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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • D
      dudleydes @fluffypillow
      last edited by

      @fluffypillow Thanks for the reply. I can see the logic now and how the start-joymap.sh script would be starting a new instance of Pegasus each time I exited a rom. Not the most efficient way of doing things!

      I searched online how to run commands in the background and found that removing the command to launch Pegasus in start-joymap.sh but leaving the ampersand should work. I have tested this and it seems to work fine.

      AkiAfrooA 1 Reply Last reply Reply Quote 0
      • AkiAfrooA
        AkiAfroo @dudleydes
        last edited by

        @fluffypillow thanks i will try as soon as..

        1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow
          last edited by

          @dudleydes I was just playing around with multiple PS3 controllers, and noticed that you can run xboxdrv in daemon mode, which should solve the reconnection issues. I've launched it like this:

          sudo xboxdrv --detach-kernel-driver --mimic-xpad -s --next-controller -D --dbus disable
          

          There was a bug in xboxdrv where unplugged controllers didn't un-register themselves, but that was fixed in version 0.8.6. You might want to try that if you have troubles.
          Also you can see a bunch of debug information if you set the env var QT_LOGGING_RULES="qt.gamepad=true" before launching Pegasus.

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          • D
            dudleydes @fluffypillow
            last edited by

            @fluffypillow Thanks for this. I shall take a look at it.

            The issue regards xboxdrv wasn't unplugging and replugging the PS3 controller. It was more that it couldn't be used in Pegasus and in emulators. A possibility would be to reconfigure the controller running with xboxdrv but I have spent a lot of time configuring my PS3 controller, often for individual games such as DOS games, so I'd rather not go through that again.

            I have the Linux Joystick Mapper program working as I would like now. I can exit Pegasus to the CLI without it restarting and I have placed a copy of my original start-joymap.sh script in the home folder, renaming it start-pegasus.shso that I can launch Pegasus with the mapper program from the command line, much in the way ES2 is launched by running the command emulationstation. I have done further testing in launching games that require xboxdrv or the Linux Joystick Mapper and everything is working fine with no conflicts.

            xboxdrv is probably the better solution as it can already be installed from the RetroPie script (incidently it's version 0.8.8 that is installed). It's just a case of being able to use the PS3 controller with xboxdrv in Pegasus and the default configurations in the emulators. If you find a solution then let me know. I'd be happy to test and, if successful, demonstrate to interested users how to set up the Pegasus frontend.

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            • T
              tronkyfran
              last edited by

              @fluffypillow Ive got a question about a possible functionality of this frontend:
              Ive had to leave on standby one new theme because of the daunting task of converting so many scraped images(Game covers) into a different perspective. The fact is that if I had something like a "cornerpin" function and an add Mode for mixing images it would be really easy and people could use their scraped images. I know Im maybe asking for too much, thx for your work.

              fluffypillowF 1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow @tronkyfran
                last edited by

                @tronkyfran you can rotate every UI element by all three axes ("3D-like"), around a custom point, and you can scale horizontally and vertically. You can also write custom OpenGL shaders, which would allow you to do pretty much anything with a picture.

                1 Reply Last reply Reply Quote 1
                • T
                  tronkyfran
                  last edited by

                  Every UI element means vídeo preview box is included? If thats right them I just would need to test if the raspberry gives enough performance to run my theme, awesome!!!

                  fluffypillowF lilbudL 2 Replies Last reply Reply Quote 1
                  • fluffypillowF
                    fluffypillow @tronkyfran
                    last edited by

                    @tronkyfran yup, including the video. You can also animate these properties, making things spinning or moving things around the screen. Or make people feel dizzy :)

                    1 Reply Last reply Reply Quote 0
                    • lilbudL
                      lilbud @tronkyfran
                      last edited by

                      @tronkyfran said in Announcing Pegasus Frontend:

                      enough performance to run my theme

                      Wait, are you making a theme for Pegasus? how?

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

                      1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        Got the analog navigation working, I'll clean up the code a bit tomorrow then merge it.

                        1 Reply Last reply Reply Quote 1
                        • T
                          tronkyfran
                          last edited by

                          @lilbud Well, not exactly "making", I have a lot of assets for an emulationstation theme, but it implied to make a lot of custom game art for it and I simply dont have the time right now. But if I can reuse the scraped art somehow....thats a different thing. The fact is that I have now to take a look to the theming process here in pegasus and how to adapt the assets, so I have a long way to go yet, but at least there is a possibility for my idea to come true :D
                          This were some sketches of it: I would need to reproject cart art and video preview, and suppose I will have to let go the depth of field blur and some other things. Took a look to opengl shading and it should help a lot... :D
                          alt text

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @tronkyfran
                            last edited by

                            @tronkyfran Nice! Yes, it'd be possible to create such a theme, but yeah getting the cart art right might be slightly difficult (but not impossible). There's a bunch of built-in shaders as well, so for just blurring you won't need to write them manually. Here's a list of available graphical effects.

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                            • fluffypillowF
                              fluffypillow
                              last edited by

                              Weekly changelog:

                              • Pegasus can now be controlled with more than one gamepad (in case you had problems before; also this item would need some testing)
                              • added gamepad analog stick navigation support
                              • the list of languages is no longer hardcoded
                              • minor changes due to cleaning up the code
                              DarksaviorD 1 Reply Last reply Reply Quote 1
                              • DarksaviorD
                                Darksavior @fluffypillow
                                last edited by Darksavior

                                @fluffypillow Thanks for the analog controls. Seems to work fine.

                                I just tried it now. Sad to see there's now spacing in between games. I really liked the way they were before. Hopefully you'll add choices in how it looks in the future. Have you thought on how to adjust the layout? I'd figure rows of 5, 4, 3, or 2 horizontal. 4 seemed really well for sfc and cd games. I'd like to see how well 3 looks for arcade games.

                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow @Darksavior
                                  last edited by

                                  @darksavior Pegasus should show 4 columns for platforms with wide box art (eg. SNES) and 5 for tall ones (eg. NES). Previously it was manually set to 5 for the NES, but a few weeks ago I've changed it to guess the columns from the actual images. It should look like this:
                                  https://snag.gy/35f7we.jpg
                                  https://snag.gy/cOAIy6.jpg

                                  If there are random spacings around, that's likely a bug (can't test with all possible box arts after all).

                                  AndersHPA 1 Reply Last reply Reply Quote 0
                                  • AndersHPA
                                    AndersHP @fluffypillow
                                    last edited by

                                    @fluffypillow It looks so awesome!
                                    What's the status in regards to us non-coders, plain gamers?

                                    Does it make sense to install it now, or should we wait a couple of months?

                                    My "Bubble Bobble" Themed Bartop Arcade
                                    My Gameboy

                                    fluffypillowF 1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow @AndersHP
                                      last edited by

                                      @andershp it should be fairly stable and work fine for general use. Its just that it's not too user friendly yet, lacks documentation and some features are not yet done (game entry editing, system informations, custom config files, a clock in the corner). You can give it a try, see how it works for you.
                                      Steam support and RetroArchivements integration is also planned, a theme repository and an update checker might be useful too, and we'd need a nice logo/icon in the future as well.

                                      lilbudL AndersHPA 2 Replies Last reply Reply Quote 0
                                      • lilbudL
                                        lilbud @fluffypillow
                                        last edited by

                                        @fluffypillow said in Announcing Pegasus Frontend:

                                        we'd need a nice logo/icon in the future as well.

                                        I'll be here if you need help

                                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                        Backlog: http://backloggery.com/lilbud

                                        1 Reply Last reply Reply Quote 1
                                        • AndersHPA
                                          AndersHP @fluffypillow
                                          last edited by

                                          @fluffypillow Custom config files - as in retroarch.cfg files?

                                          My "Bubble Bobble" Themed Bartop Arcade
                                          My Gameboy

                                          1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow
                                            last edited by

                                            @AndersHP as in game list and system definition files. Currently Pegasus uses ES2's XML files, but it shouldn't depend on them.

                                            @lilbud I've made a GitHub issue for it previously, but didn't really made progress on it; I'll add some "inspirational materials" and details the weekend in case you want draw something nice.

                                            @dudleydes could you create a new issue for the controller problem? I'd be easier for me to see the related discussion in one place.

                                            D 1 Reply Last reply Reply Quote 0
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