runcommand questions
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Hello. Hoping all you bright folks could help answer a couple questions I have about runcommand and ROM loading.
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Can runcommand not handle png transparencies? It looks like the transparent area is changed to a light gray color. Could I change that to just be black?
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Right now, the launching image is only on screen for a few seconds before disappearing. Then I'm stuck at a black screen for about 3x as long waiting for the game to load. Is there a way to extend the time the launching image is on screen? Or is the black screen being displayed after runcommand is finished doing all its bits?
Mostly, I'm looking to minimize the time I'm looking at a blank screen before a ROM loads. PSX are the worst offenders, but hoping to make some system wide change.
Thanks.
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- Can runcommand not handle png transparencies? It looks like the transparent area is changed to a light gray color. Could I change that to just be black?
Actually the program responsible to show the image is the
fbi
. I'm not sure but I think that its background is allways black, then transparent images will be close to a dark color.- Right now, the launching image is only on screen for a few seconds before disappearing. Then I'm stuck at a black screen for about 3x as long waiting for the game to load. Is there a way to extend the time the launching image is on screen?
It requires hardcoding the number of seconds you want to have the image being shown. But in no way this will decrease the time of the black screen after the image is gone.
Maybe the discussion starting in this post can clarify something about it to you.
PSX are the worst offenders
They are big ROM files, isn't it? :-)
I think If you're using retroachievements it adds an extra time to RetroArch load the game (RetroArch calculates the game's hash and try to find the game in the RetroAchievements server).
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@meleu said in runcommand questions:
PSX are the worst offenders
They are big ROM files, isn't it? :-)
I think If you're using retroachievements it adds an extra time to RetroArch load the game (RetroArch calculates the game's hash and try to find the game in the RetroAchievements server).
Ah, this actually probably explains why the black screen became more obvious seemingly out of the blue. I'll try disabling it. Thanks!
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