Announcing Pegasus Frontend
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@fluffypillow
Thanks for your work!
I don't know if I'm understanding you right.. I actually think the original theme looks great, and handles the different orientations (landscape/portrait) really well..The only issue on a small screen is the coversizes are way too small.
Will upping the size result in artifacts? -
@AndersHP Well there's an old issue about mixed portrait/landscape box arts looking ugly, so to avoid that I was thinking about making the new theme have a fixed column count. What seemed to fit comfortably was either 2 columns of landscape images or 3 columns of portrait images. It can be made to work like the default theme and support both, but then it will also be sensitive to mixed images.
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@fluffypillow Ah, but that issue will only be present with libraries with both landscape and portraits, right? I think in this case one could crop either one of them, but in 99% of the cases, it's either portrait or landscape, and this functions perfectly in Pegasus :)
Edit:
@fluffypillow
Good that the old issue is closed now.
Your new take on this looks great on Github. Are you thinking a theme or a toggle, that simultaneously alters the text in Pegasus?Either way, great great work!
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I'd like to thank you for the release of this front end. As a long time user of ES i'm grateful for your efforts and the compatbility with ES !
I have one question concerning themes : i would like to build my own and i couldnt find a way to start Pegasus with a "system page" which would include Pc, Snes, Mame etc... Is there a section in the documentation that i had overlooked ? -
@AndersHP it works quite differently than the default, so this will be a separate theme for now. In the future it'd be nice to improve the scalability of the whole UI as well.
@Patientgamerfr in Pegasus there are no predefined views, you have data (eg. game info and collections), and you can display it any way you want with as many views you'd like. I admit the theme documentation is not in good shape, hopefully I can update that too eventually.
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No major updates this week due to other projects and the holidays. I did some experimenting with a theme for small screens, and also fixed a filtering issue in the Secretary theme from a few weeks ago. For the next week I'll see if I can do some more documentation updates, including the theme section.
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thx for the search bar guys
i sorta need it with 4000 games to look through -
@fluffypillow sorry sir i want to report that may tv box didn't detect pegasus as an launcher . my tv box spec is Amlogic S905X, quad core ARM Cortex-A53 @ up to 1.5 GHz with penta-core Mali-450MP GPU @ 750 MHz
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@clamcho Hi, this feature is available in the latest releases of Pegasus, have you tried that?
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@fluffypillow yes first i try the stable version 13 it can't detect then i downloaded the latest version 13-26 still it doesn't pop out , i try pushing it to system but still fail, the other launcher is fine an my android tv box and i try latest pegasus on my android phone works fine it's pop out when i press home button .
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@fluffypillow problem solved sir, i change the ROM and change Home in the setting to pegasus but after restart it still use main launcher then i uninstall the main launcher via lucky patcher after restart it pop out , why i change the ROM ? because the first ROM after i uninstall the main launcher it became bootloop .
one more thing shutdown and reboot make pegasus just quit app not doing shutdown and reboot . -
@clamcho Yes, most regular applications don't have the permission to shutdown or reboot the phone, I plan to remove those buttons from the Android version in the future.
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Weekly update! Just a few small things:
- Minor updates to the main website
- Updated the translation files as some texts were missing
- Experimented with a theme for small screens (not complete yet!)
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Weekly update! There have been a large number of updates to the user guide and core development parts of the documentation. Pretty much all pages received some updates, especially the list of third-party apps support and the metadata related pages. With that done, next I'm planning to work on the theme development section.
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@fluffypillow said in Announcing Pegasus Frontend:
list of third-party apps support a
Thanks a lot for the Lutris support !
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There might be no updates this week due to real life issues.
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Well I didn't plan to do a weekly update, but I ended up doing some fixes:
- The Flixnet theme got updated to work with the current Pegasus
- Fixed a bug where gamepad layout configurations of multiple gamepads weren't saved properly
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Weekly update!
- Updated and in some parts rewrote the theme related documentation. All tutorials should now use up-to-date API calls. I've also split them into smaller and so perhaps more readable pages. There might be a few weird places with all the editing but otherwise should be readable.
- Fixed a build error on Arch Linux
With that all the documentation should be up to date now. I was planning to write some more pages and tutorials, but for me it's more time consuming than actual development, so I think I'll leave them to the holidays maybe.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
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