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    Step-by-step: How to build EmulationStation on Windows

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiobuildingwindows
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    • A
      AndroidKing @Nismo
      last edited by

      @Nismo That works, thanks.

      N 1 Reply Last reply Reply Quote 0
      • N
        Nismo @AndroidKing
        last edited by Nismo

        @AndroidKing

        Finally!!! I'm glad to help. Regards.

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        • D
          duiz
          last edited by

          @Nismo I'm getting this error using your build folder

          Severity Code Description Project File Line Suppression State
          Error MSB6006 "cmd.exe" exited with code -1073741819. ZERO_CHECK C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171
          Error MSB6006 "cmd.exe" exited with code 1. nanosvg C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171
          Error MSB6006 "cmd.exe" exited with code 1. pugixml C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171
          Error MSB6006 "cmd.exe" exited with code 1. es-core C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171
          Error MSB6006 "cmd.exe" exited with code 1. emulationstation C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171
          Error MSB6006 "cmd.exe" exited with code 1. ALL_BUILD C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 171

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          • N
            Nismo @duiz
            last edited by

            @duiz

            Maybe it's because of this?:

            Visual Studio Community 2015:
            Use the web setup at https://www.visualstudio.com/vs/community/ selecting the following options:

            Custom install
            Select Visual C++->Common Tools (nothing else)
            Select Common Tools->Git & GitHub
            Everything else off

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            • D
              duiz
              last edited by

              That's VS 2017

              N 1 Reply Last reply Reply Quote 0
              • N
                Nismo @duiz
                last edited by Nismo

                @duiz I know it, that's because I use bold in 2015...

                All it's working fine for me in Vs 2015.

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                • A
                  AndroidKing
                  last edited by

                  I was able to open the sln with 2017, have it update the files and continue to build with no problem. I did build with 2015 before trying 2017.

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                  • ?
                    A Former User
                    last edited by

                    Is there a way to compile this onto a USB? Or is there no difference?

                    Z 1 Reply Last reply Reply Quote 0
                    • Z
                      Zigurana @A Former User
                      last edited by

                      @itsnitro there's no difference, just copy all the required files into the same dir on de usb.

                      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

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                      • R
                        ray3d
                        last edited by

                        I tried to install and all steps run perfect except the last step to build ES in VS 2015 these are the errors are shown. How can I fix:

                        Severity Code Description Project File Line Suppression State Error (active) identifier "open" is undefined es-core c:\src\EmulationStation\es-core\src\platform.cpp 87 Error (active) identifier "close" is undefined es-core c:\src\EmulationStation\es-core\src\platform.cpp 89 Error C3861 'open': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 87 Error C3861 'close': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 89 Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type *' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 105 Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type *' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 106

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                        • Z
                          Zigurana @ray3d
                          last edited by

                          @ray3d please put the output in a code block (three backticks + newline, see compose?) if you want people to be able to parse this.

                          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                          R 1 Reply Last reply Reply Quote 0
                          • R
                            ray3d @Zigurana
                            last edited by

                            @zigurana Thank you ziguana for answer. I see what was the pro the problem was I made the build for both versions at the same time in same directory. Then what I did was only use the commands at post and on VS to only debug version and the build was made perfectly.

                            Now sorry for my ignorance but after I made the build of EmulationStation how do you run? I see in the debug directory these files:"nanosvgd.lib" and "pugixmld.lib" but not an exe sorry to ask but how do you run EmulationStation?

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                            • Z
                              Zigurana @ray3d
                              last edited by Zigurana

                              @ray3d
                              Are you sure the linking did succeed successfully after compilation? It would be good if you could post the complete build output logging (in a codeblock)
                              I have the following library files included in my Debug folder:

                              • boost_date_time-vc140-mt-gd-1_61.dll
                              • boost_filesystem-vc140-mt-gd-1_61.dll
                              • boost_locale-vc140-mt-gd-1_61.dll
                              • boost_system-vc140-mt-gd-1_61.dll
                              • emulationstation.exe
                              • emulationstation.ilk
                              • emulationstation.pdb
                              • es-cored.lib
                              • FreeImage.dll
                              • libcurl.dll
                              • libvlc.dll
                              • libvlccore.dll
                              • nanosvgd.lib
                              • pugixmld.lib

                              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                              1 Reply Last reply Reply Quote 0
                              • R
                                ray3d
                                last edited by

                                You are right there is something wrong. Actually I made a re build and I have this errors now:

                                **Severity Code Description Project File Line Suppression State
                                Error C3861 'open': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 87
                                Error C3861 'close': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 89
                                Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type ' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 105
                                Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type ' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 106
                                Error C1083 Cannot open include file: 'SDL2/SDL.h': No such file or directory emulationstation C:\src\EmulationStation\es-app\src\views\ViewController.cpp 15

                                What could be the problem?

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                                • Z
                                  Zigurana
                                  last edited by

                                  You are missing some dependencies, did cmake find all it needed? You are still only showing part of your output. Please use https://pastebin.com/ to show us all the output of a rebuild.

                                  If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                  1 Reply Last reply Reply Quote 0
                                  • R
                                    ray3d
                                    last edited by

                                    Here are the logs of the cmake of EmulationStation via the developer command prompt VS 2015 :

                                    https://pastebin.com/T4dKM21z

                                    And here are the logs of the VS 2015 building EmulationStation:

                                    https://pastebin.com/SNQW0k7J

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                                    • Z
                                      Zigurana @ray3d
                                      last edited by Zigurana

                                      @ray3d wait, what branch are you trying to build?
                                      my touch() method in platform.cpp looks like:

                                      void touch(const std::string& filename)
                                      {
                                      #ifdef WIN32
                                      	FILE* fp = fopen(filename.c_str(), "ab+");
                                      	if (fp != NULL)
                                      		fclose(fp);
                                      #else
                                      	int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
                                      	if (fd >= 0)
                                      		close(fd);
                                      #endif
                                      }
                                      

                                      Looks like you are trying to build one of the older branches, that did not have the fixes to build on VS2015 yet.

                                      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

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                                      • R
                                        ray3d
                                        last edited by

                                        I use this like the post say:

                                        git clone https://github.com/fieldofcows/EmulationStation.git EmulationStation

                                        Nothing else and my touch() in platform.cpp I have:

                                        • void touch(const std::string& filename)
                                          {
                                          int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
                                          if (fd >= 0)
                                          close(fd);
                                          }

                                        What I need to download then and from where?

                                        Z 1 Reply Last reply Reply Quote 0
                                        • Z
                                          Zigurana @ray3d
                                          last edited by

                                          @ray3d I see, you are cloning fieldofcows branch then.
                                          Try this:
                                          git clone https://github.com/RetroPie/EmulationStation.git EmulationStation
                                          That will give you the current repository from the RetroPie branch, which you can consider the main trunk.

                                          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                          1 Reply Last reply Reply Quote 0
                                          • R
                                            ray3d
                                            last edited by

                                            @zigurana said in Step-by-step: How to build EmulationStation on Windows:

                                            git clone https://github.com/RetroPie/EmulationStation.git EmulationStation

                                            I arrived and tested and on the cmake I have this result now. In this case not finish the cmake:

                                            https://pastebin.com/VyfyGMW6

                                            J 1 Reply Last reply Reply Quote 0
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