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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 from 16:9 to 4:3 instead

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    n64 no dispmaxn64 emulatorn64 nintendo64
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    • A
      Arrafart @mitu
      last edited by

      @mitu

      Your system should have the gles gles3 flags instead of x11 (which I assume it's now set by RetroPie-Setup), so that the GLES3 specific build options are applied to emulators/libretro cores.

      Found it: Can I apply it to the system.sh script and reinstall emulators or should update Retropie script?

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Arrafart
        last edited by

        @Arrafart You should re-install with the new flags. Don't update, since RetroPie-Setup doesn't have your modifications and it won't work anyway.

        A 2 Replies Last reply Reply Quote 0
        • A
          Arrafart @mitu
          last edited by

          @mitu I have amended /home/dietpi/RetroPie-Setup/scriptmodules/system.sh but the flags did not change.

          I thought, maybe a visual things since i amended myself.
          No changes after re-intallation of the 4 emulators.

          https://pastebin.com/9Kua2Pt6

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Arrafart
            last edited by

            @Arrafart said in N64 from 16:9 to 4:3 instead:

            @mitu I have amended /home/dietpi/RetroPie-Setup/scriptmodules/system.sh but the flags did not change.

            Yes, because you haven't added the detection part. Here's your system.sh, but with detection: https://gist.github.com/cmitu/64d7e993609a3f28b58a0a1a0267d292. Try it and see if the correct platform is detected and the flags are applied.

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            • A
              Arrafart @mitu
              last edited by Arrafart

              @mitu

              Flags: Sun50i-h618 64bit aarch64 x11 gles gles3 gles31

              After reinstalling

              Progress on the flags

              mupen64plus glide64 16:9
              https://pastebin.com/BaRinFXe

              lr-mupen64plus
              Not supported / flagged

              lr-mupen64plus-next (back to ES)
              https://pastebin.com/2pptYP5w

              mupen64plus glideN64 (back to ES)
              https://pastebin.com/n1gqn5ja

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Arrafart
                last edited by

                @Arrafart said in N64 from 16:9 to 4:3 instead:

                lr-mupen64plus-next (back to ES)
                https://pastebin.com/2pptYP5w

                You need to recompile RetroArch also:

                [INFO] [Environ]: SET_HW_RENDER, context type: gl.
                [ERROR] Requesting OpenGLES3 context, but RetroArch is compiled against OpenGL. Cannot use HW context.
                [ERROR] [Environ]: SET_HW_RENDER - Dynamic request HW context failed.
                [libretro ERROR] mupen64plus-next: libretro frontend doesn't have OpenGL support

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                • A
                  Arrafart @mitu
                  last edited by Arrafart

                  @mitu

                  Out of interest I think I found the "get" lines in the system.sh

                  sun50i-h618)
                  __platform="sun50i-h618"
                  ;;

                  Victory! And in 4:3!

                  lr-mupen64plus-next
                  https://pastebin.com/ijeRkPF7

                  I feel like i will be getting picky now, but it runs choppy vs the mupen64plus standalone (that runs smoothly), it has a black bar on top+bottom and graphics took a hit.
                  Anything polish able? Or is this where we should draw the line for the Orange pi zero 2w?

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Arrafart
                    last edited by

                    @Arrafart said in N64 from 16:9 to 4:3 instead:

                    Anything polish able? Or is this where we should draw the line for the Orange pi zero 2w?

                    You can look into the core options and make sure you disable any performance demanding options (upscaling, MSAA).

                    A 1 Reply Last reply Reply Quote 1
                    • A
                      Arrafart @mitu
                      last edited by Arrafart

                      @mitu

                      I managed to puzzle a bit within the RetroArch menu (hotkey+north within the game), inside the core options, and restarting ES after each change. Might polish a bit more.

                      It came down to assuring the 1x resolution and some extra texture options for preference. It doesn't beat Mupen64plus graphics yet, but it is damn close right now.

                      I could also push the 4:3 top and bottom scaling within the glideN64 core options, no more black borders.

                      I am 95% satisfied! 🥂🙏🏻🎮

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                      • A
                        Arrafart @mitu
                        last edited by Arrafart

                        @mitu

                        Hey mitu, I had a clean install and added the two sections in the system.sh file within the Scriptmodules folder.

                        Now I'm trying to reinstall to show the correct flags, but whatever I reinstall it still shows the previous flags. 64bit gl vulkan x11

                        Note: 0 cores installed

                        What should I reinstall to update the flags correctly?

                        Edit: a restart helped me retrieve the flags into the RetroPie setup

                        1 Reply Last reply Reply Quote 0
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