Suggestions for ports #3 - Pi5 edition
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UPDATE
I have started looking into getting the games that did not work, working.
Right now i have gotten Abuse to work on the Pi5
its a start-
[Y] -
abuse.sh
- Classic action game - Works on both Pi4 and Pi5 now -
[Y] -
aethersx2
Ps2 emulator - has had a few small edits to it. -
[Y] -
lr-openlara
tomb raider engine- now builds and installs on pi5 also
if anyone wants to take a crack at finding a better way to clean up the Abuse script go for it.
i needed to use 2 different builds to make it work on each board.i will be using the same method with all the others if i can get them working
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Good to see to tackle the issues one-by-one.
FTR I have the
gmloader
scriptmodule ready for RPI5, I am running a few last tests and when I am satisfied I will file a PR. -
@Lolonois cool. That was one on my list.
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@ExarKunIv I have broken out a separate thread, it is quite a change and I don't want to have the discussion mixed with your progress in this thread: https://retropie.org.uk/forum/topic/36501/run-spelunky-and-other-android-game-maker-games-on-pi5-arm64
PS: Have a look at your commit bfe5d28. It downloads the same file again and again.
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@Lolonois said in Suggestions for ports #3 - Pi5 edition:
It downloads the same file again and again.
When you first run it or when you run it again after you have it installed
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@ExarKunIv said in Suggestions for ports #3 - Pi5 edition:
UPDATE
- [Y] -
aethersx2
Ps2 emulator - has had a few small edits to it.
If I already have Aethersx2 up and running on my Pi 5 (and it's actually working really well!) is there any reason to add these updates?
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@DTEAM Did you ever try to figure this one out? I've done some digging and all I found was this:
https://forum.armbian.com/topic/28345-aethersx2-opengl-is-not-supported-only-opengl-30-was-found/
Seems like whatever we need might be found in whatever "libgl4es" but I can't get it to install.
There are some PS2 games that work GREAT in "Software Renderer" mode, which you can switch into once you load the game, but there doesn't seem to be a way to start that game in software renderer mode without getting that error.
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I've added a script for lr-wasm4 into the RetroPie Extras. Can you take a look and give it a test for me please:-
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@TPR if it's not broken don't fix it. So no don't do anything to yours
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@TPR no I have not even looked into it. But since you have. We can give it a shot
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@ExarKunIv said in Suggestions for ports #3 - Pi5 edition:
@TPR if it's not broken don't fix it. So no don't do anything to yours
My thoughts exactly!
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@ExarKunIv said in Suggestions for ports #3 - Pi5 edition:
@TPR no I have not even looked into it. But since you have. We can give it a shot
Great! Thank you!
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@retropieuser555 said in Suggestions for ports #3 - Pi5 edition:
lr-wasm4
- [Y] -
lr-wasm4
- low-level fantasy game console - works on the Pi5, (have not tested on pi4 yet
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@ExarKunIv said in Suggestions for ports #3 - Pi5 edition:
It downloads the same file again and again.
When you first run it or when you run it again after you have it installed
Whenever you run the gmloader scriptmodule (configure) again.
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@Lolonois ok, thats a easy fix, we just need to add a
if
function.
that can be done once we get the Pi5 version up and going -
@TPR said in Suggestions for ports #3 - Pi5 edition:
https://forum.armbian.com/topic/28345-aethersx2-opengl-is-not-supported-only-opengl-30-was-found/
i was able to install this, but when i change it to OpenGL a error pops up saying cant run, only opengl3.1 is found. so im not sure what it should do if anything on what we run
as far as i know "libgl4es" is for openGL and will have nothing to do with the software driver
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@ExarKunIv That's the same error I get. It's weird that you can switch to the software rendered when inside of a game but you can't load a game using the software renderer.
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@TPR yes and no.
This emulator was not built for the pi. It just happens to work on it. So somethings things just didn't play nice as it would on the platform it was designed for -
@ExarKunIv said in Suggestions for ports #3 - Pi5 edition:
@TPR yes and no.
This emulator was not built for the pi. It just happens to work on it. So somethings things just didn't play nice as it would on the platform it was designed forTo be honest, that's kind of what I figured. But I'd also throw it out there to see if anyone was able to find a hack or workaround to make that work. I have exhausted all of my efforts and I appreciate anyone else that tried.
Switching in game isn't a huge deal, you just have to keep track of which ones run under software and which ones under hardware.
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@TPR it's possible as more people use it and more time passes someone will figure out how to have per game settings
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