Updated EmulationStation for Windows
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@jero I recommend taking a look into this: https://github.com/PRElias/win10_emulation_station
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Thank you, use that, what a good job you did. With this I already have something more advanced running to ful, boxart, xml video .........
but something that would be very good are launching images so you do not see the wallpaper of windows hehehehe, I think with that and sounds in the main meeenu, I would not need anything else, but I imagine that it can not be implemented -
@jero Thanks. Yes, it would be great.
- 8 days later
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to see if there is a solution, I have retro games on the pc that I start with bat files, perfectly. also are games with the ability to close with the controller. All right then closed my game and returned to ES without problem, until I added snaps of videos and then I realized that ES was not paused as it does when it boots an exe, then it had the sound of the videos in the background. There is a way to solve this without removing the audio from the videos
- 25 days later
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@Unoptimal hello! i loved the modification you have done to the recalbox theme with videos previews, it would be possible to upload so we cand use it too :) ?
- 2 months later
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I have been having an issue where entries are just disappearing from my gamelist.xml files. Just single entries here and there. Anyone else experiencing anything similar?
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@LiveFastCyYoung
Yes, I have suffered from the same problem, the only sollution I found was to put the gamelist files in read mode only.
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@hargon Yeah, just did that. Not a big problem as I edit my gamelist outside of Emulation Station. Just don't get a play count anymore. No biggie.
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Hi,
First things first, thanks to jdrassa for the ES windows updated version. I've been using it for some years and I think is the best frontend for keeping all your games in the same place.But I got to the point I had to switch to another frontend since I could'nt make it with ES and Cemu (WiiU emulator). I managed to run Cemu games (not directly but through an .exe file which includes configuration per game, something Cemu doesn't support yet) but the problem is that ES stays on top of the clipboard/screen while Cemu runs on the back. No problem if you have keyboard and mouse at hand but very annoying if you have it set for big screen and gamepad, like me. Don't know if that's because Cemu takes its time to load and in the meantime ES jumps back to the front. Rest of emulators and .exe files work fine, just Cemu give me this issue.
Tried this solution (https://retropie.org.uk/forum/topic/11016/emulation-station-launch-windows-game-additional-exe), thanks herb_fargus. Works fine if I run any .bat, .exe or .lnk from windows but still get the same problem when calling it through ES.
If you could give a solution or could make ES to stay on the back while running the emulators/games I'm sure I'll be coming back. Meanwhile I'll guess I'll have to do it with another frontend.
Thanks again for all your work.
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I've had trouble loading Slang shader presets under the new OpenGL driver (glcore) for RetroArch when starting the game directly from the latest EmulationStation Continuous build for windows. The presets seems to be completely ignored once the game is loaded and have to be manually applied each time.
The shader presets saved per system/content directory open just fine when started directly from RetroArch.
This issue does not affect any of the other RetroArch video drivers.
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@beastmode
That wouldn't be an EmulationStation issue. EmulationStation is just a frontend. -
@ruckage That's what I thought. It worked about a week ago before the latest EmulationStation update. This only happens when the games are launched from EmulationStation. Launchbox works fine and the standalone RetroArch. It's weird.
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@beastmode
That's strange. Do you have an older version of ES you can try to confirm it's only occurring with the latest version? If you're not having problems I wouldn't even upgrade to the latest version unless it's for specific functionality or testing purposes. -
@ruckage I'll check.
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Are EmulationStation and Launchbox both pointing to the same instance of RetroArch?
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@LiveFastCyYoung Same exact instance and path. Yep.
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Hello, does anybody managed to get Redream working? No matter what i do, It launches the emulator GUI but not the game. This is my es_systems:
<system> <name>Dreamcast</name> <fullname>Sega Dreamcast</fullname> <path>~\.emulationstation\roms\dreamcast</path> <extension>.cdi .gdi .CDI .GDI</extension> <command>%HOME%\.emulationstation\systems\redream\redream.exe -fullscreen "ROM_RAW"</command> <platform>dreamcast</platform> <theme>dreamcast</theme> </system>
Any help is appreciated.
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@sikboy
I have problems with other emulators that were not retroarch. To me with your figuration gave me problems, until I gave the complete address. that is to say:<path> ~ \ .emulationstation \ roms \ dreamcast </ path>
<command>%HOME%.emulationstation\systems\redream\redream.exe -fullscreen "ROM_RAW"</command>
This would do it like this:example
for me that's the address
<path> I: \ emulationstation \ .emulationstation \ .emulationstation \ roms \ dreamcast </ path>example
for me that's the address
<command> I: \ emulationstation \ .emulationstation \ systems \ redream \ redream.exe -fullscreen "ROM_RAW" </ command>let's definitely change
~ y% HOME% by your address
I hope it serves me it served me
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I would also like to be in the background, but it will not be possible unless someone who knows programming makes this a version 100x 100 for windows, that is to say that it has its own settings to work in windows, since I understand that this is, well I hope not to say it bad hahaha. It is a compilation of what is done in retropie for windows, so the changes that are made for retropie, are not going to notice in this version of windows since linux and windows are not different. Debemops thank you that at least we have. Although why not dream of a project just for windows.
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@jero The thing is that i Want to keep it portable, as the emulator itself is also "portable" but well thanks anyway, ill keep it in mind for next time.
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