Raspberry Pi 5 - official announcement
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@Cvore2004 said in Raspberry Pi 5 - official announcement:
I recently got a pair of 8bitdo controllers and updated everything, now I can’t get audio from either hdmi, regardless of hdmi1/0/default audio settings.
You could try setting your 8bitdo controller to mimic a different controller? On the Pro + ones holding start + x makes it mimic a switch pro, and start + y mimics an xbox controller I think?
That may solve some compatibility issues.
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@retropieuser555 said in Raspberry Pi 5 - official announcement:
I noticed this ticket earlier, this is the reason standalone PPSSPP, VVVVV and various other SDL2 based applications don't boot correctly on the pi5 (without a desktop). Apparently requires a kernel fix so hopefully the RPI Devs will work on that sooner than later.
The fix is already done, it will be part of the next RP kernel release (6.6). In the mean time, enabling VSync should fix the issue for most SDL2 standalone applications.
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@mitu Would that need vsync settings specific to each program? Or there's a config that can be enabled when setting say VVVVV or PPSSPP?
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@retropieuser555 said in Raspberry Pi 5 - official announcement:
Would that need vsync settings specific to each program?
If it's SDL, then there's an env var that can be used (
SDL_RENDER_VSYNC
), otherwise is application settings specific. -
@mitu said in Raspberry Pi 5 - official announcement:
The fix is already done, it will be part of the next RP kernel release (6.6). In the mean time, enabling VSync should fix the issue for most SDL2 standalone applications.
The fix I think has been backported into 6.1.
If I run update and upgrade etc then rpi-update, does rpi-update look for the most recent bump 6.1.73? Or up to the bleeding edge most recent commit even if it's not bumped to 6.1.74 yet?
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Is there a recommended solution to port a Pi 4 build over to the Pi 5 board without having to start over from scratch?
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@TPR unfortunately no.
You can copy your roms and config files. But that's about it
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@TPR trouble is most pi 4 builds are 32 bit...and on Buster or Stretch. So not only there's the issue of going into new hardware, there's also the change to Bookworm & 64 bit. So none of the emulators/cores would work with those versions
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@ExarKunIv The config files porting over will be a huge time saver at least.
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Hello everyone, I’m new to here. Nice to meet you. And I do have this question while we are waiting for an official retropie image for the raspberry pi 5 (no rush). Has anyone tried Atari jaguar games on the pi 5 yet? I’m just curious to see the comparison between running it on the pi 5 and pi 4.
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@Rockofan96 said in Raspberry Pi 5 - official announcement:
Hello everyone, I’m new to here. Nice to meet you. And I do have this question while we are waiting for an official retropie image for the raspberry pi 5 (no rush). Has anyone tried Atari jaguar games on the pi 5 yet? I’m just curious to see the comparison between running it on the pi 5 and pi 4.
No comparison. Jaguar runs well on the Pi5 where it never ran well on the Pi4. Tempest 2000 is no longer a slide show.
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@roslof Sweet! Thank you. It’s just that I’m excited to play retropie on the raspberry pi 5. But I promise that I will be very patient, until that day comes.
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Yeah I've been really impressed so far!
-Model 1 and two games run pretty much full speed in Make 0.261 (which only took about two hours to build). Virtua fighter 3 is slow, but not a slide show!
-most PS2 games I've tried are playable to some extent (though generally with the software renderer for some reason?)
-Dolphin performance night and day with pi4 too!
Is there a way of setting an emulator quit button for Dolphin Standalone or Aethersx2? I feel like I'm being dense 😁
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@mechafatnick Not really no for the standalone Dolphin or AetherSX2 problem. That I've been able to find. Using dolphin-emu-nogui stops hotkeys from working, so you have to killall out get out. AetherSX2 you can setup a button to get to the menu or to kill the emulation, but that leaves you stuck in the menu screen.
dolphin-emu I've gotten hotkey and the controller working, but I can't get it fullscreen and it'll only open in a small window in the top left corner
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The fix is already done, it will be part of the next RP kernel release (6.6). In the mean time, enabling VSync should fix the issue for most SDL2 standalone applications.
The fix I think has been backported into 6.1.
And it's now part of the kernel installed with the regular
apt
updates, so there is no need to runrpi-update
anymore. -
@mechafatnick what Model 1 and 2 games are you running on Mame?
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@retropieuser555 i haven't figure out yet how to start the games with the standalone Dolphin. What instructions did you follow ?
*I found the commands in a post above, sorry to mentioned you.
By the way, Kodi is installing fine, thanks devs for the fix.
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@pjft said in Raspberry Pi 5 - official announcement:
@mechafatnick what Model 1 and 2 games are you running on Mame?
I tried VF2, Sega Rally, VF1 and Star Wars Arcade
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@mechafatnick Have you tried Sonic the fighters aka Sonic Championship?
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I've got a rather odd one.. Thanks to the advice here on the kernel, I've been able to get my new pi5 working just like my pi4 with one key exception..
There are some oddities with my 8bitdo SN30 Pro usb controllers. Sometimes when booting up they aren't recognized at all the xpad kernel module doesn't load. Other times they are recognized, but both light up only 1 led indicating they are both "player 1" and only one of them actually is detected and works. The same controllers work fine on my old pi4 setup. I am wondering if it is because the pi5 shows 2 different usb2 buses with 1 device each (and 2 different usb3 buses but the controllers don't need that speed) while the pi4 showed 1 usb2 bus with 2 devices on the same bus.
Any thoughts on how to correct the issue, maybe a boot or kernel module parameter?
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