Apple2e: AppleWin Libretro
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@ExarKunIv pi4
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-applewin/applewin_libretro.so --config /opt/retropie/configs/apple2/retroarch.cfg "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).dsk" --verbose --appendconfig /dev/shm/retroarch.cfg
[INFO] RetroArch 1.8.5 (Git 8bcd74b)
[INFO] Redirecting save file to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).srm".
[INFO] Redirecting savestate to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).state".
[INFO] === Build =======================================
[INFO] Capabilities: NEON VFPv3 VFPv4
[INFO] Built: Apr 20 2020
[INFO] Version: 1.8.5
[INFO] Git: 8bcd74b
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
[ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols.. -
@Retrodade said in Apple2e: AppleWin Libretro:
Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
You are missing a dependency.
Try to install it manually from the cli and see if it works :sudo apt install libslirp-dev
Or add it to the modulescript in lr-applewin.sh in the function depends and reinstall the core again.
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@Folly its odd that its missing
the script builds it from sourcegitPullOrClone $md_build/../libslirp https://gitlab.freedesktop.org/slirp/libslirp.git
UPDATE
yes something it broken, not sure where, yet
the script does buildlibslirp
from source and does install it
i can do a file search and its there,libslirp.so.0
i dont know why its not being found maybe @Lolonois can shed some light on this one
im trying a older commit to see if the dev changed something -
@ExarKunIv ok great i did try the 2 methods above and it wouldn't add it
first I tried this way.
pi@retropie:~ $ sudo apt install libslirp-dev
Reading package lists... DoneBuilding dependency tree
Reading state information... Done
E: Unable to locate package libslirp-dev
then I tried adding it in the sh
Installing dependencies for 'Ir-applewin' : AppleZe emulator: AppleWin (current) port fox
Did not find needed dependencies: libslirp-deu. Trying to install them now.
Get:1 http://raspbian.raspberrypi.org/raspbian buster InRelease [15.0 kB]
Get:2 http://archive.raspberrypi.org/debian buster InRelease [32.6 kB]
Get:3 http://raspbian.raspberrypi.org/raspbian buster/main armhf Packages [13.0 MB]
Get:4 http://archive.raspberrypi.org/debian buster/main armhf Packages [400 kB]
Fetched 13.5 MB in 8s (1,677 kB/s)
Reading package lists...
Reading package lists...
Building dependency tree...
Reading state information...
E: Unable to locate package libsl irp-deu
Could not install package(s): libsl irp-deu. -
@Retrodade said in Apple2e: AppleWin Libretro:
[INFO] RetroArch 1.8.5 (Git 8bcd74b)
As I mentioned already in another thread: With this outdated version you are on your own (v1.8.5 was added at 2020-04-17 to RetroPie).
Currently RetroPie is on retroarch v1.16.0, I tested lr-applewin with retroarch v1.12 onwards.
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@Folly on RetroPie on RaspiOS Buster this lib is not available as package. There is a reason I added the source build ;-) Please avoid hinting less experienced users in the wrong direction.
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@ExarKunIv I'd like to challenge that the scriptmodule is wrong/outdated.
I had no luck to reproduce the missing libslirp dependency.
I have tested with RP 4.8.6 (commit
656a478e
):- Explicitly deleted the libslirp installation from
/usr/local/lib/arm-linux-gnueabihf/
and/usr/local/lib/arm-linux-gnueabihf/pkgconfig
- I have taken the scriptmodule as in the latest revision in the gist
- I tried with the dialog basesd
retropie-setup.sh
and as well withretropie-packages.sh lr-applewin
No issues.
Can you provide a build log of lr-applewin from
~/RetroPie-Setup/logs/rps...gz
via pastebin or similar?Do you have the
*.so
files and symlinks in/usr/local/lib/arm-linux-gnueabihf/
after the scriptmodule did run?Does ldd find libslirp? Issue:
ldd /opt/retropie/libretrocores/lr-applewin/applewin_libretro.so | grep slirp
, it should give you one match.If there is no match. What is the content of the file/is this file below present?
$ cat /etc/ld.so.conf.d/arm-linux-gnueabihf.conf # Multiarch support /usr/local/lib/arm-linux-gnueabihf # <--- this must be there /lib/arm-linux-gnueabihf /usr/lib/arm-linux-gnueabihf
If it (=the marked line above) is there, do update the library dependency cache with
sudo ldconfig -v | grep slirp
. You should see a line like[...] libslirp.so.0 -> libslirp.so.0.4.0 [...]
Then check again: Does ldd find libslirp? (see above)
- Explicitly deleted the libslirp installation from
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@Lolonois said in Apple2e: AppleWin Libretro:
Please avoid hinting less experienced users in the wrong direction.
With the information I had it was the most obvious hint.
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@Lolonois said in Apple2e: AppleWin Libretro:
Do you have the *.so files and symlinks in /usr/local/lib/arm-linux-gnueabihf/ after the scriptmodule did run?
I know it installed that just fine for me on my test setup. I'll have to check the symlinks
But it end up giving the same error as reteodade
I already have it working on my main system. But that was done awhile ago. But I'm going to compare that with my test setup on Monday
I find it odd that a few other people are having issues. But you aren't. And I have 1 system that's fine and 1 that's not working
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@ExarKunIv does this mean I have possible hope getting it running on our pi4?
thanks for looking at our error log btw -
@Lolonois got to love linux.
so i did a clean load to start all my comparing and what not.
and now it works just fine.
even though on friday even with a fresh and updated RP it would not start a gameas you said. you need to update the RP script and update everything.
i did a fresh load and with out updating it didn't work ( as you said it wouldn't) then i updated everything to the same commit that you did and it worked just fine after that. No error
so i did a new card and fresh image
this time i just updated retroarch, that didn't work. (was not expecting it too)
did a full update and like before it now worksSo i agree, it is working as it is designed, why it didnt work before for me. i will never know
@Retrodade sorry, as
@Lolonois said in Apple2e: AppleWin Libretro:
[INFO] RetroArch 1.8.5 (Git 8bcd74b)
As I mentioned already in another thread: With this outdated version you are on your own (v1.8.5 was added at 2020-04-17 to RetroPie).
Currently RetroPie is on retroarch v1.16.0, I tested lr-applewin with retroarch v1.12 onwards.
theres not much I and @Lolonois can do.
the only thing i can say if you want to get applewin to work. you will have to update your system.
as i said above, updating retroarch to the latest which it 1.16.0 will not make it work. you need to the main Retropuie system files also
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