Setting up a Ipac2
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Hi y'all. Reviving this old topic, as I think the things mentioned aren't getting me all the way to a working setup.
As the guys earlier in the thread, I'm using an Ipac2 and cannot get the 2-player buttons to work.
Except, they work in MAME, after I did the configs/all/retroarch.cfg trick with coding player 2 inputs as caver01 mentions. But nothing else than MAME works.I tried to do the following, with no luck:
- Tried Ultimarc software to setup the Ipac as a gamepad, but that didn't work, just made it all worse, not working in MAME neither. So I went back to keyboard inputs.
- Tried copy/pasting the lines that did the trick in the configs/all/retroarch.cfg into numerous of the specific emulator config files, for instance I tried mastersystem, fda and genesis. No effect.
- I also tried making specifik rom-cfgs, for instance made a file named "Altered Beast (UE) (REV02) [!].gen.cfg".
Here's an example of the rom- or emulator specific cfg-files that I make, maybe I miss some little input to make it all work?:
#Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
input_remapping_directory = "/opt/retropie/configs/fba/"
input_player1_a = "shift"
input_player1_b = "z"
input_player1_y = "x"
input_player1_x = "alt"
input_player1_start = "num1"
input_player1_select = "num5"
input_player1_l = "ctrl"
input_player1_r = "space"
input_player1_left = "left"
input_player1_right = "right"
input_player1_up = "up"
input_player1_down = "down"
input_player1_l2 = "keypad9"
input_player1_r2 = "keypad6"
input_player1_l3 = "a"
input_player1_r3 = "d"
input_player2_a = “w”
input_player2_b = “i”
input_player2_y = “k”
input_player2_x = “s”
input_player2_start = “num2”
input_player2_select = “num6”
input_player2_l = “a”
input_player2_r = “q”
input_player2_left = “d”
input_player2_right = “g”
input_player2_up = “r”
input_player2_down = “f”#include "/opt/retropie/configs/all/retroarch.cfg"
I tried with # and without # in front of the input remapping line, also with no difference.
Please, can anyone help? -
@AndersHP Please add a few more details. Where EXACTLY is this file you pasted above? What is the complete filename of the ROM that corresponds to it and where is that ROM?
Finally, what exact emulator are you trying to run? You need to be much clearer about this point. For example, you say only MAME works, but there are at least 6 versions of MAME officially supported. When you say MAME works, we don't know if it's because your iPAC is sending keys directly to the emulator, or if you are using a libretro core. In other words, your configuration of retroarch.cfg files may not even apply.
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Thanks for taking the time to reply.
However, I must admit that the mistake was a very elementary one, since I was using the standard Mac "TextEdit" Tool to edit the cfg files, leaving the inputs dead. When typing the same inputs in TextWrangler, everything seems to Work now!
I'm typing the sample text into each retroarch.cfg file of the emulator-folders, e.g. the Megadrive folder. There's already a retroarch.cfg file there (as I can understand from your post, first the software reads the retroarch.cfg in the ALL folder, then the emulator folder, and lastly the ROM folder for the game).
I actually don't understand why I have to type the input lines into the emulators cfg files, since the same lines is written into the all-retroarch.cfg...
Well, next problem is that I cannot get Neogeo 2 player working. I only tested Metal Slug X, but 2 player inputs don't seem to Work at all...
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@AndersHP Scrolling back up to your pasted list of inputs, I see that the Player 2 inputs have curly quotes around them. That won't work. Any chance that's the issue?
input_player2_a = “w”
will not work. It should be:
input_player2_a = "w"
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@AndersHP And you are right--you should not have to enter the inputs in emulator-specific retroarch.cfg files unless you intend to override with a change or addition. I am not sure on the actual order that they are read (it might be read in reverse order) but the effect is as you have described--the config in the all/ folder is the beginning of a configuration cascade with each emulator config (and even individual rom configs) overriding. Perhaps you have curly quote in the /all that get corrected in your emulator specific configs.
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@caver01 This was very helpful it really helped me figure out a solution to my own console.
Thanks -
@johnnybravo Glad I could help! And the dialogue is here in case others can benefit!
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Sorry I'm a few months late on this but I was wondering if you could elaborate a bit more on disabling hotkeys? Your info has been the most informative I've come across yet.
I'm starting my Mame-only cabinet build and using Retropie with the iPac 2 and lr-2003 seems to be the way to go. But I'd prefer to map individual dedicated buttons to functions like Exit, the RGUI, Save State, etc. so I can avoid accidentally exiting.
How can the config file be edited to disable the hotkey? Thanks in advance.
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input_enable_hotkey_btn = null
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@wolfcool You want to edit your retroarch.cfg file, probably the one in the "all" directory, and find the line that @Concat mentions above, however, usually the spelling of null is with just one 'l', like
input_enable_hotkey_btn = nul
. Maybe the spelling makes no difference, but I always use nul.There are a few gotchas when editing these files. If you use quotes, make sure your editor isn't adding smart curly quotation marks. They will fail.
Also, know that if you set the Pause function to 'P' in the retroarch.cfg, and your cabinet button sends this key via your IPAC, MAME for instance will try to pause and so will RetroArch. In other words, you end up with two pauses acting simultaneously! You press P once, and the game freezes, press it again, and it unpauses RetroArch, but might repause in MAME, and so on. You end up needing to press it three times in a row to toggle pause! The answer is to either remap the key in MAME and just use the RetroArch pause which is what I prefer now, or disable the RetroArch pause setting it to nul. I like the retroarch pause better because lr-mame2003 pauses with a black screen. I like seeing the screen still while paused.
Also, be aware that the IPAC has a shift function that works a lot like the hotkey function in RetroArch. This can create additional headaches if you are not thinking about what IPAC is doing.
Finally, lr-mame2003 appears to register TWO keyboard inputs simultaneously. It sees the raw keypress as well as the virtual retropad keypress. This does not affect functionality of the emulator unless you get into some unique key mapping. Trying to setup a single joystick to control a tank, for example, can be done with logical code <NOT>, <AND> and <OR> keymaps, but the simultaneous keyboard+retropad inputs makes this somewhat tricky as described in this thread. That's a situation where I often lose people because they just don't care, but if you like games like Vindicators, or Tank8, Toobin, or any other rare dual tankstick style controls, the secret is to setup a per-rom retroarch.cfg file that sets all controls inputs to nul.
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@caver01 Hello: I am a bit late to the setup game. I have an iPac2 with everything still default on it. I am running a Pi3. I use Mame4All, AdvMame, NeoGeo, and FBA.
As far as I understand Mame4All and AdvMame follow standard MAME - Default iPac2 settings. So there is nothing that needs to be done to get these emulators working other than a good rom in the right folder.
When it comes to FBA and NeoGeo I seem to have all sorts of headaches getting the iPac to play nice with the RetroArch based emulator.
I have added your retroarch.cfg mapping inside the configs/all folder with the file names retroarch.cfg. I understand that this particular retroarch.cfg is the master cfg at the topmost retroarchcfg level.
There are a few things that I am confused about.
When you say "I had to go through a bunch of the defaults and set them ="nul"" what exactly did you set to null? There seems to be a ton of options with a # that are commented out in my retroarch.cfg file.
I do not really understand what you did to get FBA working. In /media/battlecat/retropie/opt/retropie/configs/fba/retroarch.cfg I see that there are two config files: fba2x.cfg and retroarch.cfg. Which did you edit?
Lastly to the part about setting up a per rom config. Did you create a text file and give it a specific name that matched the rom or something?
Lord I know that is a lot to ask about a forum post that is over a year old but I hope that you're still active in the community. Given how many iPacs 2 and 4 are out there maybe someday all the config files will just come as part of the package. Also playing old school arcade games with a joypad just isn't the same!
Many thanks for your time.
BC -
@battlecat the individual configs go in the same folder as the rom. If the rom is pacman.zip the config would be called pacman.zip.cfg. Note it has the .zip file extension before the .cfg extension. If it is pacman.bin then you would make it pacman.bin.cfg. In that file you need to make sure you put the input remap directory and #include... lines from that systems original retroarch.cfg file.
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@battlecat You have good questions, and we need a step-by-step for IPAC controllers. Documentation is already pretty good, but these specifics are born out of trial and error, and once a setup is working, it is hard to take the time to go back and do a proper write up.
I want to say a few things. First of all, what I shared above for my top-level retroarch.cfg (in the
/opt/retropie/configs/all/
directory) isn't the whole file! Hopefully, you figured that out. I only pasted the controls section of that file. It being the top-level retroarch config, it contains a LOT of other lines that are important, and that apply across all retroarch emulators.You also noticed a lot of those extra lines start with a #. When I set some options to "nul" it was after I noticed conflicts. I am away from my Pi right now so I can't find a specific example, but I went through every line where there was a key configured and wherever that key was already used in my Player 1, 2, 3, or 4 (remember I have an IPAC4) I either remapped that function to something else, or set it to "nul" if I did not need it.
Just like there is a folder
/opt/retropie/configs/all/
for the main retroarch config, next to that folder are a set of folders for all of the other emulators. This is where you can put another retroarch.cfg (or edit the one already there) and add your overrides. For example,/opt/retropie/configs/fba/retroarch.cfg
can have a different control setup that will override what you may have already configured in the main config. This would apply to lr-fbalpha and every ROM launched using that emulator.However, I found that not all of the ROMs in FBA have the same layout. NeoGeo games may have a different scheme than Street Fighter, for instance. This means that whatver you put into
/opt/retropie/configs/fba/retroarch.cfg
may work for some titles, but not all when using FBA. For the variants, you can do another override per-ROM. When you do this, you now have to name our config like @edmaul69 describes above and place these configs right next to the ROM file (in the ROM folder, obviously).A few more details, some of which may be repeated from above: First, my IPAC is an older model that is recognized as a keyboard and only a keyboard. I understand modern versions of the Ultimarc boards may in fact look like game controllers to the operating system. I mention this because my configs are all about keystrokes, not gamepad button presses. If you have the opportunity to hook up your IPAC to a windows machine temporarily, it might make sense to see if you are in Joystick/Game Controller mode or Keyboard mode. There are several threads on this, and it can be a point of confusion when trying to get Emulation Station to auto-detect the right thing. Basically, when you are out at the command prompt on your Pi and pressing buttons and moving the joysticks, it should be typing characters on the screen (well, player 1 joystick is arrow keys, but you get the idea). This keyboard/gamepad versatility is not something I have direct experience with because my IPAC is so old, and it is the main reason why I haven't written the WIKI page on using the IPAC. I should just start the WIKI anyway, and invite others to add their two cents.
I hope this helps. You are definitely on the right track. It's not easy, but once you have an idea of how it works, you start to see how you can make adjustments to get what you want. Word to the wise--I found very few shortcuts. I end up verifying and tweaking every single ROM on my system, but part of that is because I play the vertical games rotated to the side panels on my cabinet.
Oh, one more thing--I use the Arcade folder for all of my ROMs, picking which emulator launches them using the Runcommand feature. My default is lr-mame2003, but even with MAME defaults in my
/opt/retropie/configs/all/retroarch.cfg
I often have to configure controls in-game using the MAME GUI menu. This is usually because of my rotation scheme, but it makes more sense to just remap using the MAME menu <TAB> than it does to write out the mapping in per-ROM .cfg files. The problem with the Arcade folder is that you only get one corresponding/opt/retropie/configs/arcade/retroarch.cfg
file which can either help or hurt when launching different emulators that use it. The emulator overrides are apparently not used in this case because the arcade config is used instead. This leads to more per-rom configs in the rom folder (again, using the arcade rom folder) but what are you gonna do? It's more tinkering, but at least it works they way I want it to.Of course, I also use AdvanceMAME for some titles, but that is a completely different ball of yarn. None of the config details apply because advmame does not use retroarch.
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@caver01 Hi there. I would totally be up for helping to write a step-by-step for IPAC controllers.
What do you propose?
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@battlecat Honestly, I think the right approach is to have two articles. We need a wiki for the IPAC specifically, as that will draw the attention of folks looking for answers about Ultimarc interfaces, but we also need one that covers Keyboard more generally, perhaps with links to IPAC and possibly lists other devices that fall within this method.
I actually think GPIO solutions can qualify as others in the Keyboard list, depending on the software. For example, the RetroGame software from Adafruit sets up a keyboard controller via GPIO and there will be similarities by the time you are configuring the emulators. GPIOneer is similar, although recent versions of it will also simulate joystick input.
I see the IPAC specific article needing a section that describes it, gets into the controller configuration details (using WinIPAC utility for example) where you can actually define the keys or joypad buttons, and then the step-by-step setup in RetroPie. The descriptive section could have a "Using Defaults? Skip Ahead" statement so if you don't care about configuring the IPAC and just want to hook it up, you can jump past all of the descriptive BS and get into setting up ES.
My biggest problem with writing these myself (I could do the more general keyboard controller docs) is that I own a very old IPAC. Mine is a PS/2+USB model that ONLY works as a keyboard. Consequently, some of the problems I see people having that stem from it being recognized as a joystick/gamepad never affected me. So, if I sit down to write that first step in the process, my experience with an older IPAC4 won't be the same as someone who gets one today.
I wonder if I started the WIKI from my perspective and then let someone make adds/edits to accommodate how it works with a newer model, that might be a good way to get something started.
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@caver01 said in Setting up a Ipac2:
My biggest problem with writing these myself (I could do the more general keyboard controller docs) is that I own a very old IPAC. Mine is a PS/2+USB model that ONLY works as a keyboard.
I believe they make firmware that allow the newer I-PAC's to be keyboard only. Firmware with game controller support starts with a 3 and without a 4. Basically like 1.34 vs 1.44 or 1.36 vs 1.46.
Firmware with/without the Game Controller device.
Starting with version 34 there are separate firmware versions which have the game controller device present/not present.
Versions without game controller (ie with keyboard and mouse support) have the first version digit as "4" eg 1.44.
Versions with game controller (ie with gamepad button, keyboard and mouse support) have the first version digit as "3" eg 1.34. -
@riverstorm said in Setting up a Ipac2:
@caver01 said in Setting up a Ipac2:
My biggest problem with writing these myself (I could do the more general keyboard controller docs) is that I own a very old IPAC. Mine is a PS/2+USB model that ONLY works as a keyboard.
I believe they make firmware that allow the newer I-PAC's to be keyboard only. Firmware with game controller support starts with a 3 and without a 4. Basically like 1.34 vs 1.44 or 1.36 vs 1.46.
Yeah I know, but I can’t use it or experience it. I would be writing about something I have never had to do.
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@caver01 said in Setting up a Ipac2:
Yeah I know, but I can’t use it or experience it. I would be writing about something I have never had to do
Ok, I was just pointing that out as I have both both pre and post 2015 (PS/2 and USB). I would assume there's plenty of old boards still in use the only difference between old and new would be one sentence at the beginning mentioning the "keyboard only" firmware update for newer boards as most know how to flash firmware (it's explained on Ultimarc's page in great detail) and the rest would apply the same as your older model was the thought.
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I have had an iPac for at least 6+ years. I think it is the standard keyboard one. I bet that there are still a lot of them out there.
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