The Burger Time Mystery
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I won't post any links, but Mattel's MS-DOS version of Burger Time is widely available on abandonware sites. And weirdly, they all show screenshots of what appear to be at least two, possibly three, different games.
The first two fairly obviously look like CGA/VGA versions of the same thing, although everywhere I've looked says the second screenshot is merely Composite mode as opposed to RGB mode.
(eg this video)
But if I select Composite mode from the ingame options in lr-dosbox-svn (with the hardware set to VGA or SVGA) I get this:
whereas if I choose the other option, RGB, I get this:
I cannot find a single setting that shows the full-colour version, and I definitely can't find the COMPLETELY DIFFERENT GAME WITH A DIFFERENT SCREEN LAYOUT shown in the third pic above.
(I'd assume someone had just mistakenly screenshotted a different game, but EVERY site has pics of the mysterious alternate one and I can't find another PC version.)
Just for added fun, I also found a site with this pic:
If anyone can explain ANY of this and tell me how to make the full-colour version display I'd be most grateful :D
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Ha, actually mostly solved this.
So to get the proper arcade-style colours, you HAVE to emulate a CGA machine and run it in Composite.
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If you run a CGA machine in RGB mode, you get the blue background.
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If you run a VGA/SVGA machine, bizarrely you get the CGA four-colour graphics in blue and pink.
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If you run as a PC Jr you get four-colour CGA-style graphics but in different colours: green/teal and purple instead of blue and pink. (Composite and RGB modes pictured.)
So there are at least SIX different display schemes for this game depending on which hardware you emulate.
Still no idea what the other version with the different layout is, though. Anyone?
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BREAKING: The other version is in fact the Apple II one. So that's that all sorted :D
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