[SOLVED] Can I configure two turbo buttons?
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Don't know if it's even possible, but can I configure both buttons for In The Hunt to be turbo buttons?
I have a .cfg file for the game with this in it:
input_turbo_period = "6" input_duty_cycle = "3" input_turbo_mode = "2" input_turbo_default_button = "0" input_player1_turbo_btn = "3"
which works, but I also want to assign an
input_turbo_default_button = "1"
toinput_player1_turbo_btn = "4"
. Simply adding those as extra lines did not work, so any help is appreciated.EDIT: I know it could be kind of accomplished with using 'classic' mode, but I would really like to use 'single button (hold)'. Just assigned to two buttons.
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@WeirdH Best I've been able to do is 1 turbo button for each player. All I added to the config was this and it works.
input_player1_turbo_btn = 3
input_player2_turbo_btn = 3
input_turbo_period = 9 -
@WeirdH said in Can I configure two turbo buttons?:
EDIT: I know it could be kind of accomplished with using 'classic' mode, but I would really like to use 'single button (hold)'. Just assigned to two buttons.
I don't think this is possible in current RetroArch. The "classic mode" workaround is probably your best bet. Use classic mode and whatever your main "fire" button is. If you hold fire, it'll turbo. If you hold fire and missile, they'll both turbo, and if you press fire and missile and then release fire, missile will continue to turbo on its own.
This works fine if none of the buttons have a "hold to power up" feature but if they do, it'll be difficult (or impossible) to use effectively.
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@sleve_mcdichael said in Can I configure two turbo buttons?:
Use classic mode and whatever your main "fire" button is.
Well, of course... It's so simple, it's genius. Wish I thought of that! Anyway, this way works a treat, so thanks for your insight.
This works fine if none of the buttons have a "hold to power up" feature but if they do, it'll be difficult (or impossible) to use effectively.
AFAIK, In The Hunt doesn't have that, so I'm good.
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