Suggestions for ports #2
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Managed to get the zelda3 source port working. Takes a bit of work installing python3 Pillow, pip, pyyaml etc. Also haven't got my controller working yet or an exit key.
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@retropieuser555 looks nice, keep up the good work.
once you get everything working. you can post a how to here, or on my github so i can get a script working for it
once im back to making scripts
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@ExarKunIv So I got the controls working, found that the High res version of the map screen causes slowdown so left the config on low res Mode7 map and it runs fine.
But I still can't quit out of the game unless I run killall from ssh. Weirdly if I run the game in Pixel Desktop environment I can exit using ALT+F4. But this doesn't work on retropie, at least not for me. I'm launching the game with just this:-
#!/bin/bash cd /home/pi/zelda3 /home/pi/zelda3/zelda3
I tried matchbox window but that didn't allow to use alt+f4 either. To me two options exist:-
Ask the dev to add a dedicated quit application/program function to a SDL event in the code. Or add one ourselves.
Or to figure out how to launch the game the same way pixel does so we can use ALT+F4 to quit
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@WhiteT982 I'm having the same exact problem. Did you ever get it working?
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@retropieuser555 okay so I ended up choosing to write a bit of SDL gamecontroller code to the game itself. It's this pull request here
https://github.com/snesrev/zelda3/pull/237
So now game runs, controls work and start & select quits. Hopefully they'll accept my pull request.
I found when I installed it I had to upgrade to python 3.11 to get the game files to extract, which I had to undo as it broke things like retropie_setup.sh from loading.
If I can workout a more elegant way to install it I'll write a proper script. Having to install newer python just for a basic SNES game source port is pretty overkill.
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@ExarKunIv I know you updated this app for Rise of The Triad, but I have attempted to switch to the 800x600 resolution with no success. My Pi 4B has 4 GB of RAM. The screen still appears at the upper left hand corner. Normally, my TV is 1024x768. I added a few other first person shooters you have prepared through scripts, but I am still stuck trying to resolve this issue. I made sure to switch to the first option within the loading screen (by pressing on the "A" key on my keyboard and selecting my resolution listed on there as the first choice).
I also had problems getting sound to work on StarCraft. The app for it allows me to play the game without any other issues. Perhaps I should look at the files I uploaded from my StarCraft folder to see if any audio files went missing, but I did try to increase the volume for sounds and music without any luck.
Another issue I had was to get Streets of Rage Remake (v5.2) to work with my 8-bitdo SNES Pro Controller. I went into the system.txt file and changed the controller selection to PSP, but in the options screen I was not able to get button presses or controller movements to respond.
Otherwise, I'd have to say that once you figure out which files need to be adjusted to change the resolution configurations, you just need to remember to select the same choice in that menu that pops up before your game starts. I'd like to try Star Wars: Jedi Academy, Jedi Outcast, and Dark Forces 1 and 2 as well. Hopefully, you can get Sin, Star Wars: Battlefront I and II, and maybe even Republic Commando to work eventually (one could hope, if it's actually possible).
Thank you for putting forth your effort in getting these to work! :-)
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@Striderx99 said in Suggestions for ports #2:
but I have attempted to switch to the 800x600 resolution with no success
how are you trying this, only through the runcommand menu? thats the only place i see for my version that i can change anything, (it does nothing for me)
@Striderx99 said in Suggestions for ports #2:
getting sound to work on StarCraft
thats odd, since its working on my system. granted the intro will freeze, but i didnt make this programs
if you can postruncommand.log
from/dev/shm
@Striderx99 said in Suggestions for ports #2:
Streets of Rage Remake (v5.2) to work with my 8-bitdo SNES Pro Controller.
i believe you need to use a keyboard to map the controller to the game or change it from keyboard to gamepad, im useing the built in xbox mapping for my 8bit fc30 and it worked with out anychange other then from keyboard to game pad
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If you go to /opt/retropie/ports/rott-darkwar, there is a file called rott-darkwar inside that folder. If you change it to a text file, most of the characters appear garbled after opening it. But if you go to Edit>Find and search for resolution, there's a line that says "Fullscreen ; Screen Resolution, supported resolutions: ; 320x200, 640x480, and 800x600." If you click on Find Next, moving towards the middle of the following line it will say RESOLUTION - Specify the screen resolution to use - next param is <widthxheight>, valid resolutions are: - 320x200, 640x480, and 800x600" I haven't changed any of those values, but maybe if done correctly it might help. I just thought I'd ask how to do that (if that's a possible workaround).
I didn't find any items inside my /dev/shm folder. I think I'll recheck if I added those files from my StarCraft folder (and I might replace the ones the installed app left in the folders, if that's what should be done). I'll write to the person who prepared the script for it and ask if anything else should be done.
Thanks for the solution to getting Streets of Rage Remake (v5.2) working with the controller. I'll try that later today. One other thing I should mention is the option to run the mods on Streets of Rage Maker. A few years ago, I posted a message about how it crashes in version 5 when you load it. Does it still have the same issue? Has it been fixed? Thanks again for your input.
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@Striderx99 glad the sorr controller got cleared up for you.
As for mods. It depends on what engine you are using. If you are using bdgi 333 which is installed from sorr.sh they should work. If you are using bdgi 354 which is installed sorrv2.sh then they will not.
No I can't fix it since I have not figured out how they where compiled.
For rott. I will have to look at it and see what I can find out. Since I didn't know about changing the file.
For StarCraft I would say try just using what my script installs. And see if you get sound.
Also do you have box86 or a different version of wine installed
I made the script to install his files for retropie.
He might help or might not since retropie is not a system he supports -
I'll probably use the original sorr.sh with the bdgi 333 engine. The mods were pretty interesting and if the Streets of Rage Maker function was fixed, I'd like to try it out. I'll go back to the bdgi 354 engine if it gets fixed.
I'll wait on Rise of the Triad and see what you find out. If you notice anything about the file I mentioned and make any adjustments, please let me know. I'll attempt to follow whatever changes need to be made.
I never installed box86 or any version of wine, so I'm beginning to think that maybe it has to do with the version of StarCraft I have. Maybe I can try looking for another and pull the files from it again. I'm willing to bet that the sounds add more to the game, as the campaign itself is really entertaining. It's like a better version of Sega's Herzog Zwei.
I'm attempting to get Star Wars Jedi Knight: Jedi Academy and Star Wars Jedi Knight II: Jedi Outcast working. Does anyone have a guide on what files and subfolders should be used within the jediacademy and jedioutcast folders in the ports section? Thanks for your suggestions.
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@Striderx99 for the Jedi games you should just need to copy the
assets<#>.pk3
files into the data folder:jediacademy/: assets0.pk3 assets1.pk3 assets2.pk3 assets3.pk3 jedioutcast/: assets0.pk3 assets1.pk3 assets2.pk3 assets5.pk3
This information is found in the "package help" section of the module's page in the setup script:
Copy assets0.pk3 assets1.pk3 assets2.pk3 assets5.pk3 into /home/pi/RetroPie/roms/jedioutcast
(I've just noticed this actually has the wrong location; where it says
roms/jedioutcast
, it should sayroms/ports/jedioutcast
. I'll submit a correction.)I'm attempting to get Star Wars Jedi Knight: Jedi Academy and Star Wars Jedi Knight II: Jedi Outcast working. Does anyone have a guide on what files and subfolders should be used within the jediacademy and jedioutcast folders in the ports section? Thanks for your suggestions.
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@sleve_mcdichael Now I see where the problem lies. I'm missing assets2.pk3 and assets5.pk3 for Jedi Outcast and I have the files in capital letters. I also placed them in /home/pi/RetroPie/roms/ports/jediacademy/GAMEDATA/GAMEDATA/BASE and in /home/pi/RetroPie/roms/ports/jedioutcast/GAMEDATA/GameData/base. I tried to figure out where they should go based on where I have them on my PC. I'll grab what is necessary and try again. Thanks for reaching out. :-)
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@Striderx99 I don't see the sorry engine being updated anytime soon. So if you want to play with mods then use the bdgi 333.
For StarCraft I would uninstall it and remove your version. And then reinstall it from my script. And we can got from there
I have not tried another version then what pikiss provides.
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@ExarKunIv I attempted to remove StarCraft in RetroPie Setup>Manage Packages>Manage Experimental Packages>Ports>Starcraft. I selected the remove option. I went to the Starcraft folder in the Ports section and deleted it and the Starcraft.sh. I restarted the Pi and went back to the Experimental Packages section again to install by source. I restarted the Pi, went back to the Starcraft app in the Ports section and attempted to launch it. When I started a single player game, I did not hear any music or sounds playing. I hit F10, entered the options menu, and went to the sound option to increase the volume to max and the music to 3/4 of the full extent of the sound bar. When I didn't hear anything, I went back to the Retroarch option within the Config menu of RetroPie, selected Settings>Audio>Output>changed the Audio option from alsathread to sdl2>selected save changes upon quit>Quit Retroarch>attempted to launch Starcraft once again, and still did not hear any of the music or sounds.
I noticed that in Jedi Academy, the music that plays in the beginning is a little scratchy, but it gets better once you reach the title screen. I might go into the console command settings to make adjustments (https://www.pcgamingwiki.com/wiki/Star_Wars:Jedi_Knight-_Jedi_Academy#Restore_surround_sound_and_EAX). Jedi Outcast ran smooth without any issues.
Sorry if I'm bringing up all these issues, but I'm stumped. If you or anyone has any ideas on how to fix them (or observes any mistakes I made) please let me know.
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@Striderx99 said in Suggestions for ports #2:
I went back to the Retroarch option within the Config menu of RetroPie, selected Settings>Audio>Output>changed the Audio option from alsathread to sdl2>selected save changes upon quit>Quit Retroarch>
thats not going to do anything since starcraft uses wine, they are separate
since you are just useing the install script as it, im lost on what would be going on.
what version of RetroPie are you running, IE have you updated it from the setup, im on 4.8.4
and possibly do you have diablo2 installed. that also uses wine, but i have a extra script that gets made that will let you get into the wine config
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@ExarKunIv I did install jmcerrejon's PiKiss at one point, as I was interested in adding Aliens vs. Predator after looking at a preview of his version on YouTube. I was never able to load it correctly, as he explained to me that it doesn't work on RetroPie. I went to his install menu and uninstalled AvP. Perhaps I might need to uninstall PiKiss too.
I am currently running my Pi 4B on 4.8.4 too. I never installed Diablo 2, but I tried adding DevilutionX (using your script) for Diablo.
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@Striderx99 yes his install scripts don't work with retropie, but his files do. which is why i made install scripts that would install his files in a way that work with retropie
i also have a install script for AVP. FYI
right now im at a lose on wants going on with your system
here is my runcommand log for starcraft
Parameters: Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty X.Org X Server 1.20.4 X Protocol Version 11, Revision 0 Build Operating System: Linux 5.4.0-109-generic armv8l Raspbian Current Operating System: Linux retropie 5.10.103-v7l+ #1529 SMP Tue Mar 8 12:24:00 GMT 2022 armv7l Kernel command line: coherent_pool=1M 8250.nr_uarts=1 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60,margin_left=48,margin_right=48,margin_top=48,margin_bottom=48 smsc95xx.macaddr=DC:A6:32:92:09:AD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty3 root=PARTUUID=7a10f105-02 rootfstype=ext4 fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0 Build Date: 07 February 2023 08:17:48AM xorg-server 2:1.20.4-1+rpt4+deb10u8 (https://www.debian.org/support) Current version of pixman: 0.36.0 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Tue Oct 3 21:44:42 2023 (==) Using system config directory "/usr/share/X11/xorg.conf.d" (II) modeset(0): Initializing kms color map for depth 24, 8 bpc. Set mode 640x480@75Hz on HDMI-1 Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=49 /opt/retropie/ports/starcraft/starcraftr.sh /opt/retropie/ports/starcraft/starcraft ~
you getting your runcommand.log out of the /dev/shm folder would possabley help me on getting to the bottom of this
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I'm looking at the reinstalled Starcraft.sh. Your version of Starcraft seems to use XINIT to begin launching the app. Mine doesn't. Instead, it says: #!/bin/bash
"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT "starcraft" "".
I'm uploading my runcommand.log to see if it will help. Here is the link to it:Things look slightly different from your log. Hopefully this sheds a light on what is going on.
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@Striderx99 it looks like you might have a old repo of mine. So it doesn't have the fix. Which also explains why you didn't see that I have a install script for AVP.
Try this
cd ~ cd RetroPie-Extra/ ./update-extras.sh
If that doesn't work. @sleve_mcdichael will know the correct way to get you on the latest repo
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I think it might be a good idea to uninstall PiKiss. No offense to jmcerrejon, as he works hard to provide updates almost on a daily if not weekly basis. Alot of his apps are quite useful too.
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