Suggestions for ports #2
-
@JimmyFromTheBay I will take a look but I don't see why not
-
-
@ExarKunIv Also, any chance of this?
https://www.hackster.io/marcia-wilbur/port-circus-linux-to-raspbian-feb-2019-ec550f
-
@JimmyFromTheBay it should be doable
-
Hi @ExarKunIv New changes in Xash3d:
- The location of the files libref_soft.so, libref_gl.so and libmenu.so has currently changed is as follows:
"$md_id/build/3rdparty/mainui/libmenu.so" "$md_id/build/ref/soft/libref_soft.so" "$md_id/build/ref/gl/libref_gl.so"
- Estrax is currently built from source as a submodule, you no longer need to download it, but copy it to the gamedata folder:
cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/valve/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/bshift/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/gearbox/"
My installation script looks like this:
#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="xash3d-fwgs" rp_module_desc="xash3d-fwgs - Half-Life Engine Port" rp_module_help="Please add your full version Half-Life data files (folders /valve, /bshift and /gearbox) to $romdir/ports/xash3d-fwgs/ to play." rp_module_section="exp" rp_module_flags="!mali !x86" function depends_xash3d-fwgs() { getDepends libsdl2-dev libfontconfig1-dev libfreetype6-dev } function sources_xash3d-fwgs() { gitPullOrClone "$md_build/$md_id" https://github.com/FWGS/xash3d-fwgs.git gitPullOrClone "$md_build/hlsdk" https://github.com/FWGS/hlsdk-portable.git gitPullOrClone "$md_build/bshiftsdk" https://github.com/FWGS/hlsdk-portable.git "bshift" gitPullOrClone "$md_build/opforsdk" https://github.com/FWGS/hlsdk-portable.git "opfor" } function build_xash3d-fwgs() { cd "$md_build/$md_id" ./waf configure -T release ./waf build cd "$md_build/hlsdk" ./waf configure -T release ./waf build cd "$md_build/bshiftsdk" ./waf configure -T release ./waf build cd "$md_build/opforsdk" ./waf configure -T release ./waf build md_ret_require=( "$md_build/$md_id/build/game_launch/xash3d" "$md_build/$md_id/build/engine/libxash.so" "$md_build/$md_id/build/3rdparty/mainui/libmenu.so" "$md_build/$md_id/build/ref/soft/libref_soft.so" "$md_build/$md_id/build/ref/gl/libref_gl.so" "$md_build/$md_id/build/filesystem/filesystem_stdio.so" ) } function install_xash3d-fwgs() { md_ret_files=( "$md_id/build/game_launch/xash3d" "$md_id/build/engine/libxash.so" "$md_id/build/3rdparty/mainui/libmenu.so" "$md_id/build/ref/soft/libref_soft.so" "$md_id/build/ref/gl/libref_gl.so" "$md_id/build/filesystem/filesystem_stdio.so" ) } function configure_xash3d-fwgs() { mkRomDir "ports/$md_id/valve" mkdir "$romdir/ports/$md_id/valve/cl_dlls" mkdir "$romdir/ports/$md_id/valve/dlls" mkdir -p "$romdir/ports/$md_id/bshift/cl_dlls" mkdir -p "$romdir/ports/$md_id/bshift/dlls" mkdir -p "$romdir/ports/$md_id/gearbox/cl_dlls" mkdir -p "$romdir/ports/$md_id/gearbox/dlls" moveConfigDir "$md_inst/valve" "$romdir/ports/$md_id/valve" moveConfigDir "$md_inst/bshift" "$romdir/ports/$md_id/bshift" moveConfigDir "$md_inst/gearbox" "$romdir/ports/$md_id/gearbox" cp "$md_build/hlsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/valve/cl_dlls/client.so" cp "$md_build/hlsdk/build/dlls/hl_armv8_32hf.so" "$romdir/ports/$md_id/valve/dlls/hl.so" cp "$md_build/bshiftsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/bshift/cl_dlls/client.so" cp "$md_build/bshiftsdk/build/dlls/bshift_armv8_32hf.so" "$romdir/ports/$md_id/bshift/dlls/hl.so" cp "$md_build/opforsdk/build/cl_dll/client_armv8_32hf.so" "$romdir/ports/$md_id/gearbox/cl_dlls/client.so" cp "$md_build/opforsdk/build/dlls/opfor_armv8_32hf.so" "$romdir/ports/$md_id/gearbox/dlls/hl.so" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/valve/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/bshift/" cp "$md_build/$md_id/build/3rdparty/extras/extras.pk3" "$romdir/ports/$md_id/gearbox/" chown -R $user:$user "$romdir/ports/$md_id/" addPort "$md_id" "xash3d-fwgs" "Half-Life" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "valve" addPort "$md_id" "xash3d-fwgs" "Half-Life - Blue Shift" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "bshift" addPort "$md_id" "xash3d-fwgs" "Half-Life - Opposing Force" "pushd $romdir/ports/$md_id/; LD_LIBRARY_PATH=$md_inst $md_inst/xash3d -game %ROM% -clientlib cl_dlls/client.so -dll dlls/hl.so; popd" "gearbox" }
-
@Cesarpuig thank you for that, i will update on my end and test.
-
@ExarKunIv One more request: Arduous (Arduboy emulator). Tons of really fun games on there :)
https://www.libretro.com/index.php/libretroretroarch-new-cores/
-
@JimmyFromTheBay might be doable
-
-
Well its been awhile, but i have been working hard on getting new ports up and running
Here is the update of what i have added to RetroPie-Extras.
Also I have removed
mass-install-extras
as it is just silly to have more the 2 ways to do the same thingthere is a command line way to just install them all in one shot, Instructions are in the README
Libretrocores
- -
lr-bsnes-hd.sh
- "Super Nintendo Emulator - bsnes-HD port for libretro (BETA)" - Installs, Plays, Runs OK - -
lr-samecdi
- Philips CDI - same_cdi port for libretro - Installs Fine, Dont have games to test
Ports
- -
berusky.sh
- Advanced sokoban clone with nice graphics - Installs, Plays fine - -
boswars.sh
- Battle of Survival - is a futuristic real-time strategy game - Installs, Plays fine, needs mouse - -
dunelegacy.sh
- Dune 2 Building of a Dynasty port - Installs Play sgreat,/W game - -
extremetuxracer.sh
- Linux verion of Mario cart - Installs, Plays great - -
fruity.sh
- inspired by the Kaiko classic Gem'X - Installs, Plays great - -
hexen2gl.sh
- Hexen II - Hammer of Thyrion source port using OpenGL - Installs, Plays great w/demo - -
hheretic.sh
- Heretic GL port - Installs, Plays great w/demo - -
hhexen.sh
- Hexen GL portt - Installs, Plays great w/demo - -
samtfe
- Serious Sam Classic The First Encounter. - Installs, and plays great - -
samtse
- Serious Sam Classic The Second Encounter. - Installs, and plays great - -
septerra.sh
- Septerra Core: Legacy of the Creator port Installs Plays fine - -
shiromino.sh
- Tetris The Grand Master Clone Installs Plays fine - -
shockolate.sh
- Source port of System Shock Installs Plays fine - -
simutrans.sh
- freeware and open-source transportation simulator Installs Plays fine - -
vanillacc.sh
- Vanilla-Command and Conquer - Installs, Plays great - -
wesnoth.sh
- turn-based strategy game - Installs, Plays OK
like always let me know how things are working
-
@ExarKunIv That's awesome, thank you so much for all of your hard work. Can you please remind me how to update RetroPie-Extras?
Thanks.
-
@Retro-Arcade-Fan said in Suggestions for ports #2:
Can you please remind me how to update RetroPie-Extras?
cd ~/RetroPie-Extra git pull origin
If you need to update from ZeroJay's repo - first, discard the most recent commit:
git reset --hard HEAD^
Switch to ExarKuniv's new repo:
git remote set-url origin https://github.com/Exarkuniv/RetroPie-Extra
Then pull again from the updated origin:
git pull origin
-
@sleve_mcdichael as always thanks for your help
-
@sleve_mcdichael Thank you as always!
-
a late update
a big thank you for @Folly for getting this one going,- -
lr-arduous
- ArduBoy emulator - arduous port for libretro- Installs, Plays, Runs well
he also got going
- -
lr-samecdi
- Philips CDI - same_cdi port for libretro - Installs, Dont have games to test
for
lr-arduous
you might want to play around with the shaders to make it alittle bit better -
@sleve_mcdichael said in Suggestions for ports #2:
git pull origin
I must be doing something wrong. Or I'm not reading this correctly. I ran all 5 commands and still don't see those 2 emulators under experimental.
-
@Retro-Arcade-Fan said in Suggestions for ports #2:
still don't see those 2 emulators under experimental.
You then need to run
./install-extras.sh
and select which modules will be copied to your RP-Setup directory, then they should be available in the Setup script. -
@sleve_mcdichael @Folly @ExarKunIv That worked, thank you. I now see them. Arduous installed fine. But lr-samecdi gives me this error after over an hour:
-
@Retro-Arcade-Fan that's odd since it did install fine for me when I tested before I added it to me repo.
I'll look when in I'm front of my pi again
-
What kind of raspberry pi do you use and how much ram does it have ?
I will try it on my rpi4-8gb and see if it works.
Edit : I worked without any problemsOn my Apple M1 with Debian11 in UTM I had the same problem as you.
Manually compiling worked though, so we have to look further.
RPi4 Model B 8gb / Freecom 2Tb USB3 / Raspberry pi OS/Bullseye+Desktop/gcc10 / RetroPie 4.7.20
-
@Folly I have a Raspberry Pi 4 with 4 gigs of ram.
-
@Folly ok i tested it on my Pi4 4gb, and it compiled and installed fine. on my end
i did see that it does not make a folder for the bios, so i needed to make a folder for it.when i tested a rom, it starts with a gray screen and a popup says that it cant start the game due to missing files, but i dont know what files its missing.
i did go into the setting and manually set where to fine the bios, and still same error
UPDATE
i tried a few different versions of the bios and a few differeent roms, and still nothing. just a gray box and a error popup about missing files
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.