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Would you like to play Nokia (J2ME) games on Retropie?

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sdlemulatorawesome
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  • R
    recompile @Hex
    last edited by 14 Aug 2017, 08:26

    @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

    If I exit application from emulator I get this "MIDlet sent Destroyed Notification" but the emulator doesnt exit. C is also left open.

    The dbg version didn't have that fixed. Here's an update:
    http://drichardson-shared.s3.amazonaws.com/freej2me-rpi-dbg.jar

    1 Reply Last reply Reply Quote 0
    • H
      Hex
      last edited by Hex 14 Aug 2017, 08:36

      @recompile Joystick handling is a tad bit complicated. I will do it tomorrow. Its 1:30 am here in LA.

      I played the game Shadow Walker and I must say we have come a long way :)

      If you want you can update C from dropbox and test it out. I have migrated the byte array "out" to vector.


      Let us refresh things on our todo list. Please append if I forgot anything.

      Todo :

      • Gamepad support
      • Joystick support (optional; Long term)
      • Audio support
      • Hide Game's log output (optional)
      • m3g support (long term)

      Sent from 20,000 leagues under the sea.

      Powersaver Emulation station : https://github.com/hex007/EmulationStation
      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

      R 1 Reply Last reply 14 Aug 2017, 08:48 Reply Quote 0
      • R
        recompile @Hex
        last edited by 14 Aug 2017, 08:48

        @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

        Gamepad support
        Joystick support (optional; Long term)

        These are the same thing to me. (I use the terms joystick and gamepad interchangeably) As you're differentiating between them, when I say "joystick" I'm thinking of a gamepad.

        I'd like to also add m3g support. That'll be a while.

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        • H
          Hex
          last edited by Hex 14 Aug 2017, 08:55

          Yea for me Game pad is SNES controller (Dpad ABXY LR). Joystick are the two analog sticks on Xbox controller

          what is m3g?

          Sent from 20,000 leagues under the sea.

          Powersaver Emulation station : https://github.com/hex007/EmulationStation
          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

          R 1 Reply Last reply 14 Aug 2017, 09:01 Reply Quote 0
          • R
            recompile @Hex
            last edited by 14 Aug 2017, 09:01

            @hex m3g is the Mobile 3D Graphics API from JSR 184. Some later games used this, like The Sims 3 and X-Men Origins: Wolverine.

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            • A
              Allanbuzzy
              last edited by 14 Aug 2017, 13:12

              Would the N-Gage use the same architecture as J2ME? I saw a video that showed a N-Gage game playing on a Nokia N70 using emulation.

              "What do you play games on?"
              "A LEGO brick."
              "LEGO What?

              S R 2 Replies Last reply 14 Aug 2017, 14:09 Reply Quote 0
              • S
                Stuart2773 @Allanbuzzy
                last edited by Stuart2773 14 Aug 2017, 14:09

                @allanbuzzy

                from what i can remember from owning an n70, n95 & ngage back in the day, im sure they were symbian based,

                cant wait to try this when its ready, so glad i kept a backup of all the java/ngage games i must have in the region of about 1000 for various mobile devices.

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                • N
                  N.A.R.E.K.96
                  last edited by 14 Aug 2017, 17:21

                  I would like to play old cell phone games and also game for Nokia N-Gage they were great!

                  1 Reply Last reply Reply Quote 0
                  • H
                    Hex
                    last edited by 14 Aug 2017, 17:58

                    J2ME is not symbian emulator. So no you cannot play symbian games.

                    @recompile I have different pixel interpolation methods while scaling. Would you be interested in testing those out? We can expose this in config if necessary.

                    // Change this line. Valid values :  "nearest", "linear", "best"
                    SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
                    // Linear is pixelated, no interpolation
                    // Linear is Bilinear interpolation
                    // Best is anisotropic interpolation
                    

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    R 1 Reply Last reply 14 Aug 2017, 18:20 Reply Quote 0
                    • R
                      recompile @Allanbuzzy
                      last edited by 14 Aug 2017, 18:02

                      @allanbuzzy said in Would you like to play Nokia (J2ME) games on Retropie?:

                      Would the N-Gage use the same architecture as J2ME?

                      The N-Gage could run j2me games, but the few N-Gage specific games I have are all Symbian native. From what I remember, however, there weren't too many exclusive games released for the short-lived console. Asphalt Urban GT and Splinter Cell: Chaos Theory, for example, saw both j2me and Symbian releases, though the j2me releases often supported higher resolutions than the 176x208 you got on the N-Gage.

                      For j2me games made for Nokia phones or the N-Gage, I've already added full support for the Nokia UI API.

                      A 1 Reply Last reply 14 Aug 2017, 18:07 Reply Quote 0
                      • A
                        Allanbuzzy @recompile
                        last edited by 14 Aug 2017, 18:07

                        @recompile said in Would you like to play Nokia (J2ME) games on Retropie?:

                        @allanbuzzy said in Would you like to play Nokia (J2ME) games on Retropie?:

                        Would the N-Gage use the same architecture as J2ME?

                        The N-Gage could run j2me games, but the few N-Gage specific games I have are all Symbian native. From what I remember, however, there weren't too many exclusive games released for the short-lived console. Asphalt Urban GT and Splinter Cell: Chaos Theory, for example, saw both j2me and Symbian releases, though the j2me releases often supported higher resolutions than the 176x208 you got on the N-Gage.

                        For j2me games made for Nokia phones or the N-Gage, I've already added full support for the Nokia UI API.

                        So N-Gage is supported? Awesome, that's good.

                        "What do you play games on?"
                        "A LEGO brick."
                        "LEGO What?

                        R 1 Reply Last reply 14 Aug 2017, 18:28 Reply Quote 0
                        • H
                          Hex
                          last edited by 14 Aug 2017, 18:19

                          @Allanbuzzy I dont think he is saying that. Symbian deppends on Nokia UI, J2ME depends on Nokia UI. @recompile has added full support for Nokia UI.

                          Sent from 20,000 leagues under the sea.

                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                          1 Reply Last reply Reply Quote 0
                          • R
                            recompile @Hex
                            last edited by 14 Aug 2017, 18:20

                            @hex Sure. I can pass it to C as an additional parameter. From the command line, I'll accept: jar | jar width height | jar filter | jar width height filter but always pass C width height filter

                            Defaults are 240 320 nearest, but C doesn't need to know that.
                            http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

                            1 Reply Last reply Reply Quote 0
                            • R
                              recompile @Allanbuzzy
                              last edited by 14 Aug 2017, 18:28

                              @allanbuzzy said in Would you like to play Nokia (J2ME) games on Retropie?:

                              So N-Gage is supported? Awesome, that's good.

                              Let me try that again. The N-Gage could run j2me and Symbian games. This project will only support j2me games. Symbian games will not work. Nokia had their own special api for games, which is fully supported, so j2me games written for the N-Gage will work. Again, Symbian games written for the N-Gage will not work.

                              1 Reply Last reply Reply Quote 0
                              • H
                                Hex
                                last edited by 14 Aug 2017, 18:30

                                @recompile I have updated the C source to add support for interpolation/filter type .

                                J doenst need to pass default (nearest) if not user specified. I can handle that in C

                                Sent from 20,000 leagues under the sea.

                                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                R 1 Reply Last reply 14 Aug 2017, 18:33 Reply Quote 0
                                • R
                                  recompile @Hex
                                  last edited by 14 Aug 2017, 18:33

                                  @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                  J doenst need to pass default (nearest) if not user specified. I can handle that in C

                                  I know, but it's simpler for me to always pass something than to only pass it sometimes. I figured it would be simpler for you, as you can always expect 3 arguments. I like simple.

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Hex
                                    last edited by Hex 14 Aug 2017, 18:37

                                    @recompile Will you be available for an hour or so for Gamepad testing?

                                    Do I need to support multiple gamepads or a single gamepad would suffice.

                                    Sent from 20,000 leagues under the sea.

                                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                    R 1 Reply Last reply 14 Aug 2017, 18:56 Reply Quote 0
                                    • R
                                      recompile @Hex
                                      last edited by 14 Aug 2017, 18:56

                                      @hex One should be enough. I don't know of any two-player simultaneous games for old cellphones.

                                      I'll be around for testing.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Hex
                                        last edited by 14 Aug 2017, 19:26

                                        @recompile I have added gamepad support. Can you test it.

                                        Analog Joystick data is ignored.

                                        Sent from 20,000 leagues under the sea.

                                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                        R 1 Reply Last reply 14 Aug 2017, 19:39 Reply Quote 0
                                        • A
                                          Allanbuzzy
                                          last edited by 14 Aug 2017, 19:34

                                          I would've liked the idea of N-Gage emulation, but oh well I hope someone writes a Symbian emulator.

                                          "What do you play games on?"
                                          "A LEGO brick."
                                          "LEGO What?

                                          1 Reply Last reply Reply Quote 0
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