Announcing Pegasus Frontend
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@nemo93 A collections file is kind of like
es_systems
except it's local to its directory, ie. it will only search in the directory it's placed in (and also the subdirectories). It's task is to decide which files (in the directory) belong to which collection(s). The metadata file is pretty much like a gamelist.xml: it just adds information to the already found games, but doesn't add new games.A per-system file in each directory might be better, unless each system use different extensions. The file names are always just
collections.txt
andmetadata.txt
, eg./home/pi/RetroPie/roms/neogeo/collections.txt
. Then you'd add/home/pi/RetroPie/roms/neogeo
to thegame_dirs.txt
.Now to actually ignore a file, you'd just use
ignore-file
; your collections file would look something like this:collection: Neo Geo shortname: neogeo extensions: zip ignore-file: neogeo.zip launch: /something/myemulator "{file.path}"
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I've just fixed the title sorting and the Y button, and also reworded/slightly extended the collection format document.
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@fluffypillow said in Announcing Pegasus Frontend:
- I'm not sure how official this
hidden
tag is, it doesn't seem to be documented. Looks like this property is a metadata, so I should keep the games in memory, but make them invisible? That sounds like a waste... (Ignoring files is also possible using Pegasus' own config format, if you're willing to use it)
It is part of the Kids Mode as far as I know. https://github.com/retropie/retropie-setup/wiki/Child-friendly-EmulationStation
- I'm not sure how official this
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@ectoone Ah, that makes sense, thanks.
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Thank you again @fluffypillow, really awesome. And fast as well :) I'll continue posting my feedback.
Thank you again, this is really impressive and great frontend.
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- That's a really interesting topic actually, from science perspective. Programs tend to sort simply based on the letters, so to make it human-like, they'd need some actual understanding (like
II
is 2, for example). I wonder if there's a good algorithm for that, looking around on game listing sites or in other project, I haven't found a case where all your examples would work fine. - That's on my todo list, for quite some time now :) Shouldn't be hard to add, just haven't had the time yet.
- Fixed, will be online in an hour. Holding down the button also works with keyboards, but gamepads seem to be buggy at the moment.
- If you mean the
runcommand
screen, then yeah, that's a bug, for some reason console UIs doesn't seem to work well. Hopefully I can fix it.
Also the thread just hit the 100K views, yay :)
- That's a really interesting topic actually, from science perspective. Programs tend to sort simply based on the letters, so to make it human-like, they'd need some actual understanding (like
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I've made a slight attempt in reorganizing a bit the thread with my many questions/comments.
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Logos. In addition to the 2 missing logos mentioned above I realized that both "Megadrive" as well as "Master System" are sorted after NES and PC Engine right before Super NES. I guess this is because they're considered as "SEGA Megadrive" and "SEGA Master System". Any chance to have them sorted without this SEGA in front? So that they appear in the top-menu systems right Mame and before NES?
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Games order. Indeed :) To me the only way to do that is by following the order provided in the gamelist/metadata file. Or at least to give users a choice to either sort by filename or to sort using the exact order from the metadata file.
And that would be all for me. I stop posting comments for now as the frontend is working great already! Thank you again.
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Systems are sorted by their full names; the abbreviated form (
shortname
/ES2<name>
) is optional in Pegasus, but if it exists, it will be used for finding the logo image and shown on the bar, instead of the full name. There's no custom collection logo support yet, so as a workaround you can only change the full name for now :/ -
Sorting support will be added in the future™, though actual usage of it will depend on the theme.
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@nemo93 Unfortunately I had to revert the game list wrapping: due to a bug in one of the dependencies, this makes other keys (especially Esc) unresponsive. I've reported the issue to the developers, will re-add the wrapping as soon as it's fixed.
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I'm a bit occupied with other projects at the moment, there might be no updates this week either :/
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I’m probably missing something really obvious, but how do you make a game pad player one? Currently, I’m using a USB wireless keyboard to type the command that launches Pegasus, so the keyboard defaults to first player, meaning I can’t use my Bluetooth game pad to start a game once it’s selected. Only player one, the keyboard, can control anything in game. I can, however, use the game pad outside of the game.
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@shaolinbastard Pegasus has nothing to do with a pad/kb being player 1. Install joystick-selection to assign your pad as player 1 or disconnect the keyboard. I don't remember which section of retropie-setup that's in.
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Yes, Pegasus itself works from both keyboard and gamepad; what an emulator/game considers P1 then depends on that particular program.
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@darksavior Thanks! I'll poke around with it more this weekend. I love how much this frontend is progressing and think the UI far surpasses any theme I've tried for ES.
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And I back with a weekly changelog! Since the last video, I was asked for some more tutorial material, so for now the updates will likely be a bit more focused on the usability aspect. Here's what changed this week:
- Game directories can now be changed directly from Pegasus, no need to edit
game_dirs.txt
manually- It's not well tested yet on all platforms though, so feel free to report issues
- Known bug: on Windows, file selection may work correctly at the moment, due to the file system handling differences. Will be fixed.
- Added a very basic help/about screen to the main menu
- Will likely have more content in the future, but at least the documentation site can be reached
- Known bug: clicking on the button may not open the site in the browser. Will fix it.
- Fixed a very rare case where the loading screen might not disappear
- Fixed the main menu going crazy when the program's window is resized
- Mouse- and finger navigation improvements
- Game directories can now be changed directly from Pegasus, no need to edit
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Update: the path issues on Windows and Android should be fixed now.
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Hi,
First of all, i want to say BIG THANKS to your effort! I'm looking for a loooong time for a way to use my rom collection in a "comfortable" way, but since years - it was always just a half solution.Retroarch was / is a nice one, with nice cores, but i not really like the "optics" (even they made the xmb, a ps3 like theme or the new one... i dont like it that way). Then i was looking for front-ends like EmulationStation or "solutions" like Hyperspin, or even a paid front-end by a spanish guy ... but i was always disappointed - it was too much or too less...
then, some days ago, i found pegasus-frontend - and when i found out, it started already over a year ago, i was shocked, that i couldn't find it ealrier! (why it's so hard to find your project? we should change it!)I hope prey, that you wont stop the work on it, coz it's amazing! Its with theme support, it multi-plattform, it's VERY EASY to use and open for - everything - to use with!
Secondly - a little wis-list and some questions :P
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It would be cool to have an options in future to change the color or completely deactivate the "seleced-cover-background" (the blue, android'ish background).
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It there a way to prevent pegasus from using the "es_systems.cfg"
[ the gamelist.xml work's fine, but when i don't rename the es_systems.cfg, the covers of the nintendo entertainment system not showing up!? - all other systemss cover work, but the NES ones not - even i always copied the nes "node" and edited for all other systems ...] -
What i have to do, to add covers / banners for the steam games? do i have to make a gamelist.xml, like for other systems for steam or is there any other way?
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When i start a rom/game, pegasus closes and some seconds later, retroarch or a game launches. Is there a way to make it more "seamless" (it's still much better then on the emulationstation, but maybe i made smth wrong - coz i've read somewhere, that on pegasus it's already "seamless")
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@purg-derren Thanks, glad you like it :)
- It would be cool to have an options in future to change the color or completely deactivate the "seleced-cover-background" (the blue, android'ish background).
I haven't got around to it yet, but theme specific options is a planned feature, so yup, it will be added eventually.
- It there a way to prevent pegasus from using the "es_systems.cfg" ... the covers of the nintendo entertainment system not showing up
Hm that's interesting, could you upload the
es_systems.cfg
somewhere (eg. pastebin or in a new issue)?- What i have to do, to add covers / banners for the steam games? do i have to make a gamelist.xml, like for other systems for steam or is there any other way?
There's no built-in way for that at the moment, so for now creating collection/metadata files and placing the assets there would be necessary. I should improve this in the future.
- Is there a way to make it more "seamless"
Well I'm not sure it can be improved further than that. Pegasus closes when the launched program reports that it has started -- if after that it still takes seconds for the program to show something on the screen, that's not a thing I can control. As a workaround, you could do tricks like setting up a full screen black background, or running Pegasus in silent mode (if you're on a Pi or using a terminal).
why it's so hard to find your project?
I guess marketing isn't my strong suit, I'm a bit relying on word-of-mouth :)
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And another weekly changelog!
- Third-party data sources (EmulationStation and Steam) can now be enabled/disabled in the Settings menu
- Most settings are now stored in
<config-dir>/settings.txt
(instead ofpegasus-frontend.ini
, which is somewhat more troublesome to handle internally)- This will also cause your current settings (fullscreen, locale and theme) to be reset -- sorry about that!
- Made pegasus-frontend.org mobile friendly
- Added a "Getting started" guide to the documentation
- Fixed some outdated information and typos in the documentation
- Fixed the documentation link in the Help menu not reacting to mouse clicks
- Fixed window focusing issues with the locale and theme selector panels in the Settings menu
- Fixed the game directory selector issues on Windows and Android
Also in case anyone's interested, I've launched an experimental Patreon page. Don't worry, whether it's successful or not, Pegasus will still continue to be free and open source.
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Also I've just marked this release as Alpha 9, as there might be some new (and experimental) features coming this week.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
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