Runcommand System Splashscreens!
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It can cause problems with some emulators - replace the logic with just
fbi -1 -t 10 -noverbose -a "$image" </dev/tty &>/dev/null &
and it should always load in the background(but it will appear in front once it starts, can't really change that)
I may consider an option for this in the future, but it's not a priority currently. If you want fbi to remain in front for longer - that isn't possible.
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@qqplayer
If you look carefully this part runcommand.sh code you'll notice thatfbi
runs in background only when launching retroarch.if [[ "$command" =~ retroarch ]]; then fbi -1 -t 5 -noverbose -a "$image" </dev/tty &>/dev/null & else fbi -1 -t 2 -noverbose -a "$image" </dev/tty &>/dev/null fi
It means that if you are not using a libretro mame/fba, there's no reason to increase the
fbi
timeout after the else. It only delays the emulator startup.EDIT:
Also note what BuZz said above:If you want fbi to remain in front for longer - that isn't possible.
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it can hide them loading until they display something. once they are doing framebuffer/dispmanx output it will render in front of the launch art.
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Thank you! Very cool!
But i have a little problem with the "Ports"-screen. It's never shown. Is this normal?
In ports i have Descent, Descent 2, Doom, Duke Nukem 3D, Quake and Quake 3 Arena. Every port has a downloaded image but art is disabled. launching.png is present in /opt/retropie/configs/ports
The splashscreens for the other systems work fine and looks cool.
My settings:
Launch menu: enabled
Launch menu art: disabledRetroPie 4.0.4
Pi 3 -
@BuZz sorry to bother you, but do you have a date when retropie was born? Im doing a cool splashscreen for my apple iie pi system and really could use that. Thanks.
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@Rookervik these are pretty cool. I am definitely going to use them. Thanks.
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Would you mind adding the Europe/Japanese version of snes to?
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@Rion Eur and Jap SNES is so much prettier than the US one. I'm working on it. Will have to add it to Pixel as well.
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@Rookervik said in Runcommand System Splashscreens!:
@Rion Eur and Jap SNES is so much prettier than the US one. I'm working on it. Will have to add it to Pixel as well.
I think you already made it for pixel. I just change the console.png from the sfc folder when i install your pixel theme.
The text for Super Nintendo is the same as the US one.
Basically just replace the console and add the sfc version. The text is the same.
In pixel theme that is.
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@Rion Check-check. EU SNES is now added to the SNES folder of configs. You'll have to rename them just as you would with Genesis/Megadrive. Use the original download link to get the updated zip file.
Also updated Pixel to 1.91 with the SNES addition. Pixel Post->
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@BuZz I suppose if we were to decide on an official date for the birth of RetroPie I'd say July 22, 2012 based on the initial commit to github/blog post
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Sounds good to me.
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@BuZz I'm already planning the party. I bring the cake you bring the beer
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@Rion It's bad when I've made so many systems that I lose track of what I did and didn't do. >_< RetroPie is too big.
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@Colossus said in Runcommand System Splashscreens!:
But i have a little problem with the "Ports"-screen. It's never shown. Is this normal?
I've been playing Cave Story a lot recently and didn't noticed it until reading your post. The problem is that runcommand take the game name as the "system". With my example, it searches for the launching image at
/opt/retropie/configs/cavestory/
and, obviously, doesn't find the file.So, (currently) the runcommand launching images doesn't work for ports.
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@meleu : That's the solution! Thank you! I created a folder for every port in /opt/retropie/configs (/descent1|descent2|doom|duke3d|quake|quake3), adding launching.png and it works! Coooooool ...
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@Rookervik said in Runcommand System Splashscreens!:
@Rion Check-check. EU SNES is now added to the SNES folder of configs. You'll have to rename them just as you would with Genesis/Megadrive. Use the original download link to get the updated zip file.
Also updated Pixel to 1.91 with the SNES addition. Pixel Post->
Thank you!
And good solution about differen names both in Pixel and Runcommand splashscreens. :)@Colossus said in Runcommand System Splashscreens!:
@meleu : That's the solution! Thank you! I created a folder for every port in /opt/retropie/configs (/descent1|descent2|doom|duke3d|quake|quake3), adding launching.png and it works! Coooooool ...
Oh you don't say.. God find!
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@Colossus a symbolic link in every one of these created directories pointing to
../ports/launching.png
should save some kilobytes. :-)
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