[SOFT] Universal XML Scraper V2 - Easy Scrape with High Quality picture
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Is there any chance you can make it so when you upgrade to a new version it keeps the settings from the previous version? I had everything setup but now upgraded to the latest version (Copied the new .exe into the directory where the prev .exe etc was) but it started up fresh again and started asking to be setup again, which normally brings up an error about not being able to find the roms folder then I have to end the task and restart it.
I dont personally use it to connect directly to my Pi so all my scraping is completed with roms on my PC and this program is a little tough to use for this unless you get the correct settings done.
It is an awesome program though.
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The scraper can't find the following psx rom name:
Disney Lilo & Stitch en Problemas en el Paraiso (Spain)
This name is registered in the screenscraper database.
Another ROM name that doesn't detect is:
"Tom Clancy's Splinter Cell (Europe) (En,Fr,De,Es,It,Nl)"
Also registered in screenscraper
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What is the best way to scrape systems like PSX that have multiple files for a single game? Meaning (for instance)...
Alien Resurrection (USA) (Track 1).bin Alien Resurrection (USA) (Track 2).bin Alien Resurrection (USA) (Track 3).bin Alien Resurrection (USA) (Track 4).bin Alien Resurrection (USA) .cue
This returns 5 copies of the same file, and 5 entries in my gamelist.xml. I just need one. Also, for SegaCD, I have things like this....
Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 1 of 6)[!].iso Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 2 of 6)[!].wav Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 3 of 6)[!].wav Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 4 of 6)[!].wav Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 5 of 6)[!].wav Wing Commander (1994)(Electronic Arts)(NTSC)(US)(Track 6 of 6)[!].wav Wing Commander (1994)(Electronic Arts)(NTSC)(US)[!].cue
Which, inevitably generates 7 copies of all the artwork, and 7 entries for the same game in the gamelist.xml. It's really quite annoying. So what is the best way to scrape this?
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@hansolo77 go to the scraper settings and remove the .bin and .wav extensions from the list of file extensions to look for
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Yeah that's what I'm trying now.. I removed *.wav and *.bin and put them in the excluded line... seems to be working.
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@hansolo77 Also I think that retropie by default doesn't show rom files with .bin extension for psx, so only the entry of the .cue should appear in the front end
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@hansolo77
I added in the last version this :- New Element Type : RomExcluded
Exemple :
<Element Type="RomExcluded"> <Source_Type>Variable_Value</Source_Type> <Source_Value>%AutoExclude%</Source_Value> <AutoExcludeEXT>bin|img|iso|ccd|sub</AutoExcludeEXT> <AutoExcludeValue>(Track |[Bios]|(Bios)</AutoExcludeValue> </Element>
Mean :
When a duplicate name file (without extension) is found:- it check the extension. If in list (bin|img|iso|ccd|sub) it won't scrape it
- it check if the file contain a value ("(Track ","[Bios]","(Bios)"). If yes, it won't scrape it
normaly it works (on my test)...
You can add in <AutoExcludeEXT> the WAV format. have you the last one ? -
@screech sorry to bother you, but do you know why the scraper doesn't detect some roms even when the names are registered in the list of rom names for that game in screenscraper?
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@kbronctjr The games you listed before contain special characters (i had the same problems with Chip's Challenge because of the ') and there always was a problem with them. The only thing you can try is to use the hash method instead of just names.
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@EctoOne The problem is that the psx games are compressed in PBP format and the crc is not the same I guess.
The GBA splinter cell is a regular version but still is undetected with hash method
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I still have problem with Filename Match with the '.
It's not only on my side... I ask the API with an URL request, so I can put ' directly in the url or urlencode it.. but in both case, the API don't find it... I need to work with the API dev but he (and me) are really busy these last time... can't manage to find some time to check that.. SorryStill the Hash method who is the best to be sure match is OK, but with PBP it's a problem (every PBP will be different so we can't add all PBP Hash in the DB, it's a nonsense. They're some, but it's because they are coming from "kown" romset)...
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@screech don't worry, you already have done a lot of work by providing this application.
For one of the games I tried using and original .cue and hashing it and it worked, then I rename the rom name to the pbp one in the gamelist. Hashing bin takes a lot of time so if I find .cue for the remaining roms I will use that method
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So I finished scraping all my systems. The new version is a vast improvement from the older one I was using before. It's still a little buggy though. When I looked at the game lists, specifically CD games that have multiple disks, it doesn't display things like "disk 1", "disk 2", etc. So I'm kind of lost there. I'm going to try rescraping that system (psx) with a different rom naming setting.
Something else I'd like to ask the community in general... Has anybody experienced weird playback of the videos inside RetroPie? I'm on a Raspberry Pi 3 using the Carbon theme (because it's the least cpu/gpu intensive theme). All of my videos are playing back green, super pixelated, and laggy. Is this something that I can fix, or is it something that's just going to have to be lived with until better support for video comes out? If I have to wait on a solution, is there a way to have it display the image art first?
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@hansolo77 I don't use videos but everyone says that the res has to be shrunk to at least 320X240 @ 30fps for them to run correctly.
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@AlexMurphy Ah.. is there a utility to batch process this?
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@hansolo77 Again,
handbrake
is often spoken of. -
Thanks I'll give it a try.
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@screech where do I find the settings for this "RomsExcluded" functionality? Is it built into the program, or is it something I have to manually add to the ini? When I scrape SegaCD I still get multiple entries for the same game. Here is an example of the artwork it creates:
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@hansolo77 Your img files are split in to multiple bin files. Rebuild your Redump games by mounting the image. Select your cue file and mount it. Make new image with imgburn.
That will produce one bin/img file and one cue file.
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That sounds too easy. :) Will the emulators for Sega read bin/cue? I thought I read somewhere the files had to be bin/cue/wav.
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