Suggestions for ports #2
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@sleve_mcdichael I have not tried it. But I will give it a shot tomorrow.
Is it only in SOD? And is it in all the episode or just the first
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@ExarKunIv said in Suggestions for ports #2:
Is it only in SOD? And is it in all the episode or just the first
I've just been playing the first level of each game on normal difficulty:
--data wl6 (Wolf3d): seems to work okay and I can reliably reach the end
--data sod (SoD Ep1): crashes often in the first level
--data sd2 (SoD Ep2): crashes often in the first level
--data sd3 (SoD Ep3): seems to work okay but I can't reach the end without dying
--data n3d (super 3D Noah's ark): crashes often in the first level. One time I reached the end but it crashed immediately on loading the next level.
It's semi-reliable, but not entirely. Just when I think I've figured out how to make it crash ("walk into a particular room and turn left," for example), then I won't be able to replicate it...but a minute later it'll crash somewhere else.
The errors are different sometimes too. There was at least one other besides the two I mentioned (I didn't write it down.)
There is no GitHub for the project. There's a forum and a bitbucket, I'll have to see if there's anything helpful at either of those.
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@sleve_mcdichael ok thanks I will install and try it and see what I get.
I report once I have something either way
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@sleve_mcdichael
(SoD Ep1): crashes often in the first level, i can confirm i get the same problem,very odd -
@ExarKunIv first I tried just removing the keyboard patch. It went fine for a few minutes and I almost thought that's all it would take, but then it crashed again even without the patch.
Next I tried using an older commit. I went back to 4428a87 where I was able to complete the first level of N3D and play a bit of the second. I take this as a good sign because previously, it would always crash at or before this point.
614d45b also seems okay. I'm gonna continue to bisect and see if I can nail down exactly where it started.
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It may only be in this latest commit. I've been playing in
c85dbd3
for a while and haven't managed to make it crash (except for one hiccup when it wouldn't even load -- not sure what was going on there because it had worked and then it didn't. But, I deleted~/.configs/ecwolf/ecwolf.cfg
and then it worked again so *shrug*. I suppose it's probably to do with the different versions I was testing, one of them writing data to that file that another version couldn't handle when it encountered, or something like that. Or just a random fluke, I dunno. Can no longer reproduce it, but it happened more than once when it did happen. The error it had gave was something about audio.)The most reliable way I've found to test was speed-running the first level of N3D, if you have it, that would always crash it when I finished the level:
From the starting room, go out the door and take the right hallway. Follow it around the corner to the left and go through the door at the end.
In the next room with three doors, go in the middle door. Go down the hallway and through the door at the end of the room. Take the right hallway. Just before the end, take another right.
Go down this hallway and dash through the room at the end (there will be some goats bleating at you from behind some pillars -- just run past them), through the door into a small hallway that bends to the right. One more door, and you're at the staircase to level 2.
Approach the staircase to complete the level, and press some buttons to advance the stats page. In current master
e66f566
, it will always crash for me at this point; inc85dbd3
, it hasn't done so yet.https://github.com/Exarkuniv/RetroPie-Extra/pull/103
I've also been working to make this more compatible with an existing wolf4sdl installation.
I found a way to make it share the
emulators.cfg
, config dir, and launch scripts with the other port. Saves don't port over but they are in separate dirs so they don't conflict either.Taking a cue from the other alternate Wolf3D port splitwolf, we can also piggyback on the wolf4sdl package for the
game_data
andadd_games
functions.It is able to use the same "system" for config dir and
emulators.cfg
("wolf3d" instead of "ecwolf") and launch scripts (inroms/ports
) as wolf4sdl so that you can just choose a "default emulator" for the system, without having separate scripts and menu entries for the w4sdl and ecw versions of each game.It doesn't need the separate
*.ecwolf
files anymore. The wolf4sdl launch scripts use/path/to/vswap.ext
as their%ROM%
parameter -- this has all the info we need for ecwolf. I just made another script that takes this%ROM%
as input, takes from it the path and extension, and then moves to that location and passes the ext to ecw as the--data
param.The only catch, so far, is the wolf4sdl functions don't accommodate separate subfolders for the game datas. If your existing ecwolf game datas are in separate subfolders, you would have to move them all to the main
wolf3d
folder before you update.https://github.com/Exarkuniv/RetroPie-Extra/pull/104
If you did have wolf4sdl, and you followed the directions, then you've renamed some of your
.sod
files as.sd1
; this does not work in ecwolf, you will have to rename them back to.sod
for ecw. Then it won't work in w4sdl anymore; there is a pretty simple fix for this that I've submitted as a separate PR to RetroPie-Setup but it's on them to accept it or not. -
Update to
ecwolf.sh
Thanks to @sleve_mcdichael, he cleaned up the script a bit more and found when the the latest commit started the problem and got it so it now installs the last commit where there is no error -
@ExarKunIv Is there any possibility of including bsnes-hd?
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@JimmyFromTheBay I will take a look but I don't see why not
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@ExarKunIv Also, any chance of this?
https://www.hackster.io/marcia-wilbur/port-circus-linux-to-raspbian-feb-2019-ec550f
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@JimmyFromTheBay it should be doable
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Hi @ExarKunIv New changes in Xash3d:
- The location of the files libref_soft.so, libref_gl.so and libmenu.so has currently changed is as follows:
"$md_id/build/3rdparty/mainui/libmenu.so" "$md_id/build/ref/soft/libref_soft.so" "$md_id/build/ref/gl/libref_gl.so"
- Estrax is currently built from source as a submodule, you no longer need to download it, but copy it to the gamedata folder:
cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/valve/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/bshift/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/gearbox/"
My installation script looks like this:
#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="xash3d-fwgs" rp_module_desc="xash3d-fwgs - Half-Life Engine Port" rp_module_help="Please add your full version Half-Life data files (folders /valve, /bshift and /gearbox) to $romdir/ports/xash3d-fwgs/ to play." rp_module_section="exp" rp_module_flags="!mali !x86" function depends_xash3d-fwgs() { getDepends libsdl2-dev libfontconfig1-dev libfreetype6-dev } function sources_xash3d-fwgs() { gitPullOrClone "$md_build/$md_id" https://github.com/FWGS/xash3d-fwgs.git gitPullOrClone "$md_build/hlsdk" https://github.com/FWGS/hlsdk-portable.git gitPullOrClone "$md_build/bshiftsdk" https://github.com/FWGS/hlsdk-portable.git "bshift" gitPullOrClone "$md_build/opforsdk" https://github.com/FWGS/hlsdk-portable.git "opfor" } function build_xash3d-fwgs() { cd "$md_build/$md_id" ./waf configure -T release ./waf build cd "$md_build/hlsdk" ./waf configure -T release ./waf build cd "$md_build/bshiftsdk" ./waf configure -T release ./waf build cd "$md_build/opforsdk" ./waf configure -T release ./waf build md_ret_require=( "$md_build/$md_id/build/game_launch/xash3d" "$md_build/$md_id/build/engine/libxash.so" "$md_build/$md_id/build/3rdparty/mainui/libmenu.so" "$md_build/$md_id/build/ref/soft/libref_soft.so" "$md_build/$md_id/build/ref/gl/libref_gl.so" "$md_build/$md_id/build/filesystem/filesystem_stdio.so" ) } function install_xash3d-fwgs() { md_ret_files=( "$md_id/build/game_launch/xash3d" "$md_id/build/engine/libxash.so" "$md_id/build/3rdparty/mainui/libmenu.so" "$md_id/build/ref/soft/libref_soft.so" "$md_id/build/ref/gl/libref_gl.so" "$md_id/build/filesystem/filesystem_stdio.so" ) } function configure_xash3d-fwgs() { mkRomDir "ports/$md_id/valve" mkdir "$romdir/ports/$md_id/valve/cl_dlls" mkdir "$romdir/ports/$md_id/valve/dlls" mkdir -p "$romdir/ports/$md_id/bshift/cl_dlls" mkdir -p "$romdir/ports/$md_id/bshift/dlls" mkdir -p "$romdir/ports/$md_id/gearbox/cl_dlls" mkdir -p "$romdir/ports/$md_id/gearbox/dlls" moveConfigDir "$md_inst/valve" "$romdir/ports/$md_id/valve" moveConfigDir "$md_inst/bshift" "$romdir/ports/$md_id/bshift" moveConfigDir "$md_inst/gearbox" "$romdir/ports/$md_id/gearbox" cp "$md_build/hlsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/valve/cl_dlls/client.so" cp "$md_build/hlsdk/build/dlls/hl_armv8_32hf.so" "$romdir/ports/$md_id/valve/dlls/hl.so" cp "$md_build/bshiftsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/bshift/cl_dlls/client.so" cp "$md_build/bshiftsdk/build/dlls/bshift_armv8_32hf.so" "$romdir/ports/$md_id/bshift/dlls/hl.so" cp "$md_build/opforsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/gearbox/cl_dlls/client.so" cp "$md_build/opforsdk/build/dlls/opfor_armv8_32hf.so" "$romdir/ports/$md_id/gearbox/dlls/hl.so" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/valve/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/bshift/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/gearbox/" chown -R $user:$user "$romdir/ports/$md_id/" addPort "$md_id" "xash3d-fwgs" "Half-Life" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "valve" addPort "$md_id" "xash3d-fwgs" "Half-Life - Blue Shift" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "bshift" addPort "$md_id" "xash3d-fwgs" "Half-Life - Opposing Force" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "gearbox" }
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@Cesarpuig thank you for that, i will update on my end and test.
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@ExarKunIv One more request: Arduous (Arduboy emulator). Tons of really fun games on there :)
https://www.libretro.com/index.php/libretroretroarch-new-cores/
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@JimmyFromTheBay might be doable
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Well its been awhile, but i have been working hard on getting new ports up and running
Here is the update of what i have added to RetroPie-Extras.
Also I have removed
mass-install-extras
as it is just silly to have more the 2 ways to do the same thingthere is a command line way to just install them all in one shot, Instructions are in the README
Libretrocores
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lr-bsnes-hd.sh
- "Super Nintendo Emulator - bsnes-HD port for libretro (BETA)" - Installs, Plays, Runs OK - -
lr-samecdi
- Philips CDI - same_cdi port for libretro - Installs Fine, Dont have games to test
Ports
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berusky.sh
- Advanced sokoban clone with nice graphics - Installs, Plays fine - -
boswars.sh
- Battle of Survival - is a futuristic real-time strategy game - Installs, Plays fine, needs mouse - -
dunelegacy.sh
- Dune 2 Building of a Dynasty port - Installs Play sgreat,/W game - -
extremetuxracer.sh
- Linux verion of Mario cart - Installs, Plays great - -
fruity.sh
- inspired by the Kaiko classic Gem'X - Installs, Plays great - -
hexen2gl.sh
- Hexen II - Hammer of Thyrion source port using OpenGL - Installs, Plays great w/demo - -
hheretic.sh
- Heretic GL port - Installs, Plays great w/demo - -
hhexen.sh
- Hexen GL portt - Installs, Plays great w/demo - -
samtfe
- Serious Sam Classic The First Encounter. - Installs, and plays great - -
samtse
- Serious Sam Classic The Second Encounter. - Installs, and plays great - -
septerra.sh
- Septerra Core: Legacy of the Creator port Installs Plays fine - -
shiromino.sh
- Tetris The Grand Master Clone Installs Plays fine - -
shockolate.sh
- Source port of System Shock Installs Plays fine - -
simutrans.sh
- freeware and open-source transportation simulator Installs Plays fine - -
vanillacc.sh
- Vanilla-Command and Conquer - Installs, Plays great - -
wesnoth.sh
- turn-based strategy game - Installs, Plays OK
like always let me know how things are working
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@ExarKunIv That's awesome, thank you so much for all of your hard work. Can you please remind me how to update RetroPie-Extras?
Thanks.
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@Retro-Arcade-Fan said in Suggestions for ports #2:
Can you please remind me how to update RetroPie-Extras?
cd ~/RetroPie-Extra git pull origin
If you need to update from ZeroJay's repo - first, discard the most recent commit:
git reset --hard HEAD^
Switch to ExarKuniv's new repo:
git remote set-url origin https://github.com/Exarkuniv/RetroPie-Extra
Then pull again from the updated origin:
git pull origin
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@sleve_mcdichael as always thanks for your help
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@sleve_mcdichael Thank you as always!
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
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