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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    C64 bind virtual keyboard to button?

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    c64 binding
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    • G
      g0nz0uk
      last edited by

      Hello,

      I'm editing the sdl-joymap-C64.vjm file to bind a key to bring up the virtual keyboard but it doesn't work, here is what I have working.

      0 1 0 1 1 16
      0 1 1 2 7 4
      0 1 2 5 Snapshot&Quicksave snapshot.vsf
      0 1 3 5 Speed settings&Warp mode
      0 1 4 5 Machine settings&Joystick settings&Swap joystick ports
      0 1 5 5 Snapshot&Quickload snapshot.vsf
      0 1 6 2 7 7
      0 1 7 4
      0 1 8 5 Quit emulator
      0 1 9 0
      0 1 10 0
      0 1 11 0

      I've tried adding "Virtual Keyboard" to 0 1 7 4, but nothing comes up. jstest shows the button is number 6, so I tried "0 1 6 2 Virtual Keyboard", but nothing.

      Any experts out there that can help?

      G 1 Reply Last reply Reply Quote 0
      • G
        gorgar @g0nz0uk
        last edited by

        Hi,

        I've got a similar problem i just updated to 4.0.2 and it stopped binding
        using an 8bitdo nes on firmware 1.72 and also 1.69 with no luck

        here is a sample of trying quit and virtual keyboard both don't work....

        0 1 0 1 1 16
        0 1 1 4
        0 1 2 3
        0 1 3 5 Virtual keyboard
        0 1 4 1 1 16
        0 1 5 4
        0 1 6 3
        0 1 7 1 0 16
        0 1 8 1 1 16
        0 1 9 4
        0 1 10 3
        0 1 11 5 Quit emulator
        0 1 12 1 1 16
        0 1 13 4
        0 1 14 3
        0 1 15 1 0 16

        here is my button mapping

        input_device = "8Bitdo NES30 Pro"
        input_driver = "udev"
        input_r_y_plus_axis = "+3"
        input_l3_btn = "13"
        input_r_x_minus_axis = "-2"
        input_l_btn = "6"
        input_load_state_btn = "6"
        input_start_btn = "11"
        input_exit_emulator_btn = "11"
        input_l_y_minus_axis = "-1"
        input_up_btn = "h0up"
        input_r_y_minus_axis = "-3"
        input_a_btn = "0"
        input_b_btn = "1"
        input_reset_btn = "1"
        input_down_btn = "h0down"
        input_l_x_plus_axis = "+0"
        input_l_y_plus_axis = "+1"
        input_r_btn = "7"
        input_save_state_btn = "7"
        input_r2_btn = "9"
        input_r3_btn = "14"
        input_right_btn = "h0right"
        input_state_slot_increase_btn = "h0right"
        input_x_btn = "3"
        input_menu_toggle_btn = "3"
        input_select_btn = "10"
        input_enable_hotkey_btn = "10"
        input_l_x_minus_axis = "-0"
        input_y_btn = "4"
        input_left_btn = "h0left"
        input_state_slot_decrease_btn = "h0left"
        input_r_x_plus_axis = "+2"
        input_l2_btn = "8"

        Any help appreciated missing my 64!

        1 Reply Last reply Reply Quote 0
        • G
          g0nz0uk
          last edited by

          Same here, did you ever manage to bind a button to the space bar?

          It would be good if there was a tutorial on this.

          1 Reply Last reply Reply Quote 0
          • J
            jimbo27
            last edited by

            After upgrading to the new version of vice I have got a similar problem.
            It seems the joystick mapping file does not load on startup anymore.
            I have to go to the menu and load the joystick mapping manually in order to get my joystick mapping working again.

            Does anybody know how to auto-load the joystick mapping on startup? With the prior verion of vice I had not this problem...

            1 Reply Last reply Reply Quote 0
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