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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Apple2e: AppleWin Libretro

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    • FollyF
      Folly @ExarKunIv
      last edited by Folly

      @ExarKunIv

      Enjoy your vacation

      Thanks ;-)

      We figured out he bigger problem with it not running the games.

      So you have it working now too ?
      ( Oh yea, I forgot you can't test it right now )

      I tried some other games, but they didn't work.
      Not sure why but perhaps .2mg files are not supported, will have a second look.
      ( indeed .2mg is not supported, these are the supported extensions : .po .dsk .nib .PO .DSK .NIB .zip )

      ExarKunIvE 2 Replies Last reply Reply Quote 0
      • ExarKunIvE
        ExarKunIv @Folly
        last edited by

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @Folly
          last edited by

          @Folly said in Apple2e: AppleWin Libretro:

          So you have it working now too ?
          ( Oh yea, I forgot you can't test it right now )
          Lol

          I can't test the new script.
          But I did have it working with my test build yesterday. Which is when I confirmed that the issue is upstream.

          So for me it was close enough to say we got that figured out.

          FollyF 1 Reply Last reply Reply Quote 0
          • FollyF
            Folly @ExarKunIv
            last edited by

            @Lolonois @ExarKunIv

            For testing I now have this in the apple2 retroarch.cfg

            input_auto_game_focus = "0"
            input_game_focus_toggle = "scroll_lock"
            input_game_focus_toggle_axis = "nul"
            input_game_focus_toggle_btn = "nul"
            input_game_focus_toggle_mbtn = "nul"
            

            input_auto_game_focus = "0" (or nothing in retroarch.cfg) will NOT set the game focus on at startup.
            input_auto_game_focus = "2" will set the game focus on at startup.

            When game focus is on and using the keyboard as joystick it will disable the joystick.
            So for me it's better to disable game focus at startup and enable it when I have to.
            A good game example, not needing game-focus, is : test-drive.

            I added the toggle lines so I can change the toggle button as my mac doesn't have "scroll_lock" I can change it now into "shift", for example.
            If not added in the apple2 retroarch.cfg the game focus toggle button is always "scroll_lock".
            A good example, needing toggling game focus, is : bruce_lee.
            without game focus : setting the joystick keys
            with game focus : starting player 1
            without game focus : playing the game

            1 Reply Last reply Reply Quote 0
            • ExarKunIvE
              ExarKunIv @Lolonois
              last edited by

              @Lolonois Thank you for looking into this. i installed with the updated script and it starts perfectly.

              @Lolonois, @Folly
              i think we should change the input_auto_game_focus to 0

              just so people are not surprised when they get locked out from exiting the game if they dont have a controller programed with button 3

              like people that might be just using a keyboard.

              what you guys think? or pick a different key/button

              we can always add more detail in the help about the game focus

              FollyF 1 Reply Last reply Reply Quote 0
              • FollyF
                Folly @ExarKunIv
                last edited by Folly

                @ExarKunIv said in Apple2e: AppleWin Libretro:

                what you guys think?

                I agree.
                People can always use game-focus just like with other cores.
                A good thing, with this core, is that it will remind you of the game-focus option at the startup.

                I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                @Lolonois @ExarKunIv
                What do you both think ?

                The package libslirp stays in the folder /home/pi/RetroPie-Setup/tmp/build/libslirp after install.
                Shouldn't it be moved to the opt directory when installing ?

                ExarKunIvE 1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv @Folly
                  last edited by

                  @Folly said in Apple2e: AppleWin Libretro:

                  I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                  good idea.

                  1 Reply Last reply Reply Quote 0
                  • LolonoisL
                    Lolonois
                    last edited by

                    Valid aspects, you two.

                    Some changes I did:

                    1. Game focus is off by default.
                    2. Added to the Readme/Help to closely review the game focus toggle button
                    3. Removed libslirp build artefacts. At the moment they are installed at /usr/local/lib/arm-linux-gnueabihf. Maybe I change it over time, but for now (experimental scriptmodul still) I will leave it like that.
                    ExarKunIvE FollyF 2 Replies Last reply Reply Quote 2
                    • ExarKunIvE
                      ExarKunIv @Lolonois
                      last edited by

                      @Lolonois looks good to me. Thanks again for all your work on this

                      R 1 Reply Last reply Reply Quote 0
                      • FollyF
                        Folly @Lolonois
                        last edited by

                        @Lolonois

                        There are a lot of .gz zipped dsk and po files in the apple-ii-disk-collection rom pack.
                        I think we should add the .gz extension too.

                        LolonoisL 1 Reply Last reply Reply Quote 0
                        • LolonoisL
                          Lolonois @Folly
                          last edited by

                          @Folly The information in the rp_help in this scriptmodule is only informational. Normative authority is es_systems.cfg: Enabling .gz can be done in the ~/.emulationstation/es_systems.cfg by the user. This core supports .gz but I can not tell for other emulators like Linapple.

                          FollyF 1 Reply Last reply Reply Quote 0
                          • FollyF
                            Folly @Lolonois
                            last edited by

                            @Lolonois

                            That's ok, I get it.

                            1 Reply Last reply Reply Quote 0
                            • R
                              Retrodade @ExarKunIv
                              last edited by

                              @ExarKunIv how do i get the "working version"? i installed from extras and it's booting back so i found this thread and figured I have something a miss?

                              thanks

                              ExarKunIvE 1 Reply Last reply Reply Quote 0
                              • ExarKunIvE
                                ExarKunIv @Retrodade
                                last edited by

                                @Retrodade as far as i now its still working,
                                when you start the game you need to press a and then launch it with Verbose log

                                https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging

                                that way it will make a log file that you can post here and we can see what is going on

                                also what are you running it on

                                R 1 Reply Last reply Reply Quote 0
                                • R
                                  Retrodade @ExarKunIv
                                  last edited by

                                  @ExarKunIv pi4

                                  Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-applewin/applewin_libretro.so --config /opt/retropie/configs/apple2/retroarch.cfg "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).dsk" --verbose --appendconfig /dev/shm/retroarch.cfg
                                  [INFO] RetroArch 1.8.5 (Git 8bcd74b)
                                  [INFO] Redirecting save file to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).srm".
                                  [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).state".
                                  [INFO] === Build =======================================
                                  [INFO] Capabilities: NEON VFPv3 VFPv4
                                  [INFO] Built: Apr 20 2020
                                  [INFO] Version: 1.8.5
                                  [INFO] Git: 8bcd74b
                                  [INFO] =================================================
                                  [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
                                  [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
                                  Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
                                  [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
                                  [INFO] Unloading game..
                                  [INFO] Unloading core..
                                  [INFO] Unloading core symbols..

                                  FollyF LolonoisL 2 Replies Last reply Reply Quote 0
                                  • FollyF
                                    Folly @Retrodade
                                    last edited by

                                    @Retrodade said in Apple2e: AppleWin Libretro:

                                    Error(s): libslirp.so.0: cannot open shared object file: No such file or directory

                                    You are missing a dependency.
                                    Try to install it manually from the cli and see if it works :

                                    sudo apt install libslirp-dev
                                    

                                    Or add it to the modulescript in lr-applewin.sh in the function depends and reinstall the core again.

                                    ExarKunIvE LolonoisL 2 Replies Last reply Reply Quote 0
                                    • ExarKunIvE
                                      ExarKunIv @Folly
                                      last edited by ExarKunIv

                                      @Folly its odd that its missing
                                      the script builds it from source

                                      gitPullOrClone $md_build/../libslirp https://gitlab.freedesktop.org/slirp/libslirp.git

                                      UPDATE

                                      yes something it broken, not sure where, yet
                                      the script does build libslirp from source and does install it
                                      i can do a file search and its there, libslirp.so.0

                                      i dont know why its not being found maybe @Lolonois can shed some light on this one
                                      im trying a older commit to see if the dev changed something

                                      R 1 Reply Last reply Reply Quote 0
                                      • R
                                        Retrodade @ExarKunIv
                                        last edited by

                                        @ExarKunIv ok great i did try the 2 methods above and it wouldn't add it

                                        first I tried this way.

                                        pi@retropie:~ $ sudo apt install libslirp-dev
                                        Reading package lists... Done

                                        Building dependency tree

                                        Reading state information... Done

                                        E: Unable to locate package libslirp-dev

                                        then I tried adding it in the sh

                                        Installing dependencies for 'Ir-applewin' : AppleZe emulator: AppleWin (current) port fox
                                        Did not find needed dependencies: libslirp-deu. Trying to install them now.
                                        Get:1 http://raspbian.raspberrypi.org/raspbian buster InRelease [15.0 kB]
                                        Get:2 http://archive.raspberrypi.org/debian buster InRelease [32.6 kB]
                                        Get:3 http://raspbian.raspberrypi.org/raspbian buster/main armhf Packages [13.0 MB]
                                        Get:4 http://archive.raspberrypi.org/debian buster/main armhf Packages [400 kB]
                                        Fetched 13.5 MB in 8s (1,677 kB/s)
                                        Reading package lists...
                                        Reading package lists...
                                        Building dependency tree...
                                        Reading state information...
                                        E: Unable to locate package libsl irp-deu
                                        Could not install package(s): libsl irp-deu.

                                        1 Reply Last reply Reply Quote 0
                                        • LolonoisL
                                          Lolonois @Retrodade
                                          last edited by

                                          @Retrodade said in Apple2e: AppleWin Libretro:

                                          [INFO] RetroArch 1.8.5 (Git 8bcd74b)

                                          As I mentioned already in another thread: With this outdated version you are on your own (v1.8.5 was added at 2020-04-17 to RetroPie).

                                          Currently RetroPie is on retroarch v1.16.0, I tested lr-applewin with retroarch v1.12 onwards.

                                          1 Reply Last reply Reply Quote 0
                                          • LolonoisL
                                            Lolonois @Folly
                                            last edited by

                                            @Folly on RetroPie on RaspiOS Buster this lib is not available as package. There is a reason I added the source build ;-) Please avoid hinting less experienced users in the wrong direction.

                                            FollyF 1 Reply Last reply Reply Quote 0
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