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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Programmable?

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    • darthpaulD
      darthpaul @diegzumillo
      last edited by

      Thanks for the quick response, then that is where it will go.

      darthpaulD 1 Reply Last reply Reply Quote 0
      • darthpaulD
        darthpaul @darthpaul
        last edited by

        I have a question, where did place the call to the python scrip in runcommand.sh?

        1 Reply Last reply Reply Quote 0
        • D
          diegzumillo
          last edited by

          I don't think there's a specific place you need to put it. Just outside any function should do. Did you try to put it somewhere and it failed?

          darthpaulD 1 Reply Last reply Reply Quote 0
          • darthpaulD
            darthpaul @diegzumillo
            last edited by

            I first tried putting it at the very end, right before exit and the light came on after I exited the game not when I started it. I then placed the call near the beginning, right before the first if statement and now the light comes on when I start a game.

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            • D
              DxFx
              last edited by DxFx

              I just recently updated my Raspbian desktop image to the latest version since I saw it was available and decided to tackle getting the PiGlow up and running on the Pi3 and it was a total success! Setting it up was a breeze, however I didn't follow the tutorial I posted verbatim. Instead I followed most of what is provided here: https://github.com/Boeeerb/PiGlow For the sake of posterity here's what I did:

              First I enabled I2c interface in raspi-config. Next do sudo apt-get install python-smbus python-psutils -y (psutils isn't really necessary I don't think but is used for an example to display cpu usage) After that use sudo nano /etc/modules to open the modules file. Make sure to add the following:
              i2c-dev
              i2c-bcm2708

              Ctrl + x and y to exit save. Now do a reboot. After rebooting go back to the command line and create the directory for PiGlow and then change to it so:

              mkdir piglow
              cd piglow

              Get the PiGlow module:
              wget https://raw.github.com/Boeeerb/PiGlow/master/piglow.py

              Download the test script:
              wget https://raw.github.com/Boeeerb/PiGlow/master/Examples/test.py

              Now just run sudo python test.py and if everything goes smoothly you can insert brightness values from 0 to 255 for each led color.

              Sorry if this was an unnecessary explanation but I hope it might help anyone else who wants to do something like this with the PiGlow. Now I just need to make up some scripts and put them in the appropriate place in Retropie.

              1 Reply Last reply Reply Quote 0
              • D
                DxFx
                last edited by DxFx

                Thank You @diegzumillo for your time and effort in figuring out how to make it possible. Thank you @mediamogul @dankcushions @tipoto and @darthpaul as well!

                1 Reply Last reply Reply Quote 0
                • K
                  kcc406
                  last edited by

                  @DxFx does this mean that the PiGlow is programmable to change the lights when different emulators open?

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    DxFx @kcc406
                    last edited by

                    @kcc406 It should. There's 3 sets of leds for each color and 6 colors in all (white, blue, green, yellow, orange, red) so that's a total of 18 leds. What I was thinking was for a certain brand/company use a certain color. (Red for Nintendo, blue for Sega etc.)

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                    • K
                      kcc406
                      last edited by

                      @DxFx I am sorry i dont think i was clear about my question,

                      I was wondering if the PiGlow would only light up the correct buttons that are only used for the certain emulator?

                      example; when i run NES it would light up only a,b,start,select, and the joystick, then with SNES it would do A,B,X,Y, start,select, and the joystick

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                      • K
                        kcc406
                        last edited by

                        @DxFx I am sorry i dont think i was clear about my question,

                        I was wondering if the PiGlow would only light up the correct buttons that are only used for the certain emulator?

                        example; when i run NES it would light up only a,b,start,select, and the joystick, then with SNES it would do A,B,X,Y, start,select, and the joystick

                        1 Reply Last reply Reply Quote 0
                        • K
                          kcc406 @tipoto
                          last edited by

                          @tipoto iI was reading you post and i was wondering if you could help me on this, or let me know if its even possible, I have a pi3 with an ipac i/o wil the roms running off a HDD, and would like to run leds on a emulator bases and it looks like your script will work but i am not sure where you loaded then in to and i am not sure if your code will would with my ipac.

                          1 Reply Last reply Reply Quote 0
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