RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Step-by-step: How to build EmulationStation on Windows

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiobuildingwindows
    108 Posts 22 Posters 83.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      Nismo @duiz
      last edited by Nismo

      @duiz I know it, that's because I use bold in 2015...

      All it's working fine for me in Vs 2015.

      1 Reply Last reply Reply Quote 0
      • A
        AndroidKing
        last edited by

        I was able to open the sln with 2017, have it update the files and continue to build with no problem. I did build with 2015 before trying 2017.

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by

          Is there a way to compile this onto a USB? Or is there no difference?

          Z 1 Reply Last reply Reply Quote 0
          • Z
            Zigurana @A Former User
            last edited by

            @itsnitro there's no difference, just copy all the required files into the same dir on de usb.

            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

            1 Reply Last reply Reply Quote 0
            • R
              ray3d
              last edited by

              I tried to install and all steps run perfect except the last step to build ES in VS 2015 these are the errors are shown. How can I fix:

              Severity Code Description Project File Line Suppression State Error (active) identifier "open" is undefined es-core c:\src\EmulationStation\es-core\src\platform.cpp 87 Error (active) identifier "close" is undefined es-core c:\src\EmulationStation\es-core\src\platform.cpp 89 Error C3861 'open': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 87 Error C3861 'close': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 89 Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type *' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 105 Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type *' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 106

              Z 1 Reply Last reply Reply Quote 0
              • Z
                Zigurana @ray3d
                last edited by

                @ray3d please put the output in a code block (three backticks + newline, see compose?) if you want people to be able to parse this.

                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                R 1 Reply Last reply Reply Quote 0
                • R
                  ray3d @Zigurana
                  last edited by

                  @zigurana Thank you ziguana for answer. I see what was the pro the problem was I made the build for both versions at the same time in same directory. Then what I did was only use the commands at post and on VS to only debug version and the build was made perfectly.

                  Now sorry for my ignorance but after I made the build of EmulationStation how do you run? I see in the debug directory these files:"nanosvgd.lib" and "pugixmld.lib" but not an exe sorry to ask but how do you run EmulationStation?

                  Z 1 Reply Last reply Reply Quote 0
                  • Z
                    Zigurana @ray3d
                    last edited by Zigurana

                    @ray3d
                    Are you sure the linking did succeed successfully after compilation? It would be good if you could post the complete build output logging (in a codeblock)
                    I have the following library files included in my Debug folder:

                    • boost_date_time-vc140-mt-gd-1_61.dll
                    • boost_filesystem-vc140-mt-gd-1_61.dll
                    • boost_locale-vc140-mt-gd-1_61.dll
                    • boost_system-vc140-mt-gd-1_61.dll
                    • emulationstation.exe
                    • emulationstation.ilk
                    • emulationstation.pdb
                    • es-cored.lib
                    • FreeImage.dll
                    • libcurl.dll
                    • libvlc.dll
                    • libvlccore.dll
                    • nanosvgd.lib
                    • pugixmld.lib

                    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                    1 Reply Last reply Reply Quote 0
                    • R
                      ray3d
                      last edited by

                      You are right there is something wrong. Actually I made a re build and I have this errors now:

                      **Severity Code Description Project File Line Suppression State
                      Error C3861 'open': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 87
                      Error C3861 'close': identifier not found es-core C:\src\EmulationStation\es-core\src\platform.cpp 89
                      Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type ' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 105
                      Error C2440 'initializing': cannot convert from 'const boost::filesystem::path::value_type ' to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' es-core C:\src\EmulationStation\es-core\src\Util.cpp 106
                      Error C1083 Cannot open include file: 'SDL2/SDL.h': No such file or directory emulationstation C:\src\EmulationStation\es-app\src\views\ViewController.cpp 15

                      What could be the problem?

                      1 Reply Last reply Reply Quote 0
                      • Z
                        Zigurana
                        last edited by

                        You are missing some dependencies, did cmake find all it needed? You are still only showing part of your output. Please use https://pastebin.com/ to show us all the output of a rebuild.

                        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                        1 Reply Last reply Reply Quote 0
                        • R
                          ray3d
                          last edited by

                          Here are the logs of the cmake of EmulationStation via the developer command prompt VS 2015 :

                          https://pastebin.com/T4dKM21z

                          And here are the logs of the VS 2015 building EmulationStation:

                          https://pastebin.com/SNQW0k7J

                          Z 1 Reply Last reply Reply Quote 0
                          • Z
                            Zigurana @ray3d
                            last edited by Zigurana

                            @ray3d wait, what branch are you trying to build?
                            my touch() method in platform.cpp looks like:

                            void touch(const std::string& filename)
                            {
                            #ifdef WIN32
                            	FILE* fp = fopen(filename.c_str(), "ab+");
                            	if (fp != NULL)
                            		fclose(fp);
                            #else
                            	int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
                            	if (fd >= 0)
                            		close(fd);
                            #endif
                            }
                            

                            Looks like you are trying to build one of the older branches, that did not have the fixes to build on VS2015 yet.

                            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                            1 Reply Last reply Reply Quote 0
                            • R
                              ray3d
                              last edited by

                              I use this like the post say:

                              git clone https://github.com/fieldofcows/EmulationStation.git EmulationStation

                              Nothing else and my touch() in platform.cpp I have:

                              • void touch(const std::string& filename)
                                {
                                int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
                                if (fd >= 0)
                                close(fd);
                                }

                              What I need to download then and from where?

                              Z 1 Reply Last reply Reply Quote 0
                              • Z
                                Zigurana @ray3d
                                last edited by

                                @ray3d I see, you are cloning fieldofcows branch then.
                                Try this:
                                git clone https://github.com/RetroPie/EmulationStation.git EmulationStation
                                That will give you the current repository from the RetroPie branch, which you can consider the main trunk.

                                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                1 Reply Last reply Reply Quote 0
                                • R
                                  ray3d
                                  last edited by

                                  @zigurana said in Step-by-step: How to build EmulationStation on Windows:

                                  git clone https://github.com/RetroPie/EmulationStation.git EmulationStation

                                  I arrived and tested and on the cmake I have this result now. In this case not finish the cmake:

                                  https://pastebin.com/VyfyGMW6

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jdrassa @ray3d
                                    last edited by

                                    @ray3d pugixml was converted to a submodule since this guide was written.

                                    You will need to run

                                    git submodule update --init
                                    

                                    to pull down the the pugixml code.

                                    Just curious, are you intending to work on the code or are you just looking to get an updated build for Windows?

                                    Get latest build of EmulationStation for Windows here

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      ray3d
                                      last edited by

                                      jdrassa thank you for the information I want to use for my personal use and totally your command fix the issue of that library. However when I build in VS 2015 I have this log:

                                      https://pastebin.com/QcXnjAd5

                                      Less errors but it says there it can't generate the package or install. Now I went to configuration manager in VS 2015 in the solution and I checked the deploy on both because both were unchecked. But after check I have this log with worst quantity of errors:

                                      https://pastebin.com/uEgii9va

                                      What could be now?

                                      J 1 Reply Last reply Reply Quote 0
                                      • J
                                        jdrassa @ray3d
                                        last edited by

                                        @ray3d The line below is your current error. Either freetype didn't build properly or the path is configured wrong.

                                        5>LINK : fatal error LNK1104: cannot open file 'c:\src\lib\freetype-2.7\objs\vc2010\Win32\freetype27.lib'
                                        

                                        Do you intend to modify the code at all? If not, you can download a windows build here. These builds are automatically generated whenever the RetroPie repository is updated.

                                        Get latest build of EmulationStation for Windows here

                                        1 Reply Last reply Reply Quote 0
                                        • R
                                          ray3d
                                          last edited by

                                          Yes I know there is a compiled version but I want to use to modify in future maybe and learn about the code.

                                          I checked the directory of freetype I have this inside: freetype27d.lib with "d" I build exactly like post say is strange because there are no errors on building freetype on VS2015.
                                          Any idea of what happens here?

                                          J 1 Reply Last reply Reply Quote 0
                                          • J
                                            jdrassa @ray3d
                                            last edited by

                                            @ray3d A quick google search indicates that the 'd' indicates that the lib file is a debug build.

                                            The instructions above indicate that you should be running a debug and release build for most of the dependencies.

                                            @fieldofcows said in Step-by-step: How to build EmulationStation on Windows:

                                            FreeType:
                                            http://download.savannah.gnu.org/releases/freetype/freetype-2.7.tar.gz
                                            Extract to c:\src\lib\freetype-2.7
                                            Open C:\src\lib\freetype-2.7\builds\windows\vc2010\freetype.sln i VS
                                            Allow VS to convert project to 2015
                                            Build Debug | Win32
                                            Build Release | Win32

                                            You should look them over again to make sure you didn't miss any additional steps.

                                            Get latest build of EmulationStation for Windows here

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.