XBOXDRV Guidance Needed
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@mediamogul I thought I had it working, but I could be mistaken. I don't really need to get into the RunCommand window, other than when I need to try an experiment with an alternative LibRetro core. Realizing I couldn't do it with my Xbox controller led me to discover that it works with an NES controller. But even then, navigating doesn't work, or at least, not correctly. I press up on the NES controller, and the selector scrolls down. None of the A/B/Start buttons work. It's a bummer for sure. I guess there's no happy solution. I'm looking at "KEYBOARD ONLY" for RunCommand navigation, and "ORIGINAL CONTROLLER" (not Xbox) for triggering it.
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It sounds like a mapping issue that may originate from the base xboxdrv controller map, where you might have accidentally mapped the physical 'Up' button to the virtual 'Down' button on the simulated xbox controller that xboxdrv creates. If this is so, when you then mapped 'Up' inside of Emulation station, it would set the 'Down' direction as being 'Up', which would work fine in all of the RetroArch emulators, but still be read as 'Down' in any software that doesn't use the configuration that ES created, such as the Runcommand menu. Of course, it's just a guess. These types of issues can be a bit like untangling Christmas tree lights.
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Well, I started off today with NOTHING working. Now I'm back to at least the NES controllers working correctly through XboxDRV. It's the strangest thing. I still can't do much inside of RunCommand other than press UP to go DOWN. Not sure what that's all about. But I also can't do the START+SELECT to exit a game with the NES controller. I think it has to do with the SELECT button not registering in RetroArch as the hotkey.
Is there a way to override a key mapping per emulator? I know, that's a stupid question. But it seems like if I'm using XBOXDRV, there's no way to access the Controller Remap functionality for RetroArch. Or is there? I think I need to experiment more. Maybe it works like it's supposed to, but I have the SELECT button mapped wrong.
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@hansolo77 said in XBOXDRV Guidance Needed:
But it seems like if I'm using XBOXDRV, there's no way to access the Controller Remap functionality for RetroArch. Or is there?
It should work all the same. RetroArch should map the simulated XBox controller to it's own 'RetroPad' and allow it to be remapped from the GUI just like anything else. Even if you're keymapping, RetroArch should map those keys to it's 'RetroPad' so long as they correspond to the keyboard controls you set in Emulation Station.
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OK new problem... :(
How can I get it to pull the USB EVENT by-id? I get it working like I want it, then turn the system off and back on, and its not working. Every time I reboot, the
/dev/input/event##
changes. Sometimes its/dev/input/event3
other times it's/dev/input/event4
. So to get around that with my Xbox controller way back with SORR, I set it to use/dev/input/by-id
. The problem is that the controller is one of 2, and theevent-joystick
only offers 1 choice. When Ievtest
that, it only gives me the keys for Controller 2. :( UHG! -
Your controller's ID can be discovered with
ls /dev/input/by-id/
. However, if it doesn't have an ID, you can also call out to the USB path where you know the controller is. For example, by adding:--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick
you're telling xboxdrv to map the controller in the upper, left USB port on a Pi 3. To discover the other path listings, plug a controller into whichever port you're looking to use and type
ls /dev/input/by-path/
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I am figuratively pulling my hair out. Because I wasn't getting anywhere, I decided to start completely over. I deleted all the controller config files that RetroArch uses. I then disconnected the USB hub that the Mayflash Sega/Atari adapter and Raphnet NES adapter were connected to. I then replaced the retroarch.cfg file with the default. I then went into the RetroPie-Setup scripts and triggered the ES function to reset ALL controllers (removing them and prompting for a re-configure). That should put me back to bare minimum with no configured controllers right? Well...
With everything still disconnected, except for the Xbox controller, I turned the machine off then back on. ES prompted for input. I configured ONLY the Xbox controller. I then tried to load up a game. The game loads, but none of the controls do. WTF. OMG I can't believe it. Not even the USB keyboard I have is being recognized by RetroArch.
This is crazy. I'm restoring my backup SD card and just living with it the way it was. I can't figure out what's going on, and it's really upsetting me. With NOTHING connected, bare essentials, it should work with whatever is picks up is connected. It used to work fine until I updated RetroArch. Now I got nothing but trouble.
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I can definitely relate. It's situations like your having where you almost start believing in poltergeists or gremlins. I hope it works out. Just tag me in if you decide to give it another go down the road.
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Oh you bet I will. :) Honestly, I think I just need to sleep this off and come back some other day. I don't want to ruin my vacation being pissed off at this thing. It's supposed to be enjoyable. lol
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@mediamogul
Back at it again. I started with your doc you wrote on how to set this all up. You indicated a possible workaround using a SYMLINK in the dev rules so you can get proper remaps with Bluetooth controllers. This got me thinking. Since part of the problem I seem to be having is due to the devices being enumerated differently on bootups, could I use this method here? The only obstacle is that theATTRS{name}
andID_MODEL
is the same for both event's. There is only 1 USB plug, but it has 2 controller connectors on it. Is there a way to create the SYMLINK dev rule another way? Without it requiring those two indicators? Maybe an alternative?Here is what I'm looking at (
evtest
):Available devices: /dev/input/event1: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event2: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event3: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event4: raphnet.net nes2usb /dev/input/event5: raphnet.net nes2usb /dev/input/event6: Mayflash Ltd Mayflash MD USB Adapter /dev/input/event7: Mayflash Ltd Mayflash MD USB Adapter
Essentially (for this part), the
event4
andevent5
devices change to 3/4 respectively on the occasion. This typically happens based on whether or not the Xbox Controller is turned on (not listed now because it's off).
EDIT - Guess I was wrong there too. I turned ON the Xbox Controller, and re-ran the
evtest
. It sets the controller up onevent0
and the NES events didn't change. I don't get it. :(
EDIT 2 - Tried again. Turned the system off, Xbox Controller off, boot up,
evtest
shows the NES controllers now onevent3
andevent4
. Then I turn on the Xbox controller, andevtest
shows it onevent7
now. So I definitely need to establish some kind of rule that would allow me to map the controller based on it's "name" (symlink) rather than by it's event id.
EDIT 3 - Did another test. This time
evtest
comes up with the Xbox controller onevent5
. So maybe it's the Xbox controller that's being unreliable, and depending on where the Pi installs it to determines the placement of all the other controller events. In either case, I still need to do something to assign the devices to specific events or something. -
@hansolo77 said in XBOXDRV Guidance Needed:
In either case, I still need to do something to assign the devices to specific events or something.
The symlinking you mentioned would probably do the job, but the whole udev process to achieve it might be overkill in your case. As long as your controller is always plugged into the same port, assigning the mappings via
/dev/input/by-path/
is always a very reliable option. I actually have to use this method, as I use four identical controllers and they all naturally share the same ID information. -
Any chance I could get you to elaborate? :) I could probably figure it out on my own, but you 'd probably know how to do it faster.
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Sure. Just plug your controller into whichever port you plan on keeping it in, then run
ls /dev/input/by-path/
. As an example, a controller plugged into the upper, left usb port on a Pi 3 will likely read as being; platform-3f980000.usb-usb-0:1.2:1.0-event-joystick. After you have that, you'd just add it to your xboxdrv config as:--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick
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@mediamogul Thanks, I'll take a look at it soon as I finish dinner!
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@mediamogul said in XBOXDRV Guidance Needed:
ls /dev/input/by-path/
So these "paths" will never change as long as I keep the adapters connected on the same ports?
EDIT This still won't work for me. I did an evtest of each
event-joystick
and it only gives me the player 1 port of the adapter. -
Did two listings show up with
ls /dev/input/by-path/
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@mediamogul When I do
ls /dev/input/by-path
, I get this:platform-3f980000.usb-usb-0:1.2:1.0-event-joystick platform-3f980000.usb-usb-0:1.4.1.2:1.0-event-joystick platform-3f980000.usb-usb-0:1.4.3:1.0-event-kbd platform-3f980000.usb-usb-0:1.2:1.0-joystick platform-3f980000.usb-usb-0:1.4.1.2:1.0-joystick platform-3f980000.usb-usb-0:1.4.3:1.1-event-mouse platform-3f980000.usb-usb-0:1.4.1.1:1.0-event-joystick platform-3f980000.usb-usb-0:1.4.1.2:1.1-event-joystick platform-3f980000.usb-usb-0:1.4.3:1.1-mouse platform-3f980000.usb-usb-0:1.4.1.1:1.0-joystick platform-3f980000.usb-usb-0:1.4.1.2:1.1-joystick platform-3f980000.usb-usb-0:1.4.3:1.2-event-kbd
I tested each
event-joystick
, and I came up with this:Xbox platform-3f980000.usb-usb-0:1.2:1.0-event-joystick Raphnet platform-3f980000.usb-usb-0:1.4.1.1:1.0-event-joystick MayFlash platform-3f980000.usb-usb-0:1.4.1.2:1.0-event-joystick MayFlash platform-3f980000.usb-usb-0:1.4.1.2:1.1-event-joystick
So while it would work with the MayFlash (Atari/Sega) it only saw one entry for the the Raphnet (NES). When I do an generic
evtest
I get this:No device specified, trying to scan all of /dev/input/event* Not running as root, no devices may be available. Available devices: /dev/input/event0: Xbox 360 Wireless Receiver /dev/input/event1: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event2: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event3: Microsoft Microsoft® 2.4GHz Transceiver v8.0 /dev/input/event4: raphnet.net nes2usb /dev/input/event5: raphnet.net nes2usb /dev/input/event6: Mayflash Ltd Mayflash MD USB Adapter /dev/input/event7: Mayflash Ltd Mayflash MD USB Adapter
So it looks like it sees multiple events but for a single device (which makes sense). But it doesn't do it that way with the MayFlash.
EDIT - If I run
evtest /dev/input/by-path/
, I get this:evtest: can't get version: Inappropriate ioctl for device
EDIT 2 - If I run
ls /dev/input/by-id
, I get this:usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-event-joystick usb-Microsoft_Microsoft®_2.4GHz_Transceiver_v8.0-if01-mouse usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-if01-event-joystick usb-Microsoft_Microsoft®_2.4GHz_Transceiver_v8.0-if02-event-kbd usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-if01-joystick usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E1594E70-event-joystick usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-joystick usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E1594E70-joystick usb-Microsoft_Microsoft®_2.4GHz_Transceiver_v8.0-event-kbd usb-raphnet.net_nes2usb_1228-event-joystick usb-Microsoft_Microsoft®_2.4GHz_Transceiver_v8.0-if01-event-mouse usb-raphnet.net_nes2usb_1228-joystick
Looks like it's only seeing 1 raphnet there too. :(
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@hansolo77 @mediamogul
I think I need to do this:
http://www.raphnet-tech.com/support/retropie/ -
The adapters that have multiple ports are notoriously difficult to map outside of Windows and they're all pretty much set up the same way. An example that I've worked with personally is the Mayflash Gamecube to WiiU adapter. In it's USB mode, all the ports register as being one device also. The only way I could get it working with my RetroPie setup was to use Toadking's driver in WiiU mode. It's been a while, but as I recall, there's a certain aspect of the USB HID spec that is responsible for delineating the multiple ports and it's unique to Windows for some reason.
Edit:
I think I need to do this:
http://www.raphnet-tech.com/support/retropie/Looks like your right as per:
"The way multi-player adapters and boards are implemented make them appear as one single controllers in Linux. For instance, the adapters based on the 4nes4snes board (eg: Four SNES to USB) used to register as a joystick with 4 pairs of axes, and 32 buttons (8 per controller). But at some point, this became 2 axis (a mix of all controllers) but still 32 buttons.
To fix this problem, I wrote a kernel patch to make the adapters appear as a set of independant controllers in march 2015 and it was included in the Linux kernel starting at version 4.2.0. With this patch, things are cleaner than ever. But as 2016-05-02, the kernel included in the RetroPie SD images is still one of the 4.1 series... So besides waiting, what can one do? Of course geting the kernel sources, applying the patch, compiling and installing it! But there is an easier way."
This will likely do the job and it's great to see that this addition is waiting around the corner in a future kernal update. Seeing as how several adapters use this same method, hopefully this will solve the issue all around.
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Yeah I tried to run his script to update the
cmdline.txt
but it didn't work after rebooting. I think it's because I've updated the kernel in the past without including his patches. So I'm going through that now. Gonna take a good couple of hours. I sent his support email a message though to see if he suspects the problem I'm having is related, and see if he has any tips or suggestions.
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