Announcing Pegasus Frontend
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@nemo93 sorry for the late reply; 60fps shouldn't be a problem, unless GStreamer itself has a related bug (haven't found bug reports about that yet, but could happen). Another thing I suspect is perhaps the Pi is getting a bit hot, causing the playback to crash. Or maybe the system runs out of memory (and/or VRAM). I think if you launch Pegasus through SSH, you might be able to see GStreamer warnings, that might help.
@SephirothX2004 the default theme shows the screenshot for the selected game (if there's any). There's no built-in way to change that, however, it's possible to change the the default theme to load a custom image instead (but that'll need some minor coding).
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And this week's update has just landed:
- Breaking Change: the way assets are searched in the
media
dirs is changed to the model described here, ie. assets for a particular game are now stored undermedia/<gamename>/
) - A script for converting the current layout can be found here
- ES2's
downloaded_images
will continue to work, even with the "Pegasus-exclusive" asset types
Meanwhile I've also started working on themes, and almost finished porting the ES2 Simple theme:
- Breaking Change: the way assets are searched in the
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@fluffypillow WOW!!!!Awesome work as always!! It will have carousel for system selection? Having some more example themes will be a game changer for theme makers(at least for those with less programming savvy as me).
Thanks!!!! -
@tronkyfran yup, that part works too, here's a video: https://my.mixtape.moe/bdfxqx.webm (made mostly out of memory, so may not be 100% accurate). Also using this as a template, it would be possible to port pretty much every ES2 theme to Pegasus too.
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@fluffypillow Amazing work. Look forward to more themes.
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@fluffypillow I was thinking about that port possibility. It would be as easy as make a little script to convert to Pegasus format or are you planning ES theme "support" out of the box? In any case It would multiply the theme choices forma pegasus
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@tronkyfran technically it would be possible to automate the porting, but I'm not sure I want to deal with all the possible cases an ES theme might have (at least for now, we'll see later). I do plan to make the Simple theme commented instead though, so it could be used as a template for further porting.
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Ok, I think the theme is ready for a public release, I've just uploaded it here, give it a try!
What's missing:
- help prompts
- scrolling descriptions
- filtering/searching
- page up/down in the game list
Also I've just noticed that unlike in the previous video, background doesn't scroll in real ES2, but I've left it as is (it's more fun this way). The theme code is not really trivial, so I've added a bunch of comments. Feel free to tweak things!
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@fluffypillow OMG! going to test it RIGHT NOW. That theme template is GOLD for me :D
Just one more question, this is a bit crazy and absolutely not a request, but ....now that retroarch is "avaiable" on nintendo switch, do you think it would be theoretically possible to port pegasus there? I have zero knowledge about the hardware, the only thing I know is that its TEGRA based.
Again, Thanks for your work!!!! -
@tronkyfran Yes, in theory it's possible, but I don't have a Switch :)
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@fluffypillow said in Announcing Pegasus Frontend:
@tronkyfran Yes, in theory it's possible, but I don't have a Switch :)
Mmmmmm, thats one thing we should fix soon enough
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Has anyone been able to get this working on Android? I'm struggling :(
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@jste84 @fluffypillow @tronkyfran happy to do DM log if either of you are on?
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@jste84 what problems are you experiencing? I'll be on IRC in about half an hour, but you can post a log here too.
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I've done something wrong I just don't know what
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@jste84 so the games don't start, right? There seems be some typos the last line of your collections file; instead of
e "file://{file.path}
it should be
-d "file://{file.path}"
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@fluffypillow said in Announcing Pegasus Frontend:
@jste84 so the games don't start, right? There seems be some typos the last line of your collections file; instead of
e "file://{file.path}
it should be
-d "file://{file.path}"
Ahh, ok I've tried updating this but still not having any joy... Issues is that games don't start..
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@jste84 Could you post a new log? You should see a difference in the 'Executing command' part after your changes. Does this problem affect all games or there are some that do start up?
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I have it running on my Snail i7 android phone perfectly.
I'll list some of my collection configs.My nes collections file is:
collection: NES
extensions: nes
launch: am start --user 0
-n com.retroarch/.browser.retroactivity.RetroActivityFuture
-e ROM "{file.path}"
-e LIBRETRO /data/data/com.retroarch/cores/fceumm_libretro_android.so
-e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg
-e IME com.android.inputmethod.latin/.LatinIME
-e DATADIR /data/data/com.retroarch
-e APK /data/app/com.retroarch-1/base.apk
-e SDCARD /storage/emulated/0
-e DOWNLOADS /storage/emulated/0/Download
-e VIDEO /storage/emulated/0/Video/NES
-e SCREENSHOTS /storage/emulated/0/Art/NES
-e EXTERNAL /storage/emulated/0/Android/data/com.retroarch/files
--activity-clear-topMy n64 collections is:
collection: N64
extension: v64,z64,n64
launch: am start --user 0
-a android.intent.action.VIEW
-n org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity
-d "file://{file.path}"My dreamcast collection is:
collection: Dreamcast
extension: cdi,chd,gdi
launch: am start --user 0
-a android.intent.action.VIEW
-n com.reicast.emulator/.MainActivity
-d "file://{file.path}"I hope this helps you in some way.
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