RetroPie-Extra Repository
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Where might i find the most recent lr-ppsspp-dev that still works with retropie 4.71?
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@duglor you will have to dig around on the past commits to find a working one and manually drop it onto your system.
I know I have had a issue with that system for awhile now.
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I guess this is the rp-extra topic...
I JUST did a manual install on bookworm 64bits. Previously I was experimenting with bookworm 32bits, and got basically the same behavior.
Pi Model or other hardware: 4B
Power Supply used: 5v 5.1a Inova charger
RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.8.9
Built From: Standard; (direct raspberry imager online install of bookworm lite 64bit)
USB Devices connected: wireless rii mini keyboard/gamepad
Controller used: rii mini keyboard/gamepad
Error messages received: Error running 'git clone --recursive --depth 1 --shallow-submodules --branch master https://gitlab.freedesktop.org/mesa/mesa/ /home/pi/RetroPie-Setup/tmp/build/mesa-pi4' - returned 128
Verbose log (if relevant): is the full error log ok?I plan to at least try and run a few ports and light pc games on this. I'm sure I'll need box86/64 and wine at the very least, but I was wondering if not installing the mesa drivers would impact what I want to run in a negative way, or even if it can improve emulation at all.
I need to understand this to make tests and preparations for a pi5 later this year, but for now the 4 is all I have. Looked into it and it seems the script isn't pulling the right version from the master branch for some reason. Not sure how to edit that, couldn't even find the actual script in the retropie setup folder. (I know it's an extra and that I could edit directly on the extra folder and reinstall it if necessary, but even looking at the github isn't helping, nothing caught my eye on the script itself)
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@Azuli you can't run box64 with out masa. We have it set to look for masa before installing
I have not tested any of my scripts on my pi4 with 64bit. I have not have the time to do a fresh install for that.
Nothing else needs masa. Only box64
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Hello everyone. Im building a new retropie, from 4.5.1 with the latest 4.8.9 on my pi3A+ and was wondering if retropie-extra works could have the install scripts to old parallel and mupenplus like the older extra did
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@Ogroto said in RetroPie-Extra Repository:
could have the install scripts to old parallel and mupenplus like the older extra did
sorry, mine does not have those.
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@Ogroto My guess is you can download the mentioned plugins from the original since it's still available and copy them manually.
I had to manually move the ikemen-go-nightly.sh to install it
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M mitu referenced this topic
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Hello everyone. My setup is running using the following specifications:
Pi Model or other hardware: 4B+ Power Supply used: Official USB-C Power Supply AC 100-240V 50/50Hz input/DC 5.1V 3A outputRetroPie Version Used: 4.8.9
Built From: Pre made SD Image on RetroPie website (retropie-buster-4.8-rpi4_400.img.gz)USB Devices connected: TTX Wireless Gaming Reciever, HP 230 Wireless Keyboard dongle, and HP Wireless Mouse (Z3700)
Controller used: Xbox 360
Files: Fallout Community Edition.sh and Fallout 2 Community Edition.sh
Emulator: fallout1-ce and fallout2-ce
Guide used: After installing from source, I referred to the package help section under the fallout1-ce emulator in the experimental section. It states that the data folder, along with the critters.dat and master.dat files should be added to the roms/ports/fallout1 folder. For Fallout 2 Community Edition (after installing from source), I referred to the package help section under the fallout2-ce emulator in the experimental section. It asks you to include the data folder, along with the critters.dat, master.dat, and patch000.dat files to the roms/ports/fallout2 folder. All of the files and folders in each game must use lowercase letters.
The first game launches fine, but the problem begins when the cutscenes start. There are spots in the introduction where you notice blocky textures around the images. It seems like a glitch. The gameplay portions don't seem to have an issue, as I was able to kill a few of the bugs you encounter in the first cave and saved it before quiting.
Fallout 2 does not work for me at all. After it gets past the loading prompt, three seconds later my television loses the signal and all I see is a steady red light coming from the RetroPie. When I attempt to hit control-alt-delete to restart the entire system, it does not work. Luckily, I have the Argon One Pi 4B v2 case, which allows you to download a script that activates the power off switch on the back when you hold it for 5 or more seconds.
I bought both Fallout and Fallout 2 from GOG four days ago to give these emulators a try. Does anyone have any ideas as to why each of these games are giving me issues? Thanks for your input.
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@Striderx99 fallout 1 had that glitch for a while now.
Nothing we can do that is something that the dev has to fix if possible.As for fallout 2 it should be working. But I have not messed with that one in a few months now.
I'll have to give it a try before I can give a better answerUPDATE
FALLOUT 2 is broken. im not getting it to work at all on my pi5.
i will have to get my pi4 out and give that a shot. i did open a issue on github -
Is there any way to rotate video with the aethersx2 core? It seems to be running fine on my pi4, but since my screen is vertical, the display is showing something with GBA levels of dimensions.
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@Azuli unless there is a option for it in the menu. Then probably not.
That emulator is no longer being made so no help there. And I'm not sure if we can just rotate the image out side of the emulator itself. Maybe someone who is more versed on the background working of RetroPie can chime in. -
@ExarKunIv Thanks for attempting to get it to work on the Pi5. You beat me to posting about it to alexbatalov. On the Pi 4B+, I even tried adding some files from the .dat files (using an extractor). The runcommand.log showed that it attempted to run the emulator, but it ultimately crashed. From that point, I lost the signal to the Pi and just decided to call it a day. If you would like to see what the log displayed, I'll post it here. If the developer writes back with a solution, please let me know.
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@Striderx99 if you have a github account post it on my Repo. if not post it here, but ill take any info on this.
its odd since i know it was working when i first made it -
@ExarKunIv Here is the log that was generated:
Parameters:
Executing: /opt/retropie/ports/fallout2/fallout2.sh
INFO:
Fade time is 1143
Fade steps are 36
INFO: Chi squared is 30.872500, P = 4000.000000 at 0.05
INFO: Sequence is random, 95% confidence.
INFO: Reading SNDLIST.LST Sound FX Count: 1361
INFO: >gsound_init
INFO: >initMovie
INFO: >gmovie_init
INFO: >moviefx_init
INFO: >art_init
INFO: >tile_init
INFO: >obj_init
INFO: >cycle_init
INFO: >intface_init
INFO: >iso_init
INFO: >gmouse_init
INFO: >proto_init
INFO: >anim_init
INFO: >scr_init
INFO: >game_load_info
INFO: >scr_game_init
INFO: >wmWorldMap_init
INFO: >CharEditInit
INFO: >pip_init
INFO: >InitLoadSave
INFO: >gdialog_init
INFO: >combat_init
INFO: >automap_init
INFO: >message_init
INFO: >message_load
INFO: >scr_disable
INFO: >init_options_menu
INFO: >endgameDeathEndingInit
INFO:
Playing movie: iplogo.mve
INFO: Direct
INFO: Playing at (0, 0)
INFO: not scaledIf you see anything that might be off, please let me know. I set my screen resolution to 1024x768 (I usually use the SNES Mini theme on RetroPie, so I didn't want to mess up the settings for it).
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@Striderx99 thanks. thats the same thing i got also. im going to try a clean install on my pi4 at some point to see what i can figure out. maybe see if i can pin point something i can give the dev
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