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    Guide: AM2R (Another Metroid 2 Remake) on RPi 4

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    guideam2rscriptmodule
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    • mituM
      mitu Global Moderator
      last edited by

      For the most part the module is ok.

      Are any of these default and don't need to be explicitly stated? Git, for example

      You can omit git, since it's used by RetroPie-Setup internally, so it's a hard dependency. The other dependencies are ok.

      Is it as easy as gitPullOrClone?

      Yes, gitPullOrClone is enough, as long as you've listed the necessary repo/branch/commit in md_module_repo. It uses --recursive when cloning the repository, so any submodules are cloned also.

      With the above changes, the executable builds in the droidports folder. This is equivalent to $md_build, yes?

      Yes. The build part looks ok, though best practice is for cmake to build out of tree and the folder where CMakeLists.txt is located should be the last parameter. The RetroPie-Setup script sets MAKEFLAGS accordingly (looking at the # of CPUs and the memory) so you don't have to add -j.

      mkdir build && cd build
      cmake <FLAGS> ..
      make
      md_ret_require="$md_build/build/gmloader`
      

      I think we do this with the addPort function, which also makes the launch script(s)? So we need another function to check the rom folder for .apk files and run an addPort on any/all that we find?

      You can do the addPort in the configure function. If you don't find an apk, then no port will be added - that's ok since you can't add something that doesn't exist.

      You don't need any moveConfigDirunless the configuration folder exists/will be created by gmloader when running the game. It's usually needed if you want to expose some config file/folder in /opt/retropie/configs, so they're available as file shares for users to inspect/copy/modify files.

      S 1 Reply Last reply Reply Quote 1
      • S
        sleve_mcdichael @mitu
        last edited by

        @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

        mkdir build && cd build
        [...]
        md_ret_require="$md_build/build/gmloader"
        

        With this, will the retained file save to $md_inst/ or does it keep the path structure $md_inst/build/? Maybe I'll use bin if it keeps the folder structure; I've seen that one used before.

        You don't need any moveConfigDirunless the configuration folder exists/will be created by gmloader when running the game. It's usually needed if you want to expose some config file/folder in /opt/retropie/configs, so they're available as file shares for users to inspect/copy/modify files.

        The configuration folder is created by gmloader and config.ini and save1 files were created there. I do want to expose these in opt/retropie/configs so they're available as file shares for backup/etc.

        You can do the addPort in the configure function. If you don't find an apk, then no port will be added - that's ok since you can't add something that doesn't exist.

        What if the user doesn't have the apk files yet, but we still want to set up the emulators.cfg so they can add their own apks and launch scripts in the future? Or do we assume that if they know how to do that, they can make their own emulators.cfg too, and we only focus on the fully-automated method?

        In that case, I suppose we check for the files and if there are none, we display a message that tells the user to add their file(s) and re-run the installer?

        I think I still need some help with the actual function that adds the ports, too. The one I wrote is more of a workflow outline, but I don't think it's going to work as written. That's because if I just do:

        for apk in /path/*.apk
        

        ...and there are .apk files, it works fine, but if there are none, then it still returns a single entry as /path/*.apk, which then gets passed to:

        addPort "gmloader" "droidports" "*" "/opt/retropie/ports/gmloader/bin/gmloader %ROM%" "/path/*.apk"
        

        ...which I imagine isn't parsed as anything useful with those wildcards in there.

        I could test for files and then just do the "for" if they exist. Would that look something like this?

        function add_files_gmloader() {
            local files=()
                [[ -f "$romdir/ports/droidports/*.apk" ]] && files+=("$romdir/ports/droidports/*.apk")
                [[ -f "$romdir/ports/droidports/*.APK" ]] && files+=("$romdir/ports/droidports/*.APK")
        
            if [[ -n "$files" ]]; then
                for apk in $files; do
                    local apk_filename="${apk##*/}"
                    local apk_basename="${apk_filename%.*}"
                    addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk"
                    moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename"
                done
            else
                echo "No APK(s) found. Please place your APK file(s) in $romdir/ports/droidports and re-run this installer."
            fi
        }
        
        function configure_gmloader() {
            mkRomDir "ports/droidports"
            add_files_gmloader
        }
        

        Again, something like that, but not quite exactly that. I don't think my [[ ]] test syntax is right. Or something isn't right, because I've run this slightly-modified version on my system, and while the ls shows the APK files do exist at the path, the script is still reporting "No APK(s) found" instead of echoing the addPort commands:

        pi@retropie:~ $ cat temp/foobar/test.sh 
        function add_files_gmloader() {
            local home="/home/pi"
            local romdir="$home/RetroPie/roms"
            local md_conf_root="/opt/retropie/configs/ports"
            local md_id="gmloader"
        
            local files=()
                [[ -f "$romdir/ports/droidports/*.apk" ]] && files+=("$romdir/ports/droidports/*.apk")
                [[ -f "$romdir/ports/droidports/*.APK" ]] && files+=("$romdir/ports/droidports/*.APK")
        
            ls "$romdir/ports/droidports"
        
            if [[ -n "$files" ]]; then
                for apk in $files; do
                    local apk_filename="${apk##*/}"
                    local apk_basename="${apk_filename%.*}"
                    echo addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk"
                    echo moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename"
                done
            else
                echo "No APK(s) found. Please place your APK file(s) in $romdir/ports/droidports and re-run this installer."
            fi
        }
        
        function configure_gmloader() {
            echo mkRomDir "ports/droidports"
            add_files_gmloader
        }
        
        configure_gmloader
        pi@retropie:~ $ bash temp/foobar/test.sh 
        mkRomDir ports/droidports
        am2r_155.apk  am2r_155_hq.apk  FooBar.APK
        No APK(s) found. Please place your APK file(s) in /home/pi/RetroPie/roms/ports/droidports and re-run this installer.
        pi@retropie:~ $ 
        

        Thoughts?

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @sleve_mcdichael
          last edited by

          mkdir build && cd build
          [...]
          md_ret_require="$md_build/build/gmloader"
          

          With this, will the retained file save to $md_inst/ or does it keep the path structure $md_inst/build/? Maybe I'll use bin if it keeps the folder structure; I've seen that one used before.

          The filestructure is not copied, just the file(s), they'll end up in $md_inst (/opt/retropie/ports/gmloader).

          The configuration folder is created by gmloader and config.ini and save1 files were created there. I do want to expose these in opt/retropie/configs so they're available as file shares for backup/etc.

          Ok, but in this case you only need to run it once (in configure) and not for each apk file.

          What if the user doesn't have the apk files yet, but we still want to set up the emulators.cfg so they can add their own apks and launch scripts in the future? Or do we assume that if they know how to do that, they can make their own emulators.cfg too, and we only focus on the fully-automated method?

          I usually don't assume any post-configuration is needed and just copying the games and installing an emulator should be enough so that I can start the games - i.e. no fiddling necessary.

          In that case, I suppose we check for the files and if there are none, we display a message that tells the user to add their file(s) and re-run the installer?

          Yes, you can add a status message after configuration to show what ports have been added (based on the .apk files detected).

          I think I still need some help with the actual function that adds the ports, too. The one I wrote is more of a workflow outline, but I don't think it's going to work as written. That's because if I just do:
          [...]

          Look at how configedit enumerates .cfg files and do something similar:

             while read config; do
                  config=${config//$path\//}
                  configs+=("$config")
                  options+=("$i" "$config")
                  ((i++))
              done < <(find "$path" -type f -regex "$include" ! -regex "$exclude" ! -regex ".*/downloaded_images/.*" | sort)
          

          (from here).

          S 1 Reply Last reply Reply Quote 0
          • S
            sleve_mcdichael @mitu
            last edited by

            @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

            The configuration folder is created by gmloader and config.ini and save1 files were created there. I do want to expose these in opt/retropie/configs so they're available as file shares for backup/etc.

            Ok, but in this case you only need to run it once (in configure) and not for each apk file.

            ...but the config folder is unique to each APK. am2r_155.apk -> ~/.config/am2r_155/; FooBar.APK -> ~/.config/FooBar/, etc. Don't we need to do a moveConfigDir on each of these individually, or am I missing something?

            I usually don't assume any post-configuration is needed and just copying the games and installing an emulator should be enough so that I can start the games - i.e. no fiddling necessary.

            Fair enough. If they really want to fiddle they can do it after installing the first APK automatically, once the emulators.cfg is configured (or they can configure it themselves.)

            Yes, you can add a status message after configuration to show what ports have been added (based on the .apk files detected).

            And of course I'll want to put this in a dialog box with an "Ok" button and not just echoed to the terminal like I have here. But that's a task for later, since I still need to get the function working before I can report on what it did.

            Look at how configedit enumerates .cfg files and do something similar:

               while read config; do
                    config=${config//$path\//}
                    configs+=("$config")
                    options+=("$i" "$config")
                    ((i++))
                done < <(find "$path" -type f -regex "$include" ! -regex "$exclude" ! -regex ".*/downloaded_images/.*" | sort)
            

            (from here).

            I'm gonna have to teach myself some more scripting before that makes any sense to me. I had a feeling while read was gonna be the way to go, but I'm less familiar with its usage, and the rest of that section is over my head.

            Something like:

            local files=()
            local file
            
            while read file; do
                file="/path/*.apk"
                files+=("$file")
            done
            
            if [[ -n "$files" ]]; then
                <function to addPort on "$files">
            else
                <message to add files and re-install>
            fi
            

            ...or am I way off?

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @sleve_mcdichael
              last edited by

              The configuration folder is created by gmloader and config.ini and save1 files were created there. I do want to expose these in opt/retropie/configs so they're available as file shares for backup/etc.

              Ok, but in this case you only need to run it once (in configure) and not for each apk file.

              ...but the config folder is unique to each APK. am2r_155.apk -> ~/.config/am2r_155/; FooBar.APK -> ~/.config/FooBar/, etc. Don't we need to do a moveConfigDir on each of these individually, or am I missing something?

              If each game gets its own folder, then yes, it makes sense to symlink each one, though it's not ideal. It would be better if each game would have its own config folder under $HOME/.config/gmloader.

              And of course I'll want to put this in a dialog box with an "Ok" button and not just echoed to the terminal like I have here. But that's a task for later, since I still need to get the function working before I can report on what it did.

              You want to avoid dialogs which require user interaction, since the installer can run non-interactively (i.e. on upgrades).

              [..]
              I'm gonna have to teach myself some more scripting before that makes any sense to me. I had a feeling while read was gonna be the way to go, but I'm less familiar with its usage, and the rest of that section is over my head.

              Something like:

              local files=()
              local file
              
              while read file; do
                  file="/path/*.apk"
                  files+=("$file")
              done
              
              if [[ -n "$files" ]]; then
                  <function to addPort on "$files">
              else
                  <message to add files and re-install>
              fi
              

              No, -n is used for single value vars, not for arrays.
              Use the while, the whole 'magic' is in the command that lists the values which is run after done:

              while read file; do
              # do something with the file
              done < < (# command to list the files you want to loop over)
              
              S 1 Reply Last reply Reply Quote 0
              • S
                sleve_mcdichael @mitu
                last edited by sleve_mcdichael

                @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                It would be better if each game would have its own config folder under $HOME/.config/gmloader.

                I agree but I didn't write the software. Is this something that we can config?

                You want to avoid dialogs which require user interaction, since the installer can run non-interactively (i.e. on upgrades).

                Okay. What, do we write it to a log, then? Would I just use echo then, like I've done above, or what?

                I was thinking, like, the user installs the module, then it doesn't find any APKs (because they haven't put any there yet, because for example the rom folder hasn't been created yet because they haven't installed it ever before). It needs to tell the user to add the APKs and re-run the installer. It needs to tell them this in a place that they will see it, and it needs to stay there long enough for them to see it.

                Are there any other ports that function similar that I can check out to base this on?

                Edit: I guess it's not much different than the shareware games you can provide full versions for. You either install it once or create the folder manually; then you add your game files, then you install it again to import the game files. I guess that's just how it is. So the note in the rp_module_helpto put your APKs in the rom folder is enough, or...? It's okay that after the initial installation, we leave it in a state where the emulators.cfg isn't configured yet?

                No, -n is used for single value vars, not for arrays.
                Use the while, the whole 'magic' is in the command that lists the values which is run after done:

                while read file; do
                # do something with the file
                done < < (# command to list the files you want to loop over)
                

                Am I getting warmer?

                function configure_gmloader() {
                    mkRomDir "ports/droidports"
                
                    while read apk; do
                        local apk_filename="${apk##*/}"
                        local apk_basename="${apk_filename%.*}"
                        addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk"
                        moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename"
                    done < < ls "$romdir/ports/droidports/*.apk" "$romdir/ports/droidports/*.APK"
                }
                

                Edit:

                done < < (find "$romdir/ports/droidports" \( -name "*.apk" -o -name "*.APK" \))
                

                ??

                Edit edit: not there yet. The find command works on its own but not in this test script?

                pi@retropie:~/temp/foobar $ find "/home/pi/RetroPie/roms/ports/droidports" \( -name "*.apk" -o -name "*.APK" \)
                /home/pi/RetroPie/roms/ports/droidports/am2r_155_hq.apk
                /home/pi/RetroPie/roms/ports/droidports/am2r_155.apk
                /home/pi/RetroPie/roms/ports/droidports/FOOBAR.APK
                pi@retropie:~/temp/foobar $ cat test.sh 
                function configure_gmloader() {
                    echo mkRomDir "ports/droidports"
                
                    local home="/home/pi"
                    local romdir="$home/RetroPie/roms"
                    local md_conf_root="/opt/retropie/configs/ports"
                    local md_id="gmloader"
                
                    while read apk; do
                        local apk_filename="${apk##*/}"
                        local apk_basename="${apk_filename%.*}"
                            echo addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk"
                            echo moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename"
                    done < < (find "$romdir/ports/droidports" \( -name "*.apk" -o -name "*.APK" \))
                }
                
                configure_gmloader
                pi@retropie:~/temp/foobar $ bash test.sh
                test.sh: line 14: syntax error near unexpected token `<'
                test.sh: line 14: `    done < < (find "$romdir/ports/droidports" \( -name "*.apk" -o -name "*.APK" \))'
                pi@retropie:~/temp/foobar $
                
                mituM S 2 Replies Last reply Reply Quote 0
                • S
                  sleve_mcdichael
                  last edited by sleve_mcdichael

                  So I got my test function working, after I found the problem (I had an extra space that wasn't supposed to be there, after the second <.)

                  Is this ready for prime time? Or at least, do you see anything broken, before I give it a test-drive?

                  #!/usr/bin/env bash
                  
                  # This file is part of The RetroPie Project
                  # 
                  # The RetroPie Project is the legal property of its developers, whose names are
                  # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source.
                  # 
                  # See the LICENSE.md file at the top-level directory of this distribution and 
                  # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md
                  #
                  
                  rp_module_id="gmloader"
                  rp_module_desc="GMLoader - play GameMaker Studio games for Android on non-Android operating systems"
                  rp_module_help="ROM Extensions: .apk .APK\n\nCopy your APK files to $romdir/ports/droidports and then re-run this installer."
                  rp_module_repo="git https://github.com/JohnnyonFlame/droidports.git master faf3970"
                  rp_module_licence="GPL3 https://github.com/JohnnyonFlame/droidports/blob/master/LICENSE.md"
                  rp_module_section="exp"
                  rp_module_flags="!all rpi4"
                  
                  function depends_gmloader() {
                      getDepends libopenal-dev libfreetype6-dev zlib1g-dev libbz2-dev libpng-dev libzip-dev libsdl2-image-dev cmake
                  }
                  
                  function sources_gmloader() {
                      gitPullOrClone
                  }
                  
                  function build_gmloader() {
                      mkdir build && cd build
                      cmake CMakeLists.txt -DCMAKE_BUILD_TYPE=Release -DPLATFORM=linux -DPORT=gmloader ..
                      make
                      md_ret_require="$md_build/build/gmloader"
                  }
                  
                  function install_gmloader() {
                      md_ret_files="$md_build/build/gmloader"
                  }
                  
                  function configure_gmloader() {
                      mkRomDir "ports/droidports"
                      while read apk; do
                          local apk_filename="${apk##*/}"
                          local apk_basename="${apk_filename%.*}"
                          addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk"
                          moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename"
                      done < <(find "$romdir/ports/droidports" \( -name "$*.apk" -o -name "*.APK" \))
                  }
                  

                  EDIT: something still didn't work:

                  pi@retropie:~/RetroPie-Setup/logs $ tail rps_2021-11-29_201831.log 
                  [ 96%] Building C object CMakeFiles/gmloader.dir/platform/linux/so_util_linux.c.o
                  [100%] Linking C executable gmloader
                  [100%] Built target gmloader
                  /home/pi
                  /home/pi/RetroPie-Setup/tmp/build/gmloader /home/pi
                  Could not successfully install GMLoader - play GameMaker Studio games for Android on non-Android operating systems (/home/pi/RetroPie-Setup/tmp/build/gmloader//home/pi/RetroPie-Setup/tmp/build/gmloader/build/gmloader not found).
                  /home/pi
                  
                  Log ended at: Mon 29 Nov 2021 08:19:28 PM PST
                  Total running time: 0 hours, 0 mins, 57 secs
                  pi@retropie:~/RetroPie-Setup/logs $
                  

                  Looking through the other modules, it seems no one is using md_ret_files like I am. I changed it to just md_ret_files="build/gmloader" (no $md_build/ path), and it did complete.

                  Now, two issues:

                  The executable from the installation differs from the one I built manually. I can't test if it works or not until tomorrow, probably. But why aren't they identical?

                  Only one of my APK files was configured with a ~/.config folder and launch script. The droidports folder has am2r_155.apk am2r_155_hq.apk FOOBAR.APK; only the dummy apk FOOBAR was configured when I ran the install. When I bash my test function, it returns all three:

                  pi@retropie:~ $ bash temp/foobar/test.sh 
                  mkRomDir ports/droidports
                  addPort gmloader droidports FOOBAR /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/FOOBAR.APK
                  moveConfigDir /home/pi/.config/FOOBAR /opt/retropie/configs/ports/droidports/FOOBAR
                  addPort gmloader droidports am2r_155_hq /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/am2r_155_hq.apk
                  moveConfigDir /home/pi/.config/am2r_155_hq /opt/retropie/configs/ports/droidports/am2r_155_hq
                  addPort gmloader droidports am2r_155 /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/am2r_155.apk
                  moveConfigDir /home/pi/.config/am2r_155 /opt/retropie/configs/ports/droidports/am2r_155
                  pi@retropie:~ $
                  
                  1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @sleve_mcdichael
                    last edited by

                    @sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                    Are there any other ports that function similar that I can check out to base this on?

                    Yes, Quake2 or Wolfenstein work similarly - if the games are detected during install, then the corresponding port entries are added. For printing messages, I think there's a printMsgs helper function you can use.

                    The executable from the installation differs from the one I built manually. I can't test if it works or not until tomorrow, probably. But why aren't they identical?

                    Compilation flags may be different, the setup script tries to optimize the build by adding platform specific tweaks.

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      sleve_mcdichael
                      last edited by

                      Only one of my APK files was configured with a ~/.config folder and launch script.

                      Found the typo!

                      ExarKunIvE 1 Reply Last reply Reply Quote 0
                      • ExarKunIvE
                        ExarKunIv @sleve_mcdichael
                        last edited by

                        @sleve_mcdichael i would like to include your script in my Port list I have going here once its all done of course

                        and have it posted on my Github for easy download and install.
                        Of course you get full credit

                        cant wait to give it a try

                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                        Maintainer of RetroPie-Extra .

                        1 Reply Last reply Reply Quote 1
                        • S
                          sleve_mcdichael @mitu
                          last edited by sleve_mcdichael

                          @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                          Compilation flags may be different, the setup script tries to optimize the build by adding platform specific tweaks.

                          The installed version still runs the game and loads my save.

                          Why does it say "update is available", immediately after installation?

                          I found the typo that broke the configure function.

                          I think this is almost ready.

                          It doesn't log very much. There's a "-debug" version we can build that is more verbose. Should we build & install them both at the same time so the -debug version is available from the start, or split it up into two separate modules so the initial installation is more streamlined, but users can still install the debug version only if they need it?

                          Pro-combined:
                          Only clone into the repo once
                          Both executables in the same /opt/retropie/ports/gmloader directory
                          Cons:
                          Takes longer since it has to build both (but, it's only like a minute for each one.)
                          Extra file (but only 1.5MB) that they may not even need.

                          Pro-split:
                          Faster installation (each) since it only builds the one you need.
                          Cons:
                          Have to clone into the repo two times if you want to install both versions.
                          Executables in separate gmloader and gmloader-debug dirs.

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @sleve_mcdichael
                            last edited by

                            @sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                            Why does it say "update is available", immediately after installation?

                            Probably because your script is not commited to the git repo and the setup script doesn't know the date of its last modification.

                            Should we build & install them both at the same time so the -debug version is available from the start, or split it up into two separate modules so the initial installation is more streamlined, but users can still install the debug version only if they need it?

                            I don't think it's needed.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              sleve_mcdichael @mitu
                              last edited by sleve_mcdichael

                              @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                              @sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
                              I don't think it's needed.

                              Sure, less is more, right? I think it's ready to go live, then. Please test:

                              GMLoader-RPi

                              wget https://raw.githubusercontent.com/s1eve-mcdichae1/GMLoader-RPi/main/gmloader.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
                              

                              If for some reason the debug module is desired, then just edit the file, find the "build" function and change -DCMAKE_BUILD_TYPE=Release to -DCMAKE_BUILD_TYPE=Debug, then re-install. This will log verbose output to runcommand.log.

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                              • ExarKunIvE
                                ExarKunIv @sleve_mcdichael
                                last edited by

                                @sleve_mcdichael works great.
                                I will be linking your script on my post. if you dont mind.

                                Now we need a list of the games that will work. lol

                                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                Maintainer of RetroPie-Extra .

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                                • S
                                  sleve_mcdichael @ExarKunIv
                                  last edited by sleve_mcdichael

                                  @exarkuniv said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                                  Now we need a list of the games that will work. lol

                                  I don't know how to get any of the rest of these or how to get them in APK format, but there's a partial list here:

                                  www.reddit.com/r/AM2R/comments/pgp2x7/am2r_raspberry_pi_take_4/hbh8vgr

                                  • Minit (Android, linux w/ wrapper)
                                  • Downwell (linux w/ wrapper, game crashes on death, still haven't investigated why)
                                  • Maldita Castilla (ouya)
                                  • Retro Highway (Android)
                                  • Underswap Demo (Android)
                                  • Nuclear Throne (Linux build converted to gms1.4.1804 + wrapper)
                                  • AM2R 1.5.2 and 1.5.5 (Android)
                                  • Psycron Demo (Windows w/ Wrapper)
                                  • Unworthy (Windows w/ Wrapper, runs too slow to be usable even on pi4)

                                  Someone also mentioned Gato Roboto, which looks cool as heck.

                                  ExarKunIvE 1 Reply Last reply Reply Quote 0
                                  • ExarKunIvE
                                    ExarKunIv @sleve_mcdichael
                                    last edited by

                                    @sleve_mcdichael its better then nothing.

                                    still very cool

                                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                    Maintainer of RetroPie-Extra .

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                                    • S
                                      sleve_mcdichael
                                      last edited by sleve_mcdichael

                                      Update: refined the "find" command that configured the games. Now uses:

                                      done < <(find "$romdir/ports/droidports" -maxdepth 1 -type f \( -name "*.apk" -o -name "*.APK" \))
                                      

                                      1: -type f - we don't want to return directories even if they're called *.apk. This forces it to only return files.

                                      2: -maxdepth 1 - nothing inherently wrong with using subdirs and normally it would work just fine, but if a user has two files with the same name in different dirs (for example, both FooBar.apk and subdir/FooBar.apk) then their launch scripts and config dirs will conflict. Setting -maxdepth 1 forces it to only return files in the main droidports directory so there can be no filename conflicts. (Edit: FooBar.apk and FooBar.APK would still conflict. Don't do that, I guess. Anyone know a way to safeguard against this that's simple and easy enough for a noob like me to understand?)

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @sleve_mcdichael
                                        last edited by

                                        @sleve_mcdichael find knows about -iname, the command can be shortened to

                                        find "$romdir/ports/droidports" -maxdepth 1 -type f -iname \*.apk
                                        
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                                          sleve_mcdichael @mitu
                                          last edited by

                                          @mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:

                                          \*.apk
                                          

                                          That's the same as "*.apk"? Is one preferred or "more correct" over the other?

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @sleve_mcdichael
                                            last edited by

                                            @sleve_mcdichael It's just shorter, you can use which version you prefer.

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