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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • DarksaviorD
      Darksavior @fluffypillow
      last edited by Darksavior

      @fluffypillow I'm trying different file systems but I can't seem to get a decent speed from usb. Can you re-add the option to load pictures from ~/.emulationstation/downloaded_images on microsd ?

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      • E
        EvilDindon
        last edited by

        Wow looking forward for this awesome frontend !

        1 Reply Last reply Reply Quote 1
        • fluffypillowF
          fluffypillow
          last edited by

          @Darksavior hm okay, though it might slow down the loading a bit. I should start implementing some kind of plugin system, so you could enable/disable/fine tune ES compatibility.

          1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow
            last edited by

            Had some technical difficulties this week, so there are mostly just small changes:

            • assets are searched in ~/.emulationstation/downloaded_images again
            • fixed a bug on Windows, where sometimes assets weren't found
            • minor bugfixes
            • started writing some automated tests to make sure things won't accidentally break

            Also as there have been over 100 commits since alpha 2, I've marked today's release as alpha 3.

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            • fluffypillowF
              fluffypillow
              last edited by

              PS. I've also removed the SDL2 dependency
              PPS: @Darksavior it seems analog controls isn't as trivial as I've expected, might take some more time

              DarksaviorD 1 Reply Last reply Reply Quote 0
              • DarksaviorD
                Darksavior @fluffypillow
                last edited by Darksavior

                @fluffypillow Yay. I appreciate it. Analog controls are detected and responding in the controller settings so pegasus sees something..

                Also, loading times went down again when I moved pics back to the microsd. :D

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                • fluffypillowF
                  fluffypillow
                  last edited by

                  I've played around with the GStreamer packages:

                  • if gstreamer1.0-omx is installed (which enables hardware acceleration), h264 videos play fine, but others get corrupted picture
                  • updating GStreamer to the latest stable (1.10) doesn't fix the issue
                  • gstreamer1.0-libav (which is the FFMPEG wrapper/plugin) with gstreamer1.0-plugins-good plays all tested video files (h264 from screenscraper, handbrake-ified mp4 files from es-toolkit)
                  • gstreamer1.0-libav or gstreamer1.0-plugins-good alone doesn't produce good result (black picture/decoder errors), but together they work nicely, I didn't need other plugin packs

                  So it seems something's broken in the Qt Multimedia module's hardware acceleration support; I'll probably have to write a custom plugin or see if I can patch it. Until then, you can get the best results with the gstreamer1.0-alsa gstreamer1.0-libav gstreamer1.0-plugins-good packages.

                  1 Reply Last reply Reply Quote 2
                  • fluffypillowF
                    fluffypillow
                    last edited by

                    On the previous week I was mostly testing things, like the GStreamer packages, and writing an automatic test suite.

                    This week, however:

                    • added support for the <favorite> ES2 tag
                      • has no visible effect yet, I'll probably add a heart or something
                    • added filter panel
                      • you can filter by name (or name parts), to favorites or to multiplayer games
                      • others might come later (eg. custom tags)
                      • video

                    The filter panel is work in progress, will be available in a few days.

                    R 1 Reply Last reply Reply Quote 3
                    • R
                      retrolang @fluffypillow
                      last edited by

                      @fluffypillow I hadn't thought about filtering based on number of players. I ran into that the other day when trying to figure out which games were 2 player with a friend. Thanks for your work, I've been using the alpha builds and they keep getting better.

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                      • fluffypillowF
                        fluffypillow
                        last edited by

                        Ok, the filter panel is now available in the latest alpha, you can press Ctrl to toggle it.

                        It's also something that a theme can change, so currently it's only in the main theme. I wonder how does a search panel look in Netflix?

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                        • fluffypillowF
                          fluffypillow
                          last edited by

                          Oh and Pegasus is now available from the RetroPie menu (experimental section)!

                          AndersHPA 1 Reply Last reply Reply Quote 6
                          • D
                            dudleydes
                            last edited by

                            I have installed Pegasus on my Pi 2 from the RetroPie setup script. I am using a wired PS3 controller so have also installed xboxdrv.

                            In the file /opt/retropie/configs/all/autostart/sh, I have replaced the line to launch ES with the following:

                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv --detach-kernel-driver --mimic-xpad -s >/dev/null & /opt/retropie/supplementary/pegasus-fe/pegasus-fe; sudo killall >/dev/null xboxdrv #auto
                            

                            The PS3 controller now works fine in Pegasus but when I launch a rom in lr-mame2003, RetroArch tells me that it's using a Microsoft Xbox 360 pad, which is not configured.

                            How do I kill xboxdrv after I launch a game so that I can use the RetroArch config for PS3 controller?

                            I use xboxdrv for FPS ports and adding the line sudo killall >/dev/null xboxdrv kills xboxdrv after I exit the port so that I can use the PS3 controller in ES as configured.

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                            • fluffypillowF
                              fluffypillow
                              last edited by

                              @dudleydes I think I can add support for running a custom script before launching/after finishing a game. I'm actually surprised I haven't done that yet.

                              BuZzB 1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators @fluffypillow
                                last edited by

                                @fluffypillow assuming people are launching via runcommand, it can launch a bash script before/after launching a game - https://retropie.org.uk/docs/Runcommand/#runcommand-onstart-and-runcommand-onend-scripts

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                1 Reply Last reply Reply Quote 1
                                • fluffypillowF
                                  fluffypillow
                                  last edited by

                                  I've ended up implementing it (for cross platform support and because why not), it's now available in the alpha. The relevant directories are game-start and game-end; you can add scripts just like for the other events.

                                  Note that unlike the runcommand method, the scripts Pegasus calls do not receive any additional information (at least, not at the moment).

                                  D 1 Reply Last reply Reply Quote 1
                                  • AndersHPA
                                    AndersHP @fluffypillow
                                    last edited by AndersHP

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      dudleydes @fluffypillow
                                      last edited by

                                      @fluffypillow Thanks for implementing this so quickly.

                                      I have updated Pegasus and I am now running version pegasus-frontend alpha3-36-ge792314. I have removed ; sudo killall >/dev/null xboxdrv from autostart.sh and restarted my Pi.

                                      I created a script kill-xboxdrv.sh in the game-start folder with the following contents:

                                      #!/bin/bash
                                      sudo killall >/dev/null xboxdrv
                                      

                                      Then I created a script start-xboxdrv.sh in the game-end folder with the following contents:

                                      #!/bin/bash
                                      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv --detach-kernel-driver --mimic-xpad -s >/dev/null
                                      

                                      I have made both scripts executable.

                                      Now when I launch a rom in lr-mame2003, no text appears informing which controller is configured. Checking the processes running using top, xboxdrv is being killed and retroarch is running without it but it doesn't seem to be picking up the PS3 controller config.

                                      fluffypillowF 1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @dudleydes
                                        last edited by

                                        @dudleydes so the scripting part works correctly (kills xboxdrv before the game, restarts on end), but RetroArch does not recognize the PS controller? And everything works fine using ES2?
                                        Hm, Pegasus should not "own" the devices or deny access to them... I wonder how RetroArch detects controllers...

                                        D 2 Replies Last reply Reply Quote 0
                                        • D
                                          dudleydes @fluffypillow
                                          last edited by

                                          @fluffypillow I've had a further look at this and I believe the issue is with configuring xboxdrv rather the Pegasus frontend.

                                          If I run cat /proc/bus/input/devices with the setup above, then the virtual Xbox 360 pad appears as js0 with no sign of the PS3 controller.

                                          In my xboxdrv configurations for the Doom ports, I include the following flag

                                          --evdev /dev/input/by-id/usb-Sony_PLAYSTATION_R_3_Controller-event-joystick
                                          

                                          If I include this in autostart.sh, then the PS3 controller appears when I run cat /proc/bus/input/devices as js0 while the virtual Xbox 360 pad is js1. Of course, this means I can't use my PS3 controller in Pegasus though the controller is fine in lr-mame2003.

                                          I'll take a further look at the xboxdrv documentation to see if there is a way of making the virtual Xbox 360 pad js0 while Pegasus is running and reverting to js1 when a emulator is launched.

                                          1 Reply Last reply Reply Quote 1
                                          • D
                                            dudleydes @fluffypillow
                                            last edited by dudleydes

                                            @fluffypillow I have managed to get the PS3 controller working in Pegasus and in emulators using the Linux Joystick Mapper. I have used this utility previously to map the mouse to the left analogue stick and face buttons for use in DOSBox. It doesn't use jsX assignments but creates extra events for each mapping in /dev/input/.

                                            I will write up some documentation in the wiki on how I set this up but I would like to do some more testing before I do so.

                                            I have mapped the arrow keys, Enter and Esc. Are there any other keystrokes in Pegasus I should be aware of?

                                            While I am here, I am impressed with the flixnet theme. In the built-in theme, I get icons appearing in the RetroPie menu but when I switch to flixnet theme, they don't appear. Could you advise how I can get images to appear in this theme?

                                            Also, if I add roms or add images/metadata, what is the best way for these to appear in Pegasus without rebooting? In ES2, I have the option to restart ES.

                                            1 Reply Last reply Reply Quote 0
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