Runcommand System Splashscreens!
-
@Dochartaigh Mm, these images are from the Pixel theme - they're meant to be pixellated. If you're not a fan of pixels, you should probably avoid this pack. LOL.
-
@Rookervik said in Runcommand System Splashscreens!:
@Dochartaigh Mm, these images are from the Pixel theme - they're meant to be pixellated. If you're not a fan of pixels, you should probably avoid this pack. LOL.
lol, maybe - I was just looking for some splashscreens to replace the boring text, and somebody else on this forum linked me here!
...but the question still stands, because if you're going for the nice, clean, yet pixelated look (which CAN be cool!), these would look 100 times better if they were at 1080p resolution (again, assuming the splashscreens are in the native Pi's 1080p HDMI resolution...which they very well may not be ;)
-
@Dochartaigh Actually, these look 100% the same stretched to full screen since the fbi program scales just like ES does... nearest neighbor. There is no buffered rendering or anything. It's stretched pixel perfect. So the only thing that would be different with 1080p wallpapers it that it would take longer to load them, and they would fill up more of your drive space.
-
@Rookervik said in Runcommand System Splashscreens!:
Cool. So the splashscreen is at around the same native resolution as most of these consoles and arcade games are in. Good to know. I will load them up! Thanks.
-
@Dochartaigh Well, 480x272 is PSP resolution. So it's a little high for most systems. But the Pi2 can handle PSP games as well. Smaller than that and the themes would have been a little too pixely for me. :D
-
Ok so having a bit of a strange issue,
tried the splash screens on my system and retropie loaded the splash screen but appears on mame (mame2003) to have locked up as soon as the emulator loads,
Checked on the megadrive emu and that appeared to work fine so looks like it is just Mame that has an issue,any ideas
I am running retropie 4.1 on a pi 3
Andy
-
@Andrewpk200 My final burn doesn't work anymore. I don't think the splash screens are causing an issue, but let me try turning it off and see if Final Burn stops crashing on me. For me, mame works and final burn doesn't.
UPDATE: I can't be totally sure, but all the games I've had trouble with FinalBurn locking up the system seem to work now that I deleted the launching.png in the config folder. No troubles at all. All the games work. So I'm thinking there might be some hiccups with a couple systems and the run command splash images. Ooh this makes me excited cause I wasn't looking forward to trying to troubleshoot FinalBurn. Tho I NEVER would have thought it was the runcommand splash doing it. Thanks for mentioning this!
UPDATE 2: [CONFIRMED] Enabling the FinalBurn splash image on the run command causes the system to hang. Hard, too. Can't even SSH in and reboot... have to pull the power.
-
Yep, just a bit of an update myself,
it is just mame on my system that is an issue,
same as above though it does mean a HARD reset once it locks up
i have roms in the neogeo folder using final burn as emu and they seem to work fine,
all console emulators work, just Mamealso, i tried putting a rom in the mame-libretro folder (all my arcade roms live in the arcade folder) and same thing,
going to see if any other the other mame versions have issues
EDIT: have just had a play with some other mame versions,
Mame for all (both lr and non lr versions appear to work,
Mame2010 appears to load but drops straight into the retroarch menu (with out me pressing anything)would really like to see this working on my mame2003 if possible
EDIT 2 so i just ran the setup script and updated retropie fully and it now works!
seems to work on all consoles again and neo geo still seams to work
Andy
-
@Andrewpk200 If it's fixed after an update, it must mean Buzz found the error and took care of it already. I haven't updated to the absolute newest. I like to wait a while (several versions) before I update things.
-
@Rookervik I'm I daring too much... asking if it could be possible to implement runcommand function for PER GAME launch screens ?
I mean just the function, not asking to create the actual screens. -
@UDb23 I think it would be pretty simple. Maybe only one line of code on
runcommand.sh
. But a naming convention is needed.My suggestion is
RetroPie/roms/SYSTEM/images/RomName-lanching.png
(or.jpg
). -
@meleu Sure. I totally agree.
-
@UDb23 It's done. The logic is the same of the system launching images (scraped image takes precedence if "Launch menu art" is on). Just update your RetroPie-Setup script / runcommand and then place the images with the naming convention we talked above. ;-)
I ended up making symbolic links to the cool game related splashscreens. Example, I made symbolic links for all my megaman games pointing to this image:
Pretty cool, huh?! :-)
-
@meleu Thanks !!!
-
How do you use the pce-cd loading screen? I have manually added pce-cd to the default carbon theme, which supports it. The problem is, pce-cd games use pcengine to load, so the pcengine loading screen is used. No big deal, just wondering if there was a way.
-
Hey @Rookervik ,
Can you make runcommand splashscreens for the 3 GameMaker games (Maldita Castilla, Super Crate Box, and They Need to be Fed)?
-
@RetroPieNerd Here you go.
-
@lilbud Thanks rook. :P
Actually I think I have a repo for these. And buzz made a change so that ports work. I'll have to chat with him tomorrow and get the correct directory structure. Then I can add these. But I will do them like the other run command screens. And probably fix Kodi. It looks turrible.
-
@lilbud Awesome! Thanks! I'll try them when I get home right away!
-
Ok, got the titles pixelized and now just need the directory structure.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.