Raspberry Pi 5 - official announcement
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@Darksavior said in Raspberry Pi 5 - official announcement:
@mitu The gamecon driver is not working. https://pastebin.com/Qj7Z95KB
Looks like a build error, but regardless of that I suspect all of the GPIO related drivers are not working with the Pi5. Haven't taken a look at it yet; all the I/O is handled by the on-board RP1 chip and I think the current approach used by the GPIO drivers to read/write to the kernel memory will not work.
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@mitu No worries, I thought it might be a simple script fix.
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@Darksavior said in Raspberry Pi 5 - official announcement:
@mitu No worries, I thought it might be a simple script fix.
Fixing the build, yes, but actually working - I doubt it. I'll probably fix the build, but for the actual functionality it may be a bit problematic since I don't have a GPIO based test bed.
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So, to gather some information so far, if someone wants to test RetroRie (experimental) with the RPi5, they need to add :
- For Bookworm Lite 64 bit
To the
config.txt
filekernel=kernel8.img overscan_scale=1
- For Bookworm Lite 32 bit
arm_64bit=0 overscan_scale=1
To change the resolution (optional) :
add to the end of
cmdline.txt
file the following:video=HDMI-A-1:"add_your_width"x"add_your_height"M@"add_your_refresh_rate"
Example for 1080p 60HZ resolution:
video=HDMI-A-1:1920x1080M@60
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@windg said in Raspberry Pi 5 - official announcement:
For Bookworm Lite 32 bit
There's no need for the
kernel
line for 32bit, justarm_64bit=0
(as it's already done for the Bullseye weekly image). The line you added forces a 64bit kernel. -
Think I've found a way around the kernel problem. You can bypass the mupen64plus 4kb issue by changing the configs so it uses the pure or cached interpreter in mupen64plus.ini and retroarch_core_options.cfg.
https://github.com/mupen64plus/mupen64plus-core/issues/1047
And flycast can be built changing this memory line mentioned here, it worked for me and now have lr-flycast-dev and standalone flycast built and working in the regular kernel.
https://github.com/flyinghead/flycast/issues/1288
Those are the only two emulators/systems I found I couldn't run on the default kernel, there maybe more.
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@retropieuser555 Thanks to report the issues!
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One more thing to note, if you attempt to install
ppsspp
,supermodel3
emulator,fallout-ce
and run it outside the desktop (these are apps that don't require a window to be opened like Dolphin)You get audio and a scrambled image on the screen, the log doesn't have errors as such but does have this line in each case:-
WARNING: v3d support for hw version 71 is neither a complete nor a conformant OpenGL implementation. Testing use only.
So seems like a pi 5 problem. I tested these and they all ran in the desktop environment (I mean they are running here, just without the video output)
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@windg said in Raspberry Pi 5 - official announcement:
So, to gather some information so far, if someone wants to test RetroRie (experimental) with the RPi5, they need to add :
- For Bookworm Lite 64 bit
To the
config.txt
filekernel=kernel8.img overscan_scale=1
How would I go about adding this? I tried doing it via Cyberduck SSH, but when I try and copy it back, I get a permission denied error.
Edit - Managed it via terminal using sudo.
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@StuMcBill To ssh, you need to enable root, set a password for it, and then login as that. The RetroPie docs go in detail.
You can also put the card/stick in your computer and edit it that way.
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Ok, so I have this up and running, however I have a couple of questions.
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When I boot up, I am not getting a splash screen I get an error saying "splashscreen is not available for your system (rpi5)" - presume this would be a known issue which will get fixed in a future update.
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When the system boots, it defaults to RetroPie Settings - Splash Screens - can I make it default to Arcade?
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I'm getting these errors also
WARNING: v3d support for hw version 71 is neither a complete nor a conformant OpenGL implementation. Testing use only.
Nov 09 21:41:41 lvl0: VolumeControl::init() - Failed to find mixer elements!
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@StuMcBill splashscreens, they don't work on 64 bit as they're run on a process that doesn't exist outside 32bit.
Probably there will be a replacement like VLC, but the pi5 boot is like 5 seconds lol not sure I'd wanna elongate the bootup personally.
Don't think you can force Emulationstation to pick arcade first, it should just do it. Maybe remove splashscreens if they're not working anyway?
@windg said in Raspberry Pi 5 - official announcement:
How are the temperatures-CPU usage with Saturn and GameCube games ?
So I left the temperature check on in terminal SSH while playing, I couldn't get it into the 60s. I have the active cooler. I didn't check if the fan kicked in, I didn't hear it if it did.
This was testing Naomi 2 games and the pi really struggling with that framerate wise
Edit: Flycast has a fix now so building it from master it should run fine without the kernel changeover
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@StuMcBill said in Raspberry Pi 5 - official announcement:
When I boot up, I am not getting a splash screen I get an error saying "splashscreen is not available for your system (rpi5)" - presume this would be a known issue which will get fixed in a future update.
Yes, it's a known issue for Bullseye and later systems. There's a replacement in the works, but due to the way the GPU drivers work it won't be of much use.
When the system boots, it defaults to RetroPie Settings - Splash Screens - can I make it default to Arcade?
You can choose the start-up system in EmulationStation menu options.
I'm getting these errors also
WARNING: v3d support for hw version 71 is neither a complete nor a conformant OpenGL implementation. Testing use only.It's a warning, not an error, and it's ok.
Nov 09 21:41:41 lvl0: VolumeControl::init() - Failed to find mixer elements!
You need to configure the audio from the RetroPie menus and choose the HDMI port you have connected. Make sure you have an up-to-date RetroPie-Setup, there was an issue with the Audio settings script and it didn't properly detect the Pi5.
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Thanks for the replies guys.
I have Arcade set as my startup system in emulationstation, but it still loads on settings / splash screens? Weird.
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@StuMcBill said in Raspberry Pi 5 - official announcement:
I have Arcade set as my startup system in emulationstation, but it still loads on settings / splash screens? Weird.
Open a separate topic for this. Add your ES configuration file (from
$HOME/.emulationstation/es_setting.cfg
) and a log file (from$HOME/.emulationstation/es_log.txt
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@mitu said in Raspberry Pi 5 - official announcement:
@StuMcBill said in Raspberry Pi 5 - official announcement:
I have Arcade set as my startup system in emulationstation, but it still loads on settings / splash screens? Weird.
Open a separate topic for this. Add your ES configuration file (from
$HOME/.emulationstation/es_setting.cfg
) and a log file (from$HOME/.emulationstation/es_log.txt
).Will do, thanks.
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I've tried a little the new Pi. First a big thanks to the developers, RetroPie works very well in its current state, and we are still in the beginning.
The official case is very good, a bit expensive, the fan does a good job and doesn't let the Pi get strangled. The highest temperature I saw was 75 celcious during the building process, the noise is not annoying like in the official Pi4 fan. During the game I never went above 60 celcious.I have tried some games and emulators that didn't run very well before:
lr-ppsspp:
Grand Theft Auto: Liberty city
Silent Hill Shattered Memories,
Are running ok most of time without frameskip.lr-dolphin:
Resident Evil Remake
Super Mario Sunshine
Legend Of Zelda -The Wind Waker,
Paper Mario
running ok most off the time with default emulator settingslr-desmume:
Dragon Quest IV
running oklr-beetle-psx:
Gran Turismo 2
Bloody Roar II
running oklr-beetle-saturn:
Sonic Jam
Deep Fear
Panzer Dragoon Saga
running ok .I am using 720p resolution, Bookworm Lite 64bit
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@windg keep up the good work. Unsure if there's a functional PS2 emulator on Retropie you can test but if you could take a look at some point and get back to us :)
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@windg this all sounds bout the same as I've found so far, great job!
what controller do you use? Still finding this weird
lr-dolphin
controller works in retroarch with hotkeys such as exit, menu toggles but can't for the life of me get it to respond to the game. -
@retropieuser555 I have a Logitech F310. I saw your message about Wind Waker, is running full speed, at least in the first stage in the beach .
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