VICE not working - Missing libportaudio.so.2
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Registered to say I have the exact same problem. I have updated Retropie install scripts, core files and then Vice too and it still happens - I am stumped. I am using PI Zero, video/audio is via HDMI. Games appear to start, the little config splash appears and then after a few seconds it pops back into the ROM selection menu. I am using RetroPie out of the box...
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@rileyelf said in VICE not working - Missing libportaudio.so.2:
I will sort it - in the meantime from a terminal do
sudo apt-get install portaudio19-dev
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This is now fixed - you will need to update retropie-setup script and update the vice emulator, or just do an "update all packages".
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That's brill. Worked first time. Many thanks for sorting so quickly!
.... now, back to Monty on the Run....
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Fantastic - I wasn't expecting such a quick and effective response.
Thanks from a C64 old-timer who is now introducing his kids to Revenge of the Mutant Camels.
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@rileyelf Monty on the Run - man, that gets me right in the feels, the first game I bought for the C64 out of my hard-earned pocket-money, and though I never got into the game all that much (too damned hard!), the music still lives with me as probably one of the greatest 8-bit tunes ever. Rob Hubbard was a god... (still is, I guess, just wish he could still come up with stuff like that).
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@markowe All hail the Yak! Loved Jeff's stuff but had completely forgotten about him. Thanks for reminding me.
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@rileyelf Then you may be amazed to learn that Jeff is still going strong, writing weird little console games for random consoles, and he is still as loony as ever: https://broadbentius.wordpress.com/2015/01/23/jeff-minter-and-ivan-zorzin-from-llamasoft-photographed-for-wired-italia/
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@markowe said in VICE not working - Missing libportaudio.so.2:
@rileyelf Monty on the Run - man, that gets me right in the feels, the first game I bought for the C64 out of my hard-earned pocket-money, and though I never got into the game all that much (too damned hard!), the music still lives with me as probably one of the greatest 8-bit tunes ever. Rob Hubbard was a god... (still is, I guess, just wish he could still come up with stuff like that).
Loved Monty, still rememeber typing MONTY in the bottom right of the C64 screen before loading 'Auf wiedersehen monty' for infinte lives, then shedding a tear at his return in Impossamole, it sucked.
Back when Games took months to master or to complete, not like this modern rubbish, buy game, complete in one weekend, get fed up at sweary kids online...
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@markowe Love it, looks just as I imagine his house would look... Glad he's still in the business and spreading craziness.
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@MadRikXIV I know, right? For example I recently checked out the latest Tomb Raider installment (Rise of...), having really enjoyed the problem-solving of the original on the Playstation in the late nineties, which was actually a real challenge to get through. But Rise of literally just plays like an interactive film - not much better than the old Dragon's Lair off the laser disc (remember that!).
Though I noticed devilishly hard games are making something of a comeback on the indie game scene especially.
Personally the only games I find interesting now (as a 40-something year-old bloke) are online, skill-based games like Counter-Strike (well, just CS really!) which have an unlimited skill ceiling and you are facing off against other humans (a third of your age, usually). That and the odd moment of 8-bit reminiscence, of course!
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@markowe Whilst between jobs, I dug out my old PS, started grabbing bargain deals on EBay, ended up with one working PSX, one broken one, and around 200 Games rather rapidly, including the complete Tomb Raider collection, mmmm
Took me about 6 weeks to complete the first one WITHOUT using Gamefaqs for hints and tips, not got round to the other ones yet
Compared to one of the Call Duty games on the 360 a while back, completed it on Veteran in about 12.5 hours (according to game stats) less than a weekends worth of game.
The broken PS, I put it to good use...
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Brilliant, love it! Yes, the first 3 TRs were a real challenge - as I recall you couldn't save your position whenever you wanted in the first one, you had to do the whole level in one go? The old 8-bit games were just so brutal though. Just played Dropzone - incredibly hard not to just get insta-killed by the little flying meanies. Airwolf - you got one life and that was IT! Mission Impossible - ditto! To be honest I am pretty sure I was using infinite lives cheats most of the time even then.
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@markowe said in VICE not working - Missing libportaudio.so.2:
Brilliant, love it! Yes, the first 3 TRs were a real challenge - as I recall you couldn't save your position whenever you wanted in the first one, you had to do the whole level in one go? The old 8-bit games were just so brutal though. Just played Dropzone - incredibly hard not to just get insta-killed by the little flying meanies. Airwolf - you got one life and that was IT! Mission Impossible - ditto! To be honest I am pretty sure I was using infinite lives cheats most of the time even then.
Mission Impossible, that hidden timer that you lost some of as you died.
Real eye opener is the MAME games, never realised just how Coin Grabbing they were as a child, Flying Shark, loved the C64 version, never saw it in an arcade, fired that up, it would of got expensive rapidly.
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@MadRikXIV Yes, I never really put money in arcade games, that was an expensive pastime - 30 seconds play and then it was, "Right then, that'll be another 50p please". All I had to do was wait 30 years for MAME :D
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