Announcing Pegasus Frontend
PlayingKarrde last edited by PlayingKarrde
Also I'll move future discussion to the theme thread instead since I realise I've been clogging up this one with all these questions that would only be applicable to theme makers... Whoops sorry!
Phew, all right, the metadata changes are finally here! There are still a few missing things, but the file format part is done and the rest will come as follow-up patches. This is a breaking change, so feel free to remain on an older version if you don't want to mess with the update right now. The previous-latest version (up until yesterday) for all platforms is also still available here.
Here's what changed:
- The format of
metadata.txtis now united
- You can now define both collections and games in the same file and only one of them is enough to be present in a directory.
- Pegasus will try to open
metadata.txt(in this order) and stops at the first file it founds. (I've put
collectionsfirst so at least your collections will be found after the update. I'll move
metadatafirst in the next, more stable release.)
- Metadata file format changes
- Haven't finished the documentation yet, but a draft is available here.
- Games can now consist of more than one file, and as such
gameentries are defined by their title (
game:), and not a filename.
- A cleaner difference between text values and lists
- Empty lines now have to be marked with a single dot. This makes the multiline texts, like long descriptions continuous, avoiding the "text flying in the middle of nowhere" kind of effect. It also makes the format closer to the Debian config format (on which it is based on in the first place).
- Updated the format converter tool
- It's available here
- You can now convert between the old ("alpha 10") and the new format
- Fixed some minor bugs as well
Here's what's still missing:
- Actual launching support for games with multiple files
- Custom names and properties for the individual files
- Theme support for accessing the launchable entries
Now these changes involved changing quite a large part of the internal code; I've tried to test most of the things, but there might be still bugs lurking around (including the converter page). Testing would be much appreciated!
Developers: the commit before this change is
- The format of
Darksavior last edited by
@fluffypillow I noticed builds are still meant for the pi2. Will building specifically for the pi3 offer any performance benefits?
@Darksavior actually it may! In addition an update to Qt also comes out next month, which might bring some performance improvements, so I do plan to do some experimenting with additional build targets then.
I know this is a huge task so really just curious about this right now, but do you have any plans to integrate adding/modifying etc collections or roms into Pegasus itself at some point?
It's still alpha I know but I have to assume that ease of adding systems and roms would be one of the huge main wants from the majority of users. Needing extensive documentation for creating game lists surely isn't sustainable long term so just wondering what your thoughts are on this.
AndersHP last edited by AndersHP
forgive me for asking maybe a bit of a stupid question.
I'm a Retropie user, running Pegasus from my RPi.
Pegasus is awesome for me, therefore I'm reluctant to update to newest version, since these last many updates have been regarding metadata and pc/android things that I don't understand. I was glad to have the launch menu with "favorites" toggle, and the pageup/pagedown functionality (week 67 'ish)... Since then I don't think I have updated Pegasus.
If you compare the metadata of EmulationStation (my games are all scraped so they work in ES also) and these new metadata for Pegasus, what will the difference/benefits be?
I'm not interested in manually adding metadata to thousands of games..
I'm just trying to ask; what am I missing out on, if I don't use these new metadata possibilities?
AndersHP last edited by
By the way; did anyone else ever have issues getting into the runcommand launch menu? (buttonpress after launch image).
I can't enter these menus to save my life, so I have to use emulationstation to test other emulators etc. Very frustrating.
@PlayingKarrde well that's an interesting topic; personally I'd prefer the "one program does one thing" kind of approach, but I do see that'd be uncomfortable in a frontend's case (similarly to the lack of built-in scraper). So in the long term, yes, it'd be a feature nice to have, but at the moment I still see several areas in our current state which could be improved before then.
Creating a small management tool sounds like a fun project though, so I'll likely start with that first. Then, if it turns out well, it could be also merged into Pegasus itself eventually.
@AndersHP yeah I was trying to group a bunch of breaking changes together this time between Alpha 10 and the next, Alpha 11 to get them done (with Android TV being a small extra). With this many changes I certainly plan to write a summary page before the stable release as well.
Most of the last update changes only a few points of the existing format's text style. The major difference however is that Pegasus' metadata format now support multiple files per game. If you have lots of multi-disc games for example, you can make them appear only once, as a single game, then select the actual disc on launch. It could be used for other creative things, like listing arcade clones under one main game too.
There are still a few missing bits though, so no need to hurry. You also don't need to write files manually from scratch, you can use the format converter tool linked above to help converting between the formats. Pegasus' format is kind of like ES' systems config and gamelist in one file, but local to a particular directory.
I'm afraid I can't test it this weekend, but I can take a look next week.
Creating a small management tool sounds like a fun project though, so I'll likely start with that first.
I think that would be ideal. I sort of agree with your philosophy of one program does one thing well, but I'm mainly thinking about the people who run this from Pis or Android devices where having another tool isn't really possible. An external tool would be fantastic for me personally though.
No updates this week because I've got cold :/
@AndersHP sorry for the late reply,
runcommandseems to work fine for me, using Pi3 + Logitech F310. The button layout was slightly off though, but that's probably fixable.
No updates this week either, but likely there'll be in the next one! I've also started experimenting with the new Qt release, the builds are complete but I'll want to test them on real hardware before pushing an update.
On a related note, I also plan to make some maintenance-related changes:
- Raspberry: Debian Wheezy reached its end-of-life last year, and thus it's no longer supported (did that even work?). By "not supported" I mean the official builds will likely not run out of the box there, but you can still build it manually if you wish. Jessie may continued to be supported on ARM.
- Desktop Linux: Ubuntu 14.04 reaches its end-of-life soon, and it's no longer supported (16.04 still is). For other desktop distros: the Linux release now requires C++14 support (GCC 5.1+ or Clang 3.4+). Shouldn't be a problem in 2019, but do tell me if it's an issue.
- Maintainers: In the future, Qt 5.12 will become the minimal required Qt version for Pegasus. (If you aren't building Pegasus from source, this doesn't affect you)
@fluffypillow Have you had any luck with implementing the other video wrapper you were looking into? Performance is still an issue with me on all my machines running Windows and I can't help but feel it's due to k-lite.
@PlayingKarrde not yet, that'll be quite a big topic to work on. It's surprising that the Windows performance is so slow though, I'll see if I can improve it somehow. You could also try selectively installing parts of K-Lite, perhaps there are some components that slow down the rest?
You could also try selectively installing parts of K-Lite, perhaps there are some components that slow down the rest?
To be honest I wouldn't know where to start. K-lite has so many options when installing I generally just go for defaults.
scocasso last edited by
Wow, really cool! You have far too much time on your hands, ha ha. Ah, I see the Cuphead game in your screenshots -- coolest looking game.