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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    OpenGL error in current version of LR-ScummVM

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    lr-scummvm
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    • mituM
      mitu Global Moderator
      last edited by mitu

      Looks like an issue with the core, caused by the recent addition of the OpenGL context support. I'll see what can be done for 3B devices, which support OpenGLES2 only with the current RetroPie release. Is the standalone ScummVM working fine with the same game(s) ?

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      • W
        WeeFlats @mitu
        last edited by WeeFlats

        @mitu Hi, thanks a lot for looking into this, any help you could give me will be much appreciated. And yes, standalone ScummVM is working fine with the same games, i just really prefer the LR version.

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        • mituM
          mitu Global Moderator
          last edited by mitu

          For now, let's see what the upstream project thinks about the error and then we'll see how we tackle the problem.

          EDIT: as a workaround, open the RetroArch core options file (/opt/retropie/configs/all/retroarch-core-options.cfg) and add:

          scummvm_video_hw_acceleration = "disabled"
          

          to disable any OpenGL initialization. The core should work as before.

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          • W
            WeeFlats @mitu
            last edited by

            Amazing, it works!

            Thank you so much. I only tried Monkey Island 1 so far, will check another couple of games as well.

            I hope an actual fix comes to help other people in my situation but in the meantime this is great.

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            • W
              WeeFlats @WeeFlats
              last edited by WeeFlats

              Just checked some more demanding things like Monkey 3 and they run very slowly, so I guess that's what the acceleration helps with!

              But for now it's still a great temporary fix.

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              • W
                WeeFlats
                last edited by

                Sorry to keep replying to my own post, but I was just wondering if there's a way I can revert to the prevous version of this core via the method described here:
                https://retropie.org.uk/forum/topic/27421/is-there-any-way-to-get-older-emulator-core-binaries/7

                How would I determine the version number needed to install the previous version?

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                • W
                  WeeFlats @mitu
                  last edited by

                  @mitu Just wondering if there is any plan for a proper solution for this as I am almost finished my build and all that's outstanding is this LR-ScummVM issue.

                  If I have to make do with regular ScummVM I suppose that's OK, it's just that the LR version is so much better. Thanks for your help, regardless.

                  LolonoisL 1 Reply Last reply Reply Quote 0
                  • LolonoisL
                    Lolonois @WeeFlats
                    last edited by

                    @WeeFlats I guess you have to be patient. A Rpi3 should support OpenGL ES 2.0 but for some reason the implementation in this libretro core is not working.

                    For me, the most important things can also be done in the native ScummVM: Soundfonts and Shaders, thus there is not that much need to use the lr core, unless for uniform configuration of RA/lr.

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                      WeeFlats @Lolonois
                      last edited by

                      @Lolonois @mitu is it now safe to upgrade to the latest version on a pi 3?

                      https://github.com/RetroPie/RetroPie-Setup/commit/191631b0d870d05bb679d39d62861d210d919ea3

                      Thank you again for everything.

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @WeeFlats
                        last edited by

                        @WeeFlats Sure, update Retropie and the included packages and then try the ScummVM core again.

                        1 Reply Last reply Reply Quote 1
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