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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [Solved]lr-Mupen64Plus and lr-GLupeN64 Saving/Loading State Crashes

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    lr-mupen64pluslr-glupen64retroarchmupen64plus
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    • C
      CallForDan
      last edited by CallForDan

      Pi Model or other hardware: Pi3 ModelB
      Power Supply used: 2.5A
      RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.1
      Built From: Ontop of Existing OS
      USB Devices connected: Microsoft KB + Microsoft Xbox360 Wireless Adapter
      Controller used: Xbox360 Controller
      Error messages received: See Log
      Log found in /dev/shm/runcommand.log (if relevant): http://pastebin.com/S6zMFwU8
      Guide used: N/A
      File: N/A
      Emulator: lr-Mupen64Plus or lr-GLupeN64
      Attachment of config files: http://pastebin.com/S6zMFwU8
      How to replicate the problem:

      Saving or Loading states will close the running ROM.

      Running Zelda OOT with Hires Textures, Saving and Loading to any state does not flush to RAM address properly and closes. See Line 327.

      Tried with lr-GLupeN64 - not working.
      Tried rezising GPU/CPU allocation - not working.

      Switching to cached_decompiler on ROM startup sometimes makes this work better, still hit and miss (but unplayably slow).

      Any help would be appreciated.

      Dan

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      • C
        CallForDan @CallForDan
        last edited by

        Bump

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        • C
          cloudlink
          last edited by

          I'm having the same issue.

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          • C
            CallForDan @cloudlink
            last edited by

            @cloudlink

            Specifically with hirestextures?
            Have you got any form of save/load function or workaround?

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            • Capt_MorganCreekC
              Capt_MorganCreek
              last edited by

              I have the same problem and I don't use hires textures. On Github someone stated it's a libretro bug:
              https://github.com/mupen64plus/mupen64plus-core/issues/244

              Strangely it only happens on N64. About 2 to 3 weeks ago it worked, so the problem occurred just recently.

              RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

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              • C
                CallForDan
                last edited by

                Most definitely is a libretro/retroarch problem.
                This works with mupen64plus (no lr).

                Its a bit of a bummer .

                Posted with core port git.
                https://github.com/libretro/mupen64plus-libretro/issues/4

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                • RanmaR
                  Ranma
                  last edited by

                  Yes, this definitely occurs with Retroarch on my Android device also. I did report it via a post on their forums, but it garnered no response.

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                  • C
                    CallForDan
                    last edited by

                    More people having this problem (not necessarily documented to the extent of posting logs)
                    https://github.com/GLupeN64/GLupeN64/issues/170
                    https://github.com/libretro/RetroArch/issues/4686

                    Still keeping a ear to the ground for progress

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                    • C
                      CallForDan
                      last edited by

                      https://github.com/libretro/mupen64plus-libretro/commit/41159426579918981086a4e665ad5ecac946dbb4

                      Has fixed.

                      At this current time as its forked from GlupeN64, Mupen54plus-lr should work, and Glupen will still be broken.

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                      • C
                        cloudlink
                        last edited by

                        Awesome!
                        Would updating lr-mupen64plus from source or binary fix this on our Raspberry Pis then?

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                        • C
                          cloudlink @CallForDan
                          last edited by

                          How do we get this updated in RetroPie?

                          1 Reply Last reply Reply Quote 0
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