Wiimote lightgun with Nunchuck not working properly
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Hello Retro Gang, so I have set up a dolphin light bar and wiimote with a gun case etc and have been playing Time crisis on PSX flawlessly, except for the fact the it's awkward using a button on top of the wiimote to reload/hide.
So today I bought a nunchuck and thought I could simply plug it in and map the reload button to it.
When I do this the gun trigger become reload, and the the reload button on nunchuck becomes shoot ??
I've done everything from remap the buttons, even reversed them etc etc, as soon as I pull the nunchuck out, trigger fixes and becomes shoot, and the top button (b) I think becomes reload again.
Any way to fix this?? -
@Skynet85 Hello,
Are you using lr-pcsx-rearmed? I recently submitted some updates to that emulator.
Previously, the GunCon trigger, A, and B buttons were hard coded to the mouse’s left, right, and middle buttons. I switched it so that those are instead mappable via Libretro’s Gun Trigger, Gun Aux A, and Gun Aux B. I also added the Gun Reload input for button-activated offscreen shots.
Does your Wii remote rearrange the button configuration when a nunchuck is attached? You can go into the RetroArch menu and remap buttons if so and if you’re using the latest version of that emulator.
Lr-duckstation should already operate the way I described above, perhaps without the Gun Reload feature (I never tried it).
And if you’re using neither of those emulators, then I don’t know. Someone else will have to help you 😀
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