Top requested arcade games for overlays
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@simbz23 overlay image filenames should include artist name: gamename_simbz-ovl.png
Script works fine even without it ... but people should know you made that overlay ;-) -
@UDb23 I was thinking about it. We can create an optional field in the
info.txt
. I'm not sure about the best name:artist
ormaintainer
? Maybe both :).They will be completely optional. My intention is to give some credits in the dialogs while installing the files...
Suggestions?
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@meleu What about
creator
,author
(more for books...),producer
.
Or even simpler:Made_by
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@UDb23 let's stick with
creator
. You can use it in your files if you want from now on. I'll make the new script show this info in the dialogs.It's completely optional, so you don't need to update all the info.txt files in your repo.
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@backstander said in Top requested arcade games for overlays:
do you think you could make an overlay for River City Ransom
Available now here: 2 versions and launching image.
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Thank you @UDb23!
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@UDb23 said in Top requested arcade games for overlays:
@meleu said in Top requested arcade games for overlays:
I think it might be best if @simbz23 makes his own repo
Right. Makes sense.
I changed my mind about it. If the overlay creator is just a casual creator, maybe it's better to contribute to @UDb23 's repo.
The @UDb23 's repo is more active, and we can fix eventual problems in the
info.txt
and/or config files more quickly.@UDb23 maybe you should create a
contrib
folder on the repo to put files sent by others. -
@meleu OK.
Only good quality overlays (talking about image quality, not personal taste) and supplied with cfgs and info.txt can be accepted for inclusion in the "official" Repo. -
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@simbz23 I'm gonna submit some files to his repo tonight, and I can send yours too. ;-)
Cheers!
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@meleu said in Top requested arcade games for overlays:
could you check the PR 32?
Merged.
Wow! Your repo is becoming very rich! :)
It's a joint project so not really mine... our :-))
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@meleu:
edited info.txt file specification to include creator item.btw when specifying clones (or in general when having multiple values of an item) should there be a space after the semicolon or just the semicolon as separator?
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@UDb23 said in Top requested arcade games for overlays:
when specifying clones (or in general when having multiple values of an item) should there be a space after the semicolon or just the semicolon as separator?
Do as you wish. The script is smart enough to deal with it. :-)
Every space between the semicolon and the next non-space character is ignored. Same thing in the end, every space between the last non-space char and the closing quote is ignored.
[edit]
Example of valid entry:
rom_clones = " clone1 ; clone2;clone3; clone4 "
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@meleu said in Top requested arcade games for overlays:
Every space between the semicolon and the next non-space character is ignored. Same thing in the end, every space between the last non-space char and the closing quote is ignored.
Really professional approach !! Well planned and done.
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Bombjack overlay created.
This was quite tough to make. Again almost no decent quality bezel image so artwork was created in vectors from scratch.
The overlay is an own composition based on actual arcade bezel, cabinet side art and cpo.EDIT: updated ovl image
You can find this and other overlays in the rpie-ovl repository.
And if you want an easy way to install them, @meleu created a great dedicated script.
Perform these commands on your RetroPie:git clone --depth 1 https://github.com/meleu/rpie-art cd rpie-art bash rpie-art.sh
After launching
rpie-art.sh
script you just have to follow the instructions in the dialog boxes. Once you have therpi-art.sh
script, choose the Update option to get all the latest art in the repository. -
Popeye overlay in the repo!
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Launch image to go along with the overlay. Will be posting my collection of homemade and found launch images shortly...@meleu is this topic an OK place to show game specific launch images?
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@meleu also If I included a launch image in each game specific overlay folder in my repo, would that screw up your script?
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@simbz23
Here is an example of what @UDb23 did for a launch image:
https://github.com/UDb23/rpie-ovl/tree/master/arcade/Burning Force
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