MKDD Tint Issue RPI5
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@TPR I am glad that you were able to get things working OK.
I am not sure why your mouse cursor is not showing up for you in the qt gui. On my build, I have to wiggle the mouse around a bit in order for it to show up but it usually appears after a couple of seconds of movement (no clicking, just back and forth movement). Have you tried moving your mouse around for a bit after it first loads?
Also, I only intended for you to use the dolphin-rpi-configure-hotkeys build to configure your hotkeys. For other configuration settings you can add the following new line to your /opt/retropie/configs/gc/emulators.cfg file:
dolphin-rpi-configure-main = "XINIT-WM:/opt/retropie/emulators/dolphin-rpi/bin/dolphin-emu -u /home/pi/DolphinConfig5.0/
Please use this for any configurations you are making that are not hotkey-related. Hopefully, the mouse will work better in this gui screen for you, as well.
Note that you should be able to open .rvz files from emulationstation using your dolphin-rpi emulator core or opening them manually inside dolphin-rpi-configure-main. I didn't add any rvz support to the qt interface mainly because I only intended for it to be used to configure hotkeys.
I agree with your approach to disable panic handlers when using the gui version of dolphin. That missing .png image error and the font loading error are nuisance errors and they disappear when you disable panic handlers. That core error could be problematic and you should have "Jit Recomplier" set in the advanced settings but if it is not giving you a problem now maybe it is best to just leave it alone. If you need to make anymore changes to these types of settings please use the dolphin-rpi-configure-main core for this (not the hotkey one).
Just to answer your last two questions:
- /home/pi/DolphinConfig5.0/Config/Dolphin.ini is your main configuration file. There is a file in there called GFX.ini that has additional graphics settings and there is GCPadNew.ini for your gamepad settings.
- You can try OpenGL (GLES 3.1) but I am pretty sure that it will run very slowly (let me know if that is not the case). My experience is that it is best to stick with Vulkan on this particular build if you are using a Pi5.
Can you please let me know if you are able to see your mouse in the qt interface screen after moving it around?
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@gvx64 said in MKDD Tint Issue RPI5:
@TPR I am glad that you were able to get things working OK.
I am not sure why your mouse cursor is not showing up for you in the qt gui. On my build, I have to wiggle the mouse around a bit in order for it to show up but it usually appears after a couple of seconds of movement (no clicking, just back and forth movement). Have you tried moving your mouse around for a bit after it first loads?
Yes and I can see the pointer pop up for a fraction of a second sometimes but then goes away again.
Also, I only intended for you to use the dolphin-rpi-configure-hotkeys build to configure your hotkeys. For other configuration settings you can add the following new line to your /opt/retropie/configs/gc/emulators.cfg file:
dolphin-rpi-configure-main = "XINIT-WM:/opt/retropie/emulators/dolphin-rpi/bin/dolphin-emu -u /home/pi/DolphinConfig5.0/
Same issue with the mouse pointer here
Just to answer your last two questions:
- /home/pi/DolphinConfig5.0/Config/Dolphin.ini is your main configuration file. There is a file in there called GFX.ini that has additional graphics settings and there is GCPadNew.ini for your gamepad settings.
Thank you. This is useful.
- You can try OpenGL (GLES 3.1) but I am pretty sure that it will run very slowly (let me know if that is not the case). My experience is that it is best to stick with Vulkan on this particular build if you are using a Pi5.
You are correct. OpenGL caused lots of issues.
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@TPR said in MKDD Tint Issue RPI5:
Yes and I can see the pointer pop up for a fraction of a second sometimes but then goes away again.
OK, can you please try launching your configure hotkeys interface using the following command from the bash terminal instead:
sudo xinit /opt/retropie/emulators/dolphin-rpi/bin/dolphin-emu-qt2 -u /home/pi/DolphinConfig5.0/
All I am trying to do is to get you access to this interface so you can setup your hotkeys and then exit. Again, please try moving your mouse around when it first loads. You don't need to be able to launch games or do anything else from inside this interface.
Please let me know if this works better.
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I haven't found time to test the latest version, so I would like to ask if it supports .m3u files and auto swapping of the disks?
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@sugarfree m3u (multi-disc) support was added to dolphin in 5.0-9343 (https://dolphin-emu.org/download/dev/1d3e3de44b177eb7bdd07a02afefb83ac9ba5812/ - committed on January 15, 2019). That was about 1.5 years after the commit date for 5.0-4544. So no, dolphin-rpi does not support m3u files at this time.
I might be able to roll the code forward to implement m3u support. Personally, I always found it pretty easy just to swap ISO's the old-fashioned way. That said, if you would like to have .m3u functionality, I will try to add it. Multi-disc support is potentially relevant for RE4 which is one of the games that currently requires this fork of 5.0-4544 on the Pi.
Note that I am currently working on improving RVZ support that I previously introduced. I have discovered that certain Wii RVZ files like The Last Story will not open with the current level of rvz support that I have added to this fork. I need to roll the code ahead further. I would like to fix this issue because I would like to implement the following patch for The Last Story in dolphin-rpi:
This patch effectively doubles the performance of The Last Story and I can confirm that it brings this game to the cusp of playability even on an aggressively overclocked Pi4. I believe that this patch will do wonders on a Pi5. I can't get this patch to work properly on current builds of dolphin as the code has changed too much but 5.0-4544 just so happens to be from the same vintage as the commit that this patch was originally forked from.
The only problem is that I need to figure out why The Last Story RVZ file will not open. The ISO is 8.5GB and so I know that people will definitely want to be able to play this game in RVZ format. I am hoping that I can find a solution to this problem.
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In the updated @sugarfree
post, this line is missing:mv dolphin-emu-qt2 /opt/retropie/emulators/dolphin-rpi/bin/
I also added (optionnal) :
addSystem "wiiware"
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@gvx64 said in MKDD Tint Issue RPI5:
@TPR said in MKDD Tint Issue RPI5:
Yes and I can see the pointer pop up for a fraction of a second sometimes but then goes away again.
OK, can you please try launching your configure hotkeys interface using the following command from the bash terminal instead:
sudo xinit /opt/retropie/emulators/dolphin-rpi/bin/dolphin-emu-qt2 -u /home/pi/DolphinConfig5.0/
All I am trying to do is to get you access to this interface so you can setup your hotkeys and then exit. Again, please try moving your mouse around when it first loads. You don't need to be able to launch games or do anything else from inside this interface.
Please let me know if this works better.
That worked! Thank you!
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Question for all of you who know this stuff better than I do....
Do we ever think that Dolphin will have the ability to auto-detect a controller like Aethersx2 or retroarch does?
I have an XBOX 360, PS2, and an 8Bitdo controller that I like to swap between depending on the game and every time I swap on Dolphin I have to go into the backend and re-configure or at least tell the emulator what controller I currently have plugged in.
It just gets annoying to have to load up the backend every time I want to load a game. (I load games from ES, not from Dolphin. It's just a personal preference.)
Is there any way to have Dolphin auto-detect a controller or is it just not a feature of that core?
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@TPR I am really glad that it worked. Let me know if you need any other assistance for getting your hotkeys configured properly.
I don't know how to make dolphin auto-detect gamepads but I think that it would be very doable for you to setup multiple emulator cores in ES that each point to different configuration directories where each config directory contains a config file that defaults to a different gamepad (e.g. dolphin-rpi-XBOX, dolphin-rpi-PS2 and dolphin-rpi-8Bitdo cores). You then wouldn't have to manually change anything, just select the core that you want to use depending on the gamepad that you are using.
The one challenge with this method is that you would have different save files for each core but if you are willing to try creating symbolic links I think that it might work where you would be able to share save files between the three emulator cores.
It's going to involve some Linux shell commands, but if you are interested in giving it a try I can post some instructions on how to do this over the next couple of days when I have time.
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@TPR regarding automapping you can attempt my script but I can't test it with many controllers as I only own 8bitdo ones so YMMV
https://github.com/RetroPie/RetroPie-Setup/pull/3969
Although if you make a profile for your controller how you like it, the script will realise it exists and just use that one, rather than overwriting it, so you could set all your controllers up as profiles then whichever you have connected would be used for that session, similar to mupen64plus
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@retropieuser555 said in MKDD Tint Issue RPI5:
@TPR regarding automapping you can attempt my script but I can't test it with many controllers as I only own 8bitdo ones so YMMV
https://github.com/RetroPie/RetroPie-Setup/pull/3969
Although if you make a profile for your controller how you like it, the script will realise it exists and just use that one, rather than overwriting it, so you could set all your controllers up as profiles then whichever you have connected would be used for that session, similar to mupen64plus
Ooh! This is very interesting! I will give this a try this weekend! Where do I need to put that dolphin.sh file to make it work?
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@DTEAM Save what?
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To save your games with hotkeys (save and load options) and also inside the game with the slot A or B.
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Now it's ok, I had a permission issue with the main folder DolphinConfig5.0 and the script. I created the main folder before the instalation with no restriction and now it works fine. I don't know why the script did that.
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@DTEAM said in MKDD Tint Issue RPI5:
Now it's ok, I had a permission issue with the main folder DolphinConfig5.0 and the script. I created the main folder before the instalation with no restriction and now it works fine. I don't know why the script did that.
Oh. Cool. Good to know. I got distracted so I wasn't able to test that.
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I just wanted to advise that I have updated the dolphin-rpi build to correct a segmentation fault that occurs when opening Wii .rvz files. I also implemented a speedhack for the Last Story (https://github.com/mimimi085181/dolphin) that allows EFBToTextureEnable to be turned on without causing rendering issues and which should approximately double the framerate.
@DTEAM I will try to update the install script so that it grants full permissions to the save and config folders during install.
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@gvx64 is the speedhack Last Story specific? Or works on other titles as well?
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@retropieuser555 Right now, it's Last Story-specific. I hardcoded the hack in a conditional statement that looks for the presence of "SLS" in the game id (The Last Story's game id).
The hack fixes the invisible clothing problem when the EFBToTextureEnable setting is turned on when playing the Last Story where all you can see are floating heads of characters (the speedup comes from being able to leave EFBToTextureEnable turned on without having rendering problems). Let me know if you come across other games that have graphical glitches due to EFBToTextureEnable = true. If you see this problem come up in other games, and it turns out that this hack can fix it, I can create a more general solution such as an option for the game-specific ini file that can activate the hack.
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@retropieuser555 said in MKDD Tint Issue RPI5:
@TPR regarding automapping you can attempt my script but I can't test it with many controllers as I only own 8bitdo ones so YMMV
https://github.com/RetroPie/RetroPie-Setup/pull/3969
Although if you make a profile for your controller how you like it, the script will realise it exists and just use that one, rather than overwriting it, so you could set all your controllers up as profiles then whichever you have connected would be used for that session, similar to mupen64plus
I'm just finally getting back around to this now. Where do I need to put that dolphin.sh at and how do I make this work? I dropped it into:
RetroPie-Setup/scriptmodules/emulators/dolphin/dolphin.shBut I don't see where this tool shows up in my RetroPie-Setup.
Also, which one of these commits should I be using?
https://github.com/RetroPie/RetroPie-Setup/pull/3969/commits
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