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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PiGRRL 2 gamepad select button acting as a "fast forward" toggle in all emulators

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    • A
      Arclite83
      last edited by

      Hi all,

      Title sort of says it all: I built a PiGRRL 2, and the select button on the game pad (linked to pin 29) is acting as some kind of hyper/turbo/fast forward toggle. This is across the board, and happens even in ports like Cave Story.

      The image on Adafruit's walkthrough site was 3.3, which didn't work with the Pi 3 so I went through the peripheral setup myself. I'm sure it's possible I messed something up when I integrated the TFT and the gamepad, but I'm not seeing it.

      Thanks!

      Pi Model: 3
      RetroPie Version Used: 3.7, but also happened on 3.6
      Built From: 3.7 binary update, 3.6 was image
      Controller used: PiGRRL 2 gamepad

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      • A
        Arclite83
        last edited by

        Posting my fix, since I've seen others with this issue (or similar ones, talking about the space bar causing it). Fundamentally it's the same issue, and while I didn't definitively find what was turning it on, I did figure out how to turn it off.

        My fix was two-fold (and like a "bad/lazy" hacking dev, I didn't isolate my test to see which one actually fixed it). Both are in retroarch.cfg

        First, I uncommented input_hold_fast_forward, which was set to space, and moved it to f12 (or whatever you want to call "siberia").
        Second, I uncommented fastforward_ratio and set it to 1.0, so even if it was triggered, the output would be the same.

        Some quick testing showed this worked, at least on the Cave Story start screen. I'll post again if I find any ghosts from my fix.

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        • N
          nomaddave
          last edited by

          Good find on here. This fixed it. Really annoying that this is the default config, I have to imagine many people have been thrown off by this. Anyway, I opened an issue on it w/ the master repo called by this software:

          https://github.com/adafruit/Adafruit-Retrogame/issues/47

          Hopefully they will roll it up - although, some of the repos there are quite old w/o maintenance on existing issues.

          Thanks for posting!

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