Updated EmulationStation for Windows
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Need to download this when I get home and give it a go. Looks great!
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@f-caruso said in Updated EmulationStation for Windows:
@jero I based my localisation system to be compatible with recalbox's emulationstation2.po ( but without using boost like they do ). Just download their spanish emulationstation2.po ( https://gitlab.com/recalbox/recalbox-emulationstation/blob/master/locale/lang/eu_ES/LC_MESSAGES/emulationstation2.po ) and put it in "resources/locale/es" folder, restart emulationstation and select "es" as language... Just add missing entries in the po file...
thanks, but is not spanish. I kept looking and I found something to translate, so I'm going to finish the translation hehehej
@f-caruso upss, I'm trying to migrate to this bifurcation and the theme stopped working
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@jero said in Updated EmulationStation for Windows:
@f-caruso upss, I'm trying to migrate to this bifurcation and the theme stopped working
Maybe in master/locale/lang/es/LC_MESSAGES... Anyway, if you finished...
Migrate to this bifurcation ??? What ? Sorry !
There's no way to PM on this forum ? -
@f-caruso said in Updated EmulationStation for Windows:
Migrate to this bifurcation ??? What ? Sorry !
Bifurcation I think it's fork.
There's no way to PM on this forum ?
No, it's disabled.
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@f-caruso said in Updated EmulationStation for Windows:
@jero said in Updated EmulationStation for Windows:
@f-caruso upss, I'm trying to migrate to this bifurcation and the theme stopped working
Maybe in master/locale/lang/es/LC_MESSAGES... Anyway, if you finished...
Migrate to this bifurcation ??? What ? Sorry !
There's no way to PM on this forum ?First forgiveness for bad English
second I mean I'm using your work in ES
bifurcation I mean your different version of the ES system
then to change to your version the Themes do not work, I imagine by the changes in the grid
Also in the subject do not appear videos that, I have assigned in my gamelist, although they change in configuration see video.When I accept game I do not get the black screen with the loading warning, only the windows background appears and when I exit the game and return to ES it happens the same.About the language what I want to say is that some lines are not translated and the emulationstation2.po document is perfectly translated from the web that you indicated to me.
If I use the French I see that everything is perfect in French, if I use Spanish almost everything is translated, but some lines do not mean that.All this is to help you, do not think badly of me please and sorry for my bad English.
Great job
Well I'm doing tests with your version that's what I mean by migrating
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@jero said in Updated EmulationStation for Windows:
I use the French I see that everything is perfect in French, if I use Spanish almost everything is translated, but some lines do not mean that.
Well I'm doing tests with your version that's what I mean by migrating(My english's not perfect neither. I'm french)
If you want, send me your theme ( in a zip ) plus a screenshot of what it should look like. I'll give a debug on it ( maybe I'll need your es_system.cfg too )
As we can't PM here... I don't know if I can give u my email here, but you'll find it quickly -> Look at the name of the site where you downloaded my version, replace . with @ before free.fr .... -
@f-caruso It's a Mod of Ruckage's theme, I'm not going to upload it out of respect for its creator I only change images, it's better to use the original theme of Ruckage and see if you have problems or it's just me, since the original theme also gives me problems.
https://retropie.org.uk/forum/topic/12583/snes-mini-theme
thanks for everything
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@jero I dont have crashes with this theme, but there is an image loading problem for sure... I'll investiguate...
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@f-caruso Do you see the icons? not me, with the subject without making changes. In addition to the videos the images of bad and poorly positioned are seen badly and the one of the poster of buttons is extired I think!
I have been using the ES to download from you with mario bros the truth I still see badly the theme of ruckake. Missing main icons white lines, images of bad buttons. Funds that do not appear.
I mean this http://fabrice.caruso.free.fr/EmulationStationMod.7z
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@jero Hi, I repaired my mistakes (and made some improvements too ) and published a new version. Urls are the same. Everything is also available on my github (sources & binaries)
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@f-caruso said in Updated EmulationStation for Windows:
@jero Hi, I repaired my mistakes (and made some improvements too ) and published a new version. Urls are the same. Everything is also available on my github (sources & binaries)
It's a great job this is the perfect theme, less a detail. it is a small fault, it only comes out if the gamlist is not the number of players then a few lines appear.
Say that I liked the loading bar a lot, still do not upload the videos.
For the rest it is a great job and stable. I'll keep looking if I see something else and warn him.
As an idea it would be great to use two different types of slplash, 1 for start and 2 for when loading and leaving rom. It would be great, but it's just an idea.
If you prefer this I speak it on the github and if I can contribute something I will love it, at least as a tester, I can. hehehehehe
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@jero Hi, this problem occurs also on jdrassa's version 2.9 and 2.8. It happens when the number of players is "1-2". This is related to the font used to display the number of players shows a 'joystick' for the number of players ( see player_font4.ttf ) : it need to display 3 characters -> There is no room for that... change size of md_players with <size>0.05 0.0556555555555556</size> instead of <size>0.05 0.0555555555555556</size> and it works.
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@f-caruso said in Updated EmulationStation for Windows:
@jero Hi, this problem occurs also on jdrassa's version 2.9 and 2.8. It happens when the number of players is "1-2". This is related to the font used to display the number of players shows a 'joystick' for the number of players ( see player_font4.ttf ) : it need to display 3 characters -> There is no room for that... change size of md_players with <size>0.05 0.0556555555555556</size> instead of <size>0.05 0.0555555555555556</size> and it works.
This theme only supports integers and not ranges for players. 1 - 2 players should be converted to 2 players in your gamelist.xml. I'd suggest running through your gamelist.xml and changing all ranges to the max integer and it'll work.
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@LiveFastCyYoung Is correct, for the player icons to work your gamelist must only contain single digit integers for number of players to work.
Alternatively there is an option in the themes config file to display players as text instead of icons if you prefer not to edit your gamelist.xml file.Open config.xml found in the snes mini theme folder and find the following section:
<!-- Choose how number of players is displayed (icon or text) --> <include>./players/icon.xml</include>
Change 'icon.xml' to 'text.xml' Like this:
<!-- Choose how number of players is displayed (icon or text) --> <include>./players/text.xml</include>
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Yes , that's what happened
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@f-caruso Can you please provide a win32 compiled version of your work on your github, I would like to test it all out without having to invest hours in to compiling from source. Thanks
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@LiveFreeDead Hi, There is one -> Release tab, 2.10 fcamod, Release.7z....
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@f-caruso
Thanks, I've since tested your build and have been VERY happy with how well it's going. No noticeable issues at all... except one I found (exists in @jdrassa build too), if you set power saving to anything other than "disabled" it will pause scraping to a crawl after a few seconds/scans until/unless you continuously use the controller, I noticed this makes CPU usage use a whole core (25% usage on a 4 core CPU). A fix would be to make it ignore power saving while scraping (if it is a problem for others). -
@LiveFreeDead said in Updated EmulationStation for Windows:
er saving while scraping (if it is a problem for others).
Hi... I've been wondering for some time if there is any real interest in having power saving options under windows... The truth is : It does not ! I can understand the interest on a Raspberry... not on Windows... I never use it, I never will. I'm thinking about disabling this with some #if(n)def WIN32....
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@f-caruso Leave it in, if you don't set it to Enhanced or Instant then on windows your CPU sits on 100% redrawing everything over and over, it still does this when you use the controller or pass the mouse cursor over top of the window. so a bit of bad coding is still in the main loop.
If you pick "Instant" instead then it fails to redraw after exiting a game and returning to ES also while scraping it doesn't redraw without moving the controller/mouse or pressing keys, so Enhanced is the optimal option IMO and what I use when not Scraping when I change it to Disabled so it doesn't stall.
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