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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Punchout on 2 monitors

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    punchout
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    • C
      challenger2010
      last edited by

      Hello, using RPI4 and Retropie 4.8. Got both monitors working through the raspberry Pi config file.
      I have tried numerous emulators and used their service menu to try and get Punchout working with 2 monitors. Has anyone figured this out? My next adventure is to try through AttractMode. Thanks for any insight.

      SP

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        barbudreadmon @challenger2010
        last edited by barbudreadmon

        @challenger2010 Not entirely sure what's your problem if you already have both screen working, could you post a screenshot of the current result ?

        FBNeo developer - github - forum

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          challenger2010 @barbudreadmon
          last edited by

          PunchOut has a 2 monitor setup in an arcade cabinet. I just cannot get Retropie to display the game on both monitors. I tried all the video settings and nothing will use the second monitor.

          Thanks

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            barbudreadmon @challenger2010
            last edited by barbudreadmon

            @challenger2010 I know that, i'm an emudev on an arcade emulator... i wanted to clarify what you meant by "Got both monitors working"... i'll be honest, i have absolutely no patience with users who dodge my questions...

            FBNeo developer - github - forum

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              barbudreadmon
              last edited by

              IMG20250711094931.jpg

              This was achieved on my linux workstation, using the FBNeo libretro core with the following retroarch override :

              # disable fullscreen, where retroarch seems tied to 1 monitor
              video_fullscreen = "false"
              # we are in windowed mode, set sizes to fill the 2 monitors
              # in this setup, both monitors are using a 2560x1440 resolution, and are left/right of each other
              video_window_custom_size_enable = "true"
              video_windowed_position_height = "1440"
              video_windowed_position_width = "5120"
              video_windowed_position_x = "0"
              video_windowed_position_y = "0"
              # remove retroarch window decorations
              video_window_show_decorations = "false"
              # set video so that it'll stretch to fullscreen
              video_scale_integer = "false"
              aspect_ratio_index = "24"
              # prevent having this saved into the main retroarch.cfg
              config_save_on_exit = "false"
              

              FBNeo also had its Screen Orientation dipswitch set to Horizontal.

              I don't have a pi4 for testing, but i see no reason the same wouldn't work.

              FBNeo developer - github - forum

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              • C
                challenger2010 @barbudreadmon
                last edited by

                @barbudreadmon
                Thanks! I will try it this weekend!!!
                Much Appreciated!!!

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                • C
                  challenger2010 @barbudreadmon
                  last edited by

                  @barbudreadmon
                  Sorry, when I said I got both monitors working, I meant that Retropie was displaying on both. The left monitor has the game, the right monitor was displaying scripts. I just can’t get the actual game screen to display over 2 monitors. No game play on the monitor on the right even though Retropie seems to be recognizing it.

                  Thanks!

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