.

                      @Twitch0815
                      Do you need higher resolutions?

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                      • T
                        Twitch0815
                        last edited by

                        @gizmo98
                        Let me test, ill have to load up a build on 3.8 I seem to remember needing 1024 at the minimum but its been a while, since I tested that.

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                        • BuZzB
                          BuZz administrators
                          last edited by

                          with the changes I just merged, it is relatively simple to add further higher resolution modes by editing /opt/retropie/configs/n64/emulators.cfg and adding a new launch line.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                          • T
                            Twitch0815
                            last edited by

                            @BuZz
                            To test do i reinstall mupen or full emulation station?
                            For a default image there should just be a launch line for 640 and 1024

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                            • BuZzB
                              BuZz administrators
                              last edited by BuZz

                              I don't agree - I think 320x240 and 640x480 is enough, but feel free to change the launch parameters to whatever resolution you want on your install.

                              You need to reinstall mupen64plus after updating retropie-setup.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              herb_fargusH 1 Reply Last reply Reply Quote 0
                              • herb_fargusH
                                herb_fargus administrators @BuZz
                                last edited by

                                @BuZz only time any higher resolution might make sense is on a pc. Otherwise processing of the pi won't be enough. Just my two cents.

                                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                                • T
                                  Twitch0815
                                  last edited by

                                  Yea this is working perfectly fine the changes submitted are great.

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                                  • E
                                    Erasmuz
                                    last edited by

                                    Sorry to drag up an old thread but is the fixed N64 rendering resolution of 320x240 the reason the games look terrible?

                                    I posted this over on Reddit, but basically I have a new Raspberry Pi B 3, I've done a fresh download & install of Retropie 4.1, placed the ROM's in the N64 directory and if I use the gles2rice or GLideN64 video plugins it's VERY block & low resolution.

                                    Interestingly if I use the glesN64 video plugin for Mario Kart or Super Mario 64 they both look incredible, very crisp as if they're being rendered at 1080p. Unfortunately these are the only games this works for, Zelda OoT for example looks as bad on this plugin as it does the others.

                                    Sorry if I've missed an obvious setting? Here's the thread over at Reddit if it helps. How can I render some games at a higher resolution? I don't expect to run OoT at 1080p but if I could wind it up a little that'd be nice, on my 75" TV it's a mess.

                                    https://www.reddit.com/r/RetroPie/comments/5faot7/changing_n64_rendering_resolution_on_retropie_41/

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