Raspberry Pi 5 - official announcement
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I am testing the latest Dolphin standalone. It doesn't run the games (.rvz), It's going back to ES. I had the same issue with the first version of dolphin-rpi5 script.
Log:
Parameters: Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty X.Org X Server 1.21.1.7 X Protocol Version 11, Revision 0 Current Operating System: Linux retropie 6.1.0-rpi8-rpi-v8 #1 SMP PREEMPT Debian 1:6.1.73-1+rpt1 (2024-01-25) aarch64 Kernel command line: reboot=w coherent_pool=1M 8250.nr_uarts=1 pci=pcie_bus_safe snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 smsc95xx.macaddr=D8:3A:DD:94:75:FD vc_mem.mem_base=0x3fc00000 vc_mem.mem_size=0x40000000 console=ttyAMA10,115200 console=tty1 root=PARTUUID=adb73ae1-02 rootfstype=ext4 fsck.repair=yes rootwait cfg80211.ieee80211_regdom=GR xorg-server 2:21.1.7-3+rpt2+deb12u5 (https://www.debian.org/support) Current version of pixman: 0.42.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Sat Feb 17 09:38:45 2024 (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) Fatal server error: (EE) Cannot run in framebuffer mode. Please specify busIDs for all framebuffer devices (EE) (EE) Please consult the The X.Org Foundation support at http://wiki.x.org for help. (EE) Please also check the log file at "/home/pi/.local/share/xorg/Xorg.0.log" for additional information. (EE) (EE) Server terminated with error (1). Closing log file. xinit: giving up xinit: unable to connect to X server: Connection refused xinit: server error
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@abj what was your runcommand.log that shows what the command it attempted to run? Also I think it's included in RetroPie but did you install matchbox window manager? That could be it.
Been testing GameCube again today, holy crap how did nobody ever tell me how good Kirby's Air Ride is!
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@retropieuser555 The log i post above was the runcommand.log after the emulator didn't boot a game.
The only thing i did, it was to install the latest dolphin script. Did i had to do any extra steps? Thanks -
@abj The error you have is because you're missing the
gldriver-test
package. -
@mitu Thanks, i will try to install this package in a few hours and i will report back.
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Just a side question using XINIT-WM, is there an advance to using matchbox manager rather than something like ratpoison?
I've edited run command to this here:-
```
if [[ "$XINIT_WM" -gt 0 ]]; then
local params=()
[[ "$XINIT_WM" -eq 1 ]] && params+=(-use_cursor no)
[[ "$XINIT_WM" -eq 2 ]] && params+=(-use_cursor yes)
cat >>"$xinitrc" <<EOF
ratpoison &
sleep 0.5
xset -dpms s off s noblank
EOFI've found doing this gets rid of the window title and border, and in doing so runs Dolphin & AetherSX2 fullscreen consistently
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Having an issue with Mario Kart Double Dash using lr-dolphin on the Pi 5. Getting that blue screen overlay during the race that has been reported on the stand alone version of Dolphin and it looks like the fix was to switch from the Vulkan to OpenGL renderer, but that doesn't seem to be an option on the lr-dolphin version. Is there a fix for this or am I just missing something obvious?
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@TPR not yet no. It's discussed here https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5/10
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@retropieuser555 said in Raspberry Pi 5 - official announcement:
@TPR not yet no. It's discussed here https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5/10
Perfect. Thank you. I'll keep an eye on that. Not sure why that topic didn't come up when I searched.
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@abj said in Raspberry Pi 5 - official announcement:
@mitu Thanks, i will try to install this package in a few hours and i will report back.
Ok, i install the package and now the emulator is working fine (maybe we must add this package in the script), many thanks!!. But i have issue with the gamepad, it doesn't work, only the keyboard is working. With other emulators i don't have issue.
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@abj you need to either use the Dolphin GUI with a mouse and setup your controller or edit /home/pi/.Dolphin-emu/Config/GCPadNew.ini to change the controls for your controller.
Also the Hotkey to exit Dolphin is in Hotkey.ini mine is setup like this:-
General/Exit =
evdev/0/8BitDo Pro 2:SELECT
&evdev/0/8BitDo Pro 2:START
You can use the GUI to edit that as well.
Not sure I'd be able to get my head around it but I thought there's some auto mapping function now? Maybe I'm mistaken. Or we could do a similar script to mupen64plus where it maps your controller when launching
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@retropieuser555 I never saw the GUI, only a board flash for few seconds and the game starts. I will try with the keyboard, thanks for the hint!
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@abj to get just the GUI for editing without a rom, add this line into the emulators.cfg and choose it when launching runcommand
dolphin-editor = "XINIT-WMC:/opt/retropie/emulators/dolphin/bin/dolphin-emu"
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@retropieuser555 You solved the mystery !! Now i have access to the gui and i can change all the parameters! Thank you very much.
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Any additional thoughts here? With only 1 controller attached it is recognized about 50% of the time I boot up. The second controller was recognized maybe one boot out of 200+
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@zaphod24 You'll have to reproduce the problem on the bookworm desktop and ask the devs on the raspberry pi forum. I haven't tested, though I don't think it's a RetroPie problem.
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@Darksavior I'm unsure why the desktop version would make any difference compared to the lite version. I made a post in the troubleshooting pi forum but there doesn't seem to be much interest in it
https://forums.raspberrypi.com/viewtopic.php?p=2195483#p2195483
Unsurprisingly, the same issue exists with Android 14 on the rpi5 as well.
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@zaphod24 It won't, but the only time that I needed help from pi devs, they refused to reproduce it on the RetroPie image.
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@Darksavior I used the raspbian lite image and then manually installed RetroPie. Sadly there haven't been any other replies so I would advise anyone that wants to replace their pi4 with a pi5 to get better performance with N64 emulation etc. hold off if they play any games locally 2 player.
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@zaphod24 Hey, if you wanted to play 2 player games using your Pi 5 and USB isn't working, why not just use Bluetooth gamepads?
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