Suggestions for ports #2
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@exarkuniv said in Suggestions for ports #2:
@philcomm thanks for linking my post.
ill take all the help to get more people to find this. :)
Sure i would love to make something with you
I was thinking something along the same line. this post was kinda a start for it.there is so much good stuff out there and alot of it get lost in the forum
Nice to hear. So I was thinking about hosting a markdown document somewhere. That way we don't have to worry too much about formatting.
I think very important here is the structure. It is very easy to just put stuff in the document, but another thing to make it easily navigatable and understandable. -
@philcomm said in Suggestions for ports #2:
I think very important here is the structure. It is very easy to just put stuff in the document, but another thing to make it easily navigatable and understandable
I can't agree more
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@exarkuniv Lets get in touch sometime. https://twitter.com/dev_philcomm is I think the easiest way (if you have a twitter account)
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@philcomm sounds good to me.
ok im now following you. -
wget https://raw.githubusercontent.com/s1eve-mcdichae1/Hurrican-RPi/main/hurrican.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Hurrican - Turrican clone
A freeware jump and shoot game made by Poke53280 (Eiswuxe) and based on the Turrican series of run and gun platformers.
I've seen a few versions of install scripts for this but I'm not sure if they work anymore, I think I read that the SVN repo from ZeroJay's RetroPie-Extra scripts was a dead link.
This one uses drfiemost's SDL2 fork on GitHub and runs on Pi 4, with the following caveats:
Issues:
- No "pause" or "menu" button on the gamepad. Once you begin a game, you cannot exit without a keyboard to press [Esc].
- With gamepad control enabled, game text reads, for example "
press Joypad leftJoypad rightJoypad upJoypad down to crouch
" instead of just "press Joypad down to crouch
." Issue not present with keyboard control. - Tutorial level crashes with a segfault, in the same place every time (just after the destructible wall where it shows you the smartbomb.) If you skip the tutorial then the main game seems to work okay but I haven't got very far in at all so something may still happen once you get farther in than the first half of the first level.
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@sleve_mcdichael sweet.
that was one that i was going to take a look at. since i do want to use ZeroJay's install script since i have made just a few my self ;)thanks for getting it working and posting it
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OpenMW Open Morrowind for the Pi4 (you need to install OpenMW driver first
wget https://raw.githubusercontent.com/Exarkuniv/OpenMW-RPi/Master/openmw.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
OpenMW driver
wget https://raw.githubusercontent.com/Exarkuniv/OpenMW-RPi/Master/openmwdriver.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Quakespasm
wget https://raw.githubusercontent.com/Exarkuniv/Quakespasm-RPi/Master/quakespasm.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Reflection Keen
wget https://raw.githubusercontent.com/Exarkuniv/Refkeen-RPi/Master/refkeen.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
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@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael sweet.
that was one that i was going to take a look at. [...]thanks for getting it working and posting it
Hurrican-RPi - scriptmodule update.
Edit 2021-12-12: branch
joystick_pause
has been promoted tomaster
. Start (and other) buttons now autodetected with SDL_GameController API, no more "determining button values" or manually editing source files. Just install through the scriptmodule and you should be all set! Please update your script:wget https://raw.githubusercontent.com/s1eve-mcdichae1/Hurrican-RPi/main/hurrican.sh -P /home/pi/RetroPie-Setup/scriptmodules/ports/
Updates to the repo with bug fixes and
preliminarygamepad menu support.Improvements:
- Gamepad menu support: pause and exit the game without a keyboard.
Fixed:
- Gamepad pause/menu button is hardcoded. Edit file
Hurrican/src/DX8Joystick.cpp
line172
, or use keyboard ESC key. - Incorrect display of gamepad button names in tutorial level.
- Game crashes in tutorial level (memory buffer boundary error caused by above).
--pathsave
param nonfunctional.
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@sleve_mcdichael nicely done.
great work on getting the key mapping figured out -
Well this is the last bunch of scripts i have working at the moment.
I do have a few others in the works, but i dont think they will ever get workingRigelengine for Duke Nukem 2
wget https://raw.githubusercontent.com/Exarkuniv/rigelengine-RPi/Master/rigelengine.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Rocksndiamonds
wget https://raw.githubusercontent.com/Exarkuniv/Rocksndiamonds-RPi/Master/rocksndiamonds.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Septerra Core: Legacy of the Creator
wget https://raw.githubusercontent.com/Exarkuniv/SCore-RPi/Master/score.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Vanilla Command and Conquer
wget https://raw.githubusercontent.com/Exarkuniv/Vanillacc-RPi/Master/vanillacc.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Shadow warrior
wget https://raw.githubusercontent.com/Exarkuniv/shadowwarrior-RPi/Master/shadowwarrior.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
Half-Life Engine Port (thanks to @Cesarpuig for posting a better version)
wget https://raw.githubusercontent.com/Exarkuniv/xash3d-fwgs-RPi/Master/xash3d-fwgs.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
I will be working on ZeroJay's RetroPie-Extra script so i can add my scripts to it and get a few not working one in his collection working again
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These are great, finally be able to play all the build game engine games.
Where can i download the right patch for blood though? my game is not the right version for nblood. -
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@exarkuniv Thanks allot! got it all to work now
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Hi @ExarKunIv,
I tried some more of the srips on your Repo, and wanted to give some more feedback. There is not much to say, because so far everything worked flawlessly. I tried Shadowwarrior (excellent and almost fluent in 1080p) xash32 (works well with the posted config changes in 720p) . It's so good to see HL and it's expansions Blue Shift and Opposiong Force in their old glory on the big screen! Thanks a lot!In fact I will change over all my other source ports to your scrips, as keeping them up to date is a lot easier that way. Next I'll probably try OpenJK JA and JO. Do you know the state JO is in? I have heard a lot of times that it's not very finished.
I will soon try out Hexen2. You have a GL and an RPI version, right? Does it make any difference? THe scripts are almost identical from what I gathered?
Dou you think buliding a script for re3 (Grand Theft Auto 3) is possible? It looks quite complicated though...
Also there is Exult, which was - IIRC - quite easy to install and would make a great addition...
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@ecto said in Suggestions for ports #2:
I will soon try out Hexen2. You have a GL and an RPI version, right? Does it make any difference? THe scripts are almost identical from what I gathered?
yes for the most part they are the same. just in mine im using the GL binary that is made. and the RPI version is not GL. to me they look the same but i only played a few minutes of it to make sure it works.
Dou you think buliding a script for re3 (Grand Theft Auto 3) is possible? It looks quite complicated though...
i would give it a try, but it is taken down off of github. so i will have to hunt it down. i think that Pikiss might have the binary. just not sure if it is going against rules since it has a DCMA take-down notice against it now
Also there is Exult, which was - IIRC - quite easy to install and would make a great addition
Im more then willing to take a look at it.i am working on a few more new ports so ill add it to the list
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@exarkuniv said in Suggestions for ports #2:
https://raw.githubusercontent.com/Exarkuniv/Hexen2-GL-RPi/Master/hexen2.sh
I've encountered an issue with Hexen II. I'm unable to get the CD-music playing, even after following these steps: http://uhexen2.sourceforge.net/music.html
I've placed the corresponding OGG's in /home/pi/RetroPie/roms/ports/hexen2/data1/music/ but they're not being picked-up.
Any help is much appreciated!
PS. When I type "music casb3" in the console, the track actually plays, so it's in the right place. Could this be a compiler error?
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@boolean said in Suggestions for ports #2:
S. When I type "music casb3" in the console, the track actually plays, so it's in the right place. Could this be a compiler error?
is very well can be, not sure what might be causeing it. ill see if any of the devs on the site might be able to point out the problem
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@exarkuniv I'm very curious what's causing this. Normally I'm able to resolve most issues myself, but this time it's beyond me why it isn't working. TIA!
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@boolean i just updated my script.
i have music going for mine.
i have my music as ogg. and i saw i was missing the library for ogg
and in the settings you make sure its changed to use all codecs -
@exarkuniv So I just have to fetch the updated script and rebuild it from source? That would be awesome!
EDIT: I noticed that you've updated Hexen2-RPI, but I was using Hexen2-GL-RPi (for RPi4). Would you be so kind to fix that script as well?
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