How does Retropie get hardware accelerated SDL2 working?
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I'm not really sure how to ask this question and I'm a little new still at Linux (I've only been using it off and on for a few years), please go easy on me bros.
How is SDL (or SDL2?) working on Retropie on the Raspberry Pi 3 with hardware acceleration? I'd like to have this on a regular RPI3 build, because the default setup doesn't seem to work.
Maybe a better question is, is there a prebuilt package I can get on Raspbian Jessie with Pixel Desktop to get SDL2 working the RetroPie way with proper hardware acceleration?
I tried this with apt-get on the latest RPI3 Jessie and hardware acceleration wouldn't work at all in Stella for example via SDL2.
It would be awesome if I could program with proper hardware accelerated SDL2 on the RPI3, making games and edutainment software. I even thought about making a 3D music tracker for chiptuning, which would be sweet. If I could put my apps on RetroPie to share with people, that would be even more awesome.
The RetroPie way rocks, I can play Yars' Revenge at full framerate in Stella. On the latest Jesse Raspbian though, no dice. I get 2-3fps on OpenGL/OpenGLES, 5-10fps on Software, and crashed on OpenGLES2 with the apt-get installed SDL2 on my Raspberry Pi 3. :( Many thanks to you guys for making such an awesome distro.
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I solved this myself by just installing LXDE on RetroPie. Might be good to know for other projects though.
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