Suggestions for ports #2
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@Striderx99 hate to say this, but im not going to be much help for at least with your sound issue.
since the files that the script pull where made 3 years ago, im going with they where not made with 64bit in mind.which is why you are getting the
ALSA lib pcm.c:2565:(snd_pcm_open_noupdate) Unknown PCM input
errorif i where to guess, starcraft is looking for something that is not there. unfortunately i dont know how to get around it. i have not messed with 64bit at all.
sorry
i will be giving ROTT a try later. and see what i can find about that
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That's all good. I have the N64 version on there too. I'll make another post to see if anyone might have a solution. If not, I could always use the other one. In fact, I do have a Pi3b+ too, so I could always install your repo on there and try it. I'll fix the Duke Nukem games soon enough. Just one question though. Is the sorr you created version 5.1 (the one I am using) or an earlier one? I'm asking because you mentioned the bdgi 333 engine a few days ago, so I want to make sure I have it. I'll look back here in a few days to see what you can come up with in regards to Rise of the Triad. You've been a good sport and great at assisting me with these issues. Thank you for your advice. :-)
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@Striderx99 the engine will run both sorr 5.1 or 5.2
Bdgi 333 supposedly will run mods. I don't know never tried itYou just need to find either version.
I believe StarCraft will work on a pi3 b+. I don't have it installed on mine. Since I made that script after I finished setting up my system and I don't want to mess it
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@Striderx99 i have updated the scripts for ROTT
it now has a newer engine that supports higher screen resolutions
you will have to updated the scripts on your Pi and you can try it
again i don't have a 64bit system, i cant say if it will work or not for you.
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I forgot to ask you this question. If you get the expansion set CD for Brood War or any of the other sets that were created for StarCraft, would they work if you added the appropriate files from each?
As far as Streets of Rage Remake goes, how do you get the xbox mapping to work with the 8 Bit-do SFC30 Pro Controller? I'm going to attempt to follow those instructions to see how it works out. I think I might have to look for an unlocked savegame.sor file, as the one I have stored in /home/pi/RetroPie/roms/ports/sorr has only six of the characters available.
Thanks for all your help.
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@Striderx99 You can try whatever files you want to try for starcraft I have no idea what will and will not work. Not sure if the core files that makes StarCraft will work with them or not. I have not tried.
So give it a shot.
As for SORR I'll I do is switch it to game pad. I have not tried to remap them since it just works for me.
But I'm using the 5.2 version -
@ExarKunIv said in Suggestions for ports #2:
@Striderx99 i have updated the scripts for ROTT
it now has a newer engine that supports higher screen resolutions
you will have to updated the scripts on your Pi and you can try it
again i don't have a 64bit system, i cant say if it will work or not for you.
Thanks for Adding rottexpr It's Ludicrous!
Works on 64bit Buster and Bookworm, but needed to adjust depends accordingly for libfluidsynth1/2/3Needed libfluidsynth2 for Updated Buster.
Needed libfluidsynth3 for Bookworm.
Maybe you can add an OS check for the needed version.pi@pi4buster64:~ $ apt-cache policy libfluidsynth1 libfluidsynth1: Installed: (none) Candidate: (none) Version table: pi@pi4buster64:~ $ apt-cache policy libfluidsynth2 libfluidsynth2: Installed: 2.1.7-1.1 Candidate: 2.1.7-1.1 Version table: *** 2.1.7-1.1 500 500 http://deb.debian.org/debian bullseye/main arm64 Packages 100 /var/lib/dpkg/status pi@pi4buster64:~ $ apt-cache policy libfluidsynth3 N: Unable to locate package libfluidsynth3
Unfortunately I have No Joystick on rottexpr, and I'm unable to select it at all in the menu.
Even tried adding my CFG files with Joystick enabled, even unplugged my Mouse, no go.
Possibly need to adjust rottexpr Source before build for Mouse/Joystick ./src/rt_cfg.c .
Also requires /opt/retropie/configs/ports/rott/VENDOR.DOC [~/.rott/VENDOR.DOC]On another note, was able to compile NBlood from from scratch on Bookworm just fine, and Redneck Rampage now has Joystick support (did not before for me).
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@RapidEdwin08 said in Suggestions for ports #2:
Maybe you can add an OS check for the needed version.
maybe one day, but until RetroPie has a new release for 64bit versions, im not going to be in a rush.
but good to know that somethings do work
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@ExarKunIv What is rottexpr? Is it another version of Rise of the Triad? I might have missed it on the RetroPie-Extra repo.
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@Striderx99 yes. I did say I updated the script 2 weeks ago
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@Striderx99 said in Suggestions for ports #2:
I forgot to ask you this question. If you get the expansion set CD for Brood War or any of the other sets that were created for StarCraft, would they work if you added the appropriate files from each?
As far as Streets of Rage Remake goes, how do you get the xbox mapping to work with the 8 Bit-do SFC30 Pro Controller? I'm going to attempt to follow those instructions to see how it works out. I think I might have to look for an unlocked savegame.sor file, as the one I have stored in /home/pi/RetroPie/roms/ports/sorr has only six of the characters available.
Thanks for all your help.
The wine that is installed with apt get is quite old v4.0 i think tried starcraft with wine 6 and works fine the same goes for diablo 2 too many bugs and eventually crashing due to outdated wine,whille with wine 6 working great
for startcraft use the stratagus engine works only in Rpi3 and down. -
@ExarKunIv Hello. I just tried Serious Sam The First Encounter. It shows the loading progress at the bottom of the screen, leads into the introduction showing the Croteam logo, the Egyptian terrain, and the Serious Sam animation, but when I hit the left mouse button it only loads up this routine again. In the samtfe folder (/home/pi/RetroPie/roms/ports) I have the Bin, Controls, Data, Demos, Locales, Mods, Players, SaveGame, Scripts, Temp, and VirtualTrees folders. There is also a tfe shortcut folder that leads to /opt/retropie/ports/samtfe. Inside, I have the Bin folder that has nine files generated when I installed from source. I moved the Help and Levels folders inside here as well. This also has the six necessary .gro files, along with SE_10b.gro.
My runcommand.log shows the following:
Parameters:
Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keepttyX.Org X Server 1.20.4
X Protocol Version 11, Revision 0
Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
Kernel command line: coherent_pool=1M 8250.nr_uarts=1 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1280x720M@60,margin_left=48,margin_right=48,margin_top=48,margin_bottom=48 smsc95xx.macaddr=DC:A6:32:03:C2:0A vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=a373f3d2-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
Build Date: 19 April 2021 03:23:36PM
xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
Current version of pixman: 0.36.0
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Oct 25 00:13:24 2023
(==) Using system config directory "/usr/share/X11/xorg.conf.d"
(II) modeset(0): Initializing kms color map for depth 24, 8 bpc.
Set mode 1024x768@60Hz on HDMI-1Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=0 /opt/retropie/ports/samtfe/samtfe.sh
STUBBED: load window icon in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/MainWindow.cpp, line 169.
STUBBED: Need SDL invisible window or something in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/MainWindow.cpp, line 330.
STUBBED: !!! FIXME: get the code back in from Ryan's original port. in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Base/Stream.cpp, line 995.
STUBBED: Report actual SDL device name? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Sound/SoundLibrary.cpp, line 270.
STUBBED: co-opt the existing T-buffer support for multisampling? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Graphics/SDL/SDLOpenGL.cpp, line 113.
STUBBED: this can't possibly be right, yeah? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Base/SDL/SDLEvents.cpp, line 147.
STUBBED: SDL2 can handle these events in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/SeriousSam.cpp, line 1250.I'm trying to see what I did wrong. If anyone has an idea, please let me know. Thanks.
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@Striderx99 the issue is, you are running 64bit, some of the ports will need different commands for them to compile correctly, since they are made and tested for 32bit it will be hit or miss
so its not you, its just the script is not set up for it. none of them are,
yes you will have a bunch that will work, but im sure a few will not.and until there is a official release from RretroPie, im not going to be much help
the only thing you can do is go to the github that hosts the files and see what they say about getting it running and then change the script if you cant wait
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@ExarKunIv I understand now. Is this the site I should ask?:
https://github.com/tx00100xt/SeriousSamClassic
If so, I'll give them my specs and ask if they have a workaround or additional commands to use in order to build it. I don't have expertise in coding for Linux, but if they give me those steps, I'll pass that information to you (if you want to use it).
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@Striderx99 yes that's where you want to ask.
They should help you
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@ExarKunIv I updated the RetroPie-Extra section. From there, I launched install-extras.sh, but I was only able to find rott-darkwar (the version I already installed) and rott-huntbgin under the Experimental Section. Are there any additional steps that need to be done to make rottexpr appear? I'd like to try it before I decide to uninstall rott-darkwar.
Thanks.
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@Striderx99 No, Both
rott-darkwar
andrott-huntbgin
have been updated with the new port. I dont like to have the same thing more than once, so the old one was replaced -
@ExarKunIv I took a few pictures to show the steps I tried. I didn't see the rottexpr listing there.
I apologize if I'm being persistent, but with a little tinkering (and some help from Github), I got Serious Sam: First and Second Encounter working. Many of the ports here are great, even if you may have to work on some things. I don't think I would look anywhere else for them.
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@Striderx99 you will not see it.
i update the current script with the newer ports engines
since everyone already knows what they are. its not worth changeing themso
rott-darkwar
andrott-huntbgin
is running rottexpr. -
@ExarKunIv Sorry about that. I'll just check if rottexpr needs additional files and update from source.
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