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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dual Ultrastik 360 with Dual Aimtrak Problem

    Scheduled Pinned Locked Moved Help and Support
    ultrastikaimtrakultimarc4.3retroarch
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    • T
      tsgeoman
      last edited by tsgeoman

      Hello, first time poster here. So, here are my system specs.
      PI3
      Retropie 4.3
      TWO Ultrastik plugged in USB hub
      TWO Aimtrak plugged in USB hub
      Keyboard in USB 1 on PI
      Flash Drive in USB 2 on PI
      Aimtrak light bar in USB hub
      Externally powered USB hub in USB 0 on PI

      OK, so the root of the problem is, my system basically detects 4 controllers. And only the ones in ports 0 and 1 seem to work. See, I have been using just the stiks for several months now. NO PROBLEMS. they are assigned ID 1 and ID 2 using the Ultimark Software. The system always found them on ports 0 and 1. So a couple days ago I bought 2 Aimtrak guns. Originally I set their IDs to 3 and 4, just in case they conflicted with the stiks. I tried and tried but could never get them to work in a game, using Advancemame 1.4. Yes, I edited the setup files, Yes I ran the handy utility in the toolkit. Yes, they work perfectly in GUNCONF. Yes, they are setup an mice. Sorry, not trying to be a jerk, just trying to eliminate responses to try those things.
      I could get the buttons to be recognized by using TAB and programming them, but they would never move the cross hairs. I tried changing their IDs and that never did anything. It wasnt until I removed my stiks and rebooted then they both started working. YES, I had rebooted dozens of times before. I was finally happy. The guns were working and the stiks were working, or so I thought. It wasnt until I tried to play a regular NES game that I found the stiks were NOT working. They do work in retropie / ES menus, but not once you start an emulator. I could make them work in MAME emulators using TAB and programming them.
      What seems to be happening, is, that all the emulators are looking at ports 0 and 1 for players 1 and 2 respectively. So while I was playing gun games, they worked because they were on ports 0 and 1 since I rebooted with them plugged in first. Note, If i remove everything and just plug in one device, it assigns it to port 0 regardless of which actual USB port it is plugged into. The next device to be plugged in gets port 1, and so on. But back to the problem. If, my stiks are in port 0 and 1, making them work with NES and other emulators the guns wont work cause, remember player one looks at port 0, doesnt care what is plugged in there. Player two, port 1, three, port 2, and four, port 3.
      So, the way I see it, I need one of the following solutions: (I am also open to take suggestions)

      1. Plug in the stiks first, taking ports 0 and 1, making NES and other emulators work, and the guns second, taking ports 2 and 3. Somehow program AdvanceMAME 1.4 to look at ports 2 and 3 for player 1 and 2 control, but only in gun based games. (could be in all games because I can use TAB to program other games to see stiks)
      2. Plug the guns in first, taking ports 0 and 1, and sticks second, 2 and 3. Somehow tell all other emulators (Retroarch) to look at ports 2 and 3 for player 1 and 2 control. (as I understand it, Retroarch holds the control settings for ES and most other emulators such as NES, SNES, N64.)

      Any other advise would be greatly appreciated.
      THANKS

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @tsgeoman
        last edited by

        @tsgeoman I think it is OK to troubleshoot one thing at a time, as advancemame settings will never conflict with any of the retroarch stuff.

        I think we need to see your advancemame1.4 .rc file. Pastebin perhaps? That should have all of the mapping and device details, and you should be able to specify which devices are mapped to Player1 or two etc.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        1 Reply Last reply Reply Quote 0
        • T
          tsgeoman
          last edited by

          here is the file advmame-1.4.rc

          debug_crash no
          debug_rawsound no
          debug_speedmark no
          device_alsa_device default
          device_alsa_mixer channel
          device_color_bgr15 yes
          device_color_bgr16 yes
          device_color_bgr24 yes
          device_color_bgr32 yes
          device_color_bgr8 yes
          device_color_palette8 yes
          device_color_yuy2 yes
          device_joystick auto
          device_keyboard raw
          device_mouse raw
          device_raw_firstkeyhack no
          device_raw_mousedev[0] /dev/input/mouse0
          device_raw_mousedev[1] /dev/input/mouse1
          device_raw_mousedev[2] /dev/input/mouse2
          device_raw_mousedev[3] /dev/input/mouse3
          device_raw_mousetype[0] ps2
          device_raw_mousetype[1] ps2
          device_raw_mousetype[2] ps2
          device_raw_mousetype[3] ps2
          device_sdl_samples 512
          device_sound alsa
          device_video fb
          device_video_cursor off
          device_video_doublescan yes
          device_video_fastchange no
          device_video_interlace yes
          device_video_output auto
          device_video_overlaysize auto
          device_video_singlescan yes
          dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
          dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
          dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
          dir_image /home/pi/RetroPie/roms/mame-advmame
          dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
          dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
          dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
          dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
          dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
          dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
          dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
          display_adjust none
          display_antialias yes
          display_artwork_backdrop yes
          display_artwork_bezel no
          display_artwork_crop yes
          display_artwork_overlay yes
          display_aspectx 4
          display_aspecty 3
          display_beam 1
          display_brightness 1
          display_buffer no
          display_color auto
          display_expand 1
          display_flicker 0
          display_flipx no
          display_flipy no
          display_frameskip auto
          display_gamma 1
          display_height 480
          display_intensity 1.5
          display_interlaceeffect none
          display_magnify 1
          display_magnifysize 640
          display_mode auto
          display_pausebrightness 1
          display_resize integer
          display_resizeeffect none
          display_restore yes
          display_rgbeffect none
          display_rol no
          display_ror no
          display_scanlines no
          display_skipcolumns auto
          display_skiplines auto
          display_translucency yes
          display_vsync no
          display_width 640
          include
          input_hotkey yes
          input_idleexit 0
          input_map[coin1] joystick_button[0,7]
          input_map[coin2] joystick_button[1,7]
          input_map[coin5] auto
          input_map[coin6] auto
          input_map[coin7] auto
          input_map[coin8] auto
          input_map[event10] auto
          input_map[event11] auto
          input_map[event12] auto
          input_map[event13] auto
          input_map[event14] auto
          input_map[event1] auto
          input_map[event2] auto
          input_map[event3] auto
          input_map[event4] auto
          input_map[event5] auto
          input_map[event6] auto
          input_map[event7] auto
          input_map[event8] auto
          input_map[event9] auto
          input_map[p1_dialx] auto
          input_map[p1_dialy] auto
          input_map[p1_lightgunx] auto
          input_map[p1_lightguny] auto
          input_map[p1_mousex] auto
          input_map[p1_mousey] auto
          input_map[p1_paddlex] auto
          input_map[p1_paddley] auto
          input_map[p1_pedalbrake] auto
          input_map[p1_pedalgas] auto
          input_map[p1_pedalother] auto
          input_map[p1_stickx] auto
          input_map[p1_sticky] auto
          input_map[p1_stickz] auto
          input_map[p1_trackballx] auto
          input_map[p1_trackbally] auto
          input_map[p2_dialx] auto
          input_map[p2_dialy] auto
          input_map[p2_lightgunx] auto
          input_map[p2_lightguny] auto
          input_map[p2_mousex] auto
          input_map[p2_mousey] auto
          input_map[p2_paddlex] auto
          input_map[p2_paddley] auto
          input_map[p2_pedalbrake] auto
          input_map[p2_pedalgas] auto
          input_map[p2_pedalother] auto
          input_map[p2_stickx] auto
          input_map[p2_sticky] auto
          input_map[p2_stickz] auto
          input_map[p2_trackballx] auto
          input_map[p2_trackbally] auto
          input_map[p3_dialx] auto
          input_map[p3_dialy] auto
          input_map[p3_lightgunx] auto
          input_map[p3_lightguny] auto
          input_map[p3_mahjong_a] auto
          input_map[p3_mahjong_b] auto
          input_map[p3_mahjong_bet] auto
          input_map[p3_mahjong_c] auto
          input_map[p3_mahjong_chance] auto
          input_map[p3_mahjong_chi] auto
          input_map[p3_mahjong_d] auto
          input_map[p3_mahjong_double_up] auto
          input_map[p3_mahjong_e] auto
          input_map[p3_mahjong_f] auto
          input_map[p3_mahjong_flip_flop] auto
          input_map[p3_mahjong_g] auto
          input_map[p3_mahjong_h] auto
          input_map[p3_mahjong_i] auto
          input_map[p3_mahjong_j] auto
          input_map[p3_mahjong_k] auto
          input_map[p3_mahjong_kan] auto
          input_map[p3_mahjong_l] auto
          input_map[p3_mahjong_m] auto
          input_map[p3_mahjong_n] auto
          input_map[p3_mahjong_pon] auto
          input_map[p3_mahjong_reach] auto
          input_map[p3_mahjong_ron] auto
          input_map[p3_mahjong_score] auto
          input_map[p3_mousex] auto
          input_map[p3_mousey] auto
          input_map[p3_paddlex] auto
          input_map[p3_paddley] auto
          input_map[p3_pedalbrake] auto
          input_map[p3_pedalgas] auto
          input_map[p3_pedalother] auto
          input_map[p3_stickx] auto
          input_map[p3_sticky] auto
          input_map[p3_stickz] auto
          input_map[p3_trackballx] auto
          input_map[p3_trackbally] auto
          input_map[p4_dialx] auto
          input_map[p4_dialy] auto
          input_map[p4_lightgunx] auto
          input_map[p4_lightguny] auto
          input_map[p4_mahjong_a] auto
          input_map[p4_mahjong_b] auto
          input_map[p4_mahjong_bet] auto
          input_map[p4_mahjong_c] auto
          input_map[p4_mahjong_chance] auto
          input_map[p4_mahjong_chi] auto
          input_map[p4_mahjong_d] auto
          input_map[p4_mahjong_double_up] auto
          input_map[p4_mahjong_e] auto
          input_map[p4_mahjong_f] auto
          input_map[p4_mahjong_flip_flop] auto
          input_map[p4_mahjong_g] auto
          input_map[p4_mahjong_h] auto
          input_map[p4_mahjong_i] auto
          input_map[p4_mahjong_j] auto
          input_map[p4_mahjong_k] auto
          input_map[p4_mahjong_kan] auto
          input_map[p4_mahjong_l] auto
          input_map[p4_mahjong_m] auto
          input_map[p4_mahjong_n] auto
          input_map[p4_mahjong_pon] auto
          input_map[p4_mahjong_reach] auto
          input_map[p4_mahjong_ron] auto
          input_map[p4_mahjong_score] auto
          input_map[p4_mousex] auto
          input_map[p4_mousey] auto
          input_map[p4_paddlex] auto
          input_map[p4_paddley] auto
          input_map[p4_pedalbrake] auto
          input_map[p4_pedalgas] auto
          input_map[p4_pedalother] auto
          input_map[p4_stickx] auto
          input_map[p4_sticky] auto
          input_map[p4_stickz] auto
          input_map[p4_trackballx] auto
          input_map[p4_trackbally] auto
          input_map[safequit] auto
          input_map[service_coin5] auto
          input_map[service_coin6] auto
          input_map[service_coin7] auto
          input_map[service_coin8] auto
          input_map[start1] joystick_button[0,0]
          input_map[start2] joystick_button[1,0]
          input_map[ui_toggle_ui] auto
          input_steadykey no
          lcd_server none
          lcd_speed 4
          lcd_timeout 500
          misc_bios default
          misc_cheat yes
          misc_cheatfile cheat.dat
          misc_difficulty none
          misc_eventdebug no
          misc_eventfile event.dat
          misc_freeplay no
          misc_hiscorefile hiscore.dat
          misc_lang none
          misc_languagefile english.lng
          misc_mutedemo no
          misc_quiet yes
          misc_safequit yes
          misc_smp no
          misc_timetorun 0
          record_sound yes
          record_sound_time 15
          record_video yes
          record_video_interleave 2
          record_video_time 15
          script_coin1
          script_coin2
          script_coin3
          script_coin4
          script_emulation
          script_event1
          script_event10
          script_event11
          script_event12
          script_event13
          script_event14
          script_event2
          script_event3
          script_event4
          script_event5
          script_event6
          script_event7
          script_event8
          script_event9
          script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
          script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
          script_led3
          script_play
          script_safequit
          script_start1
          script_start2
          script_start3
          script_start4
          script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
          script_video wait(!event()); set(kdb, 0);
          sound_adjust auto
          sound_equalizer_highvolume 0
          sound_equalizer_lowvolume 0
          sound_equalizer_midvolume 0
          sound_latency 0.05
          sound_mode auto
          sound_normalize no
          sound_samplerate 44100
          sound_samples yes
          sound_volume -3
          sync_fps auto
          sync_resample auto
          sync_speed 1
          sync_startuptime auto
          sync_turbospeed 3
          ui_color[help_other] 000000 808080
          ui_color[help_p1] 000000 ffff00
          ui_color[help_p2] 000000 00ff00
          ui_color[help_p3] 000000 ff0000
          ui_color[help_p4] 000000 00ffff
          ui_color[interface] 000000 ffffff
          ui_color[select] 000000 afffff
          ui_color[tag] 247ef0 ffffff
          ui_font auto
          ui_fontsize auto
          ui_helpimage auto
          ui_translucency 0.8
          input_map[p1_up] joystick_digital[0,0,1,1]
          input_map[p1_down] joystick_digital[0,0,1,0]
          input_map[p1_left] joystick_digital[0,0,0,1]
          input_map[p1_right] joystick_digital[0,0,0,0]
          input_map[p1_doubleright_up]
          input_map[p1_doubleright_down]
          input_map[p1_doubleright_left]
          input_map[p1_doubleright_right]
          input_map[p1_doubleleft_up]
          input_map[p1_doubleleft_down]
          input_map[p1_doubleleft_left]
          input_map[p1_doubleleft_right]
          input_map[p1_button1] joystick_button[0,1]
          input_map[p1_button2] joystick_button[0,3]
          input_map[p1_button3] joystick_button[0,2]
          input_map[p1_button4] joystick_button[0,4]
          input_map[p1_button5] joystick_button[0,5]
          input_map[p1_button6] joystick_button[0,6]
          input_map[p1_button7]
          input_map[p1_button8]
          input_map[p1_button9]
          input_map[p1_button10]
          input_map[p2_up] joystick_digital[1,0,1,1]
          input_map[p2_down] joystick_digital[1,0,1,0]
          input_map[p2_left] joystick_digital[1,0,0,1]
          input_map[p2_right] joystick_digital[1,0,0,0]
          input_map[p2_button1] joystick_button[1,1]
          input_map[p2_button2] joystick_button[1,3]
          input_map[p2_button3] joystick_button[1,2]
          input_map[p2_button4] joystick_button[1,4]
          input_map[p2_button5] joystick_button[1,5]
          input_map[p2_button6] joystick_button[1,6]
          input_map[p2_button7]
          input_map[p2_button8]
          input_map[p2_button9]
          input_map[p2_button10]
          area51/input_map[p1_button1] joystick_button[2,0] mouse_button[0,0]
          pc_duckh/input_map[p1_button1] joystick_button[3,1] mouse_button[2,1] or joystick_digital[3,0,0,1] joystick_digital[3,0,1,0] joystick_digital[3,0,1,1] joystick_button[3,0] mouse_button[2,0] not joystick_digital[3,0,0,1] joystick_digital[3,0,1,0] joystick_digital[3,0,1,1]
          pc_duckh/input_map[p1_button2] joystick_digital[3,0,0,0] joystick_button[3,1] mouse_button[2,1]
          pc_duckh/input_map[start1] joystick_button[1,1]
          pc_duckh/input_map[start2] joystick_button[1,0]
          duckhunt/input_map[p1_lightgun_left]
          duckhunt/input_map[p1_lightgun_right]
          duckhunt/input_map[p1_lightgun_up]
          duckhunt/input_map[p1_lightgun_down]
          le2/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          le2/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
          input_map[ui_toggle_crosshair] joystick_button[1,4]
          duckhunt/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          area51/input_map[start1] joystick_button[2,1] mouse_button[0,1]
          area51/input_map[p1_lightgun_left]
          area51/input_map[p1_lightgun_right]
          area51/input_map[p1_lightgun_up]
          area51/input_map[p1_lightgun_down]
          area51/input_map[p2_lightgun_left]
          area51/input_map[p2_lightgun_right]
          area51/input_map[p2_lightgun_up]
          area51/input_map[p2_lightgun_down]
          area51/input_map[p2_button1] mouse_button[1,0] joystick_button[4,0]
          area51/input_map[start2] mouse_button[1,2] joystick_button[4,2]
          pc_wgnmn/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          pc_wgnmn/input_map[p1_button2] mouse_button[0,1] joystick_button[5,1]
          pc_wgnmn/input_map[start1] mouse_button[0,2] joystick_button[5,2]
          pc_wgnmn/input_map[start2] joystick_button[0,0]
          hogalley/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          hogalley/input_map[p1_lightgun_left]
          hogalley/input_map[p1_lightgun_right]
          hogalley/input_map[p1_lightgun_up]
          hogalley/input_map[p1_lightgun_down]
          timecris/input_map[p1_lightgun_left]
          timecris/input_map[p1_lightgun_right]
          timecris/input_map[p1_lightgun_up]
          timecris/input_map[p1_lightgun_down]
          timecris/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          timecris/input_map[p1_button2] mouse_button[0,1] joystick_button[5,1]
          revx/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          revx/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          revx/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          revx/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          policetr/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          policetr/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          ptblank2/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          ptblank2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          ptblank/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          ptblank/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          pirates/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          pirates/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          pirates/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
          pirates/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          pirates/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          pirates/input_map[p2_button3] joystick_button[3,1] mouse_button[1,1]
          opwolf3/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          opwolf3/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          opwolf3/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          opwolf3/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          opwolfu/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          opwolfu/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          othunder/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          othunder/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          othunder/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          othunder/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          le2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          le2/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          le2/input_map[p2_button3] joystick_button[3,1] mouse_button[1,1]
          lethalen/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          lethalen/input_map[p2_button2] joystick_button[3,0] mouse_button[1,0]
          lghost/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          lghost/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          jpark/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          jpark/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          xtheball/input_map[coin1] mouse_button[0,2] joystick_button[5,2]
          xtheball/input_map[coin3] mouse_button[0,1] joystick_button[5,1]
          xtheball/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          g13knd/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
          g13knd/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          g13knd/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          cryptklr/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          cryptklr/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          cryptklr/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          cryptklr/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          a51mxr3k/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          a51mxr3k/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          alien3/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          alien3/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          alien3/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          alien3/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
          term2/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
          term2/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
          term2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
          term2/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]

          caver01C 1 Reply Last reply Reply Quote 0
          • T
            tsgeoman
            last edited by

            I think I see what may fix it. If I take

            device_raw_mousedev[0] /dev/input/mouse0
            device_raw_mousedev[1] /dev/input/mouse1

            and make it
            device_raw_mousedev[0] /dev/input/mouse2
            device_raw_mousedev[1] /dev/input/mouse3
            It should look at the device on port 2 and 3 for control of 0 and 1

            1 Reply Last reply Reply Quote 0
            • T
              tsgeoman
              last edited by

              IT WORKED!!! I did the edit like I posted above and that fixed the problem. My stiks are now on port 0 and 1, controlling all emulators players 1 and 2. And the guns are on ports 2 and 3, but with that edit, are controlling players 1 and 2. Thanks for replying. I must have looked at that config file a dozen times and never made the connection that that is where it was assigning the controllers.
              THANKS

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @tsgeoman
                last edited by

                @tsgeoman Hey, glad I could get you on the right track. That's exactly where I was going to look. Advmame has a fantastically versatile matrix of possibilities when it comes to mapping devices this way. So long as you dont plug in other mouse devices, you should be good to go.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @tsgeoman
                  last edited by

                  @tsgeoman By the way, it is customary to put long pastes like into pastebin.com or similar and simply link to that. for smaller code pastes, you should format them using backticks ``` above and below

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  jonnykeshJ 1 Reply Last reply Reply Quote 1
                  • jonnykeshJ
                    jonnykesh @caver01
                    last edited by

                    @caver01 just about to say the same. Scrolling through pages of crap is no fun.

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @jonnykesh
                      last edited by

                      @jonnykesh I wouldn't call it crap. I asked him to paste the .rc file. I just wasn't maybe as clear as I needed to be about how to do so.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      jonnykeshJ 1 Reply Last reply Reply Quote 0
                      • jonnykeshJ
                        jonnykesh @caver01
                        last edited by

                        @caver01 ok. I was lazy in my wording. It doesn't make me want to read it. It's obviously / hopefully the right log file.

                        1 Reply Last reply Reply Quote 0
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