• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Dual Ultrastik 360 with Dual Aimtrak Problem

Scheduled Pinned Locked Moved Help and Support
ultrastikaimtrakultimarc4.3retroarch
10 Posts 3 Posters 1.5k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T
    tsgeoman
    last edited by tsgeoman 29 Sept 2017, 02:13

    Hello, first time poster here. So, here are my system specs.
    PI3
    Retropie 4.3
    TWO Ultrastik plugged in USB hub
    TWO Aimtrak plugged in USB hub
    Keyboard in USB 1 on PI
    Flash Drive in USB 2 on PI
    Aimtrak light bar in USB hub
    Externally powered USB hub in USB 0 on PI

    OK, so the root of the problem is, my system basically detects 4 controllers. And only the ones in ports 0 and 1 seem to work. See, I have been using just the stiks for several months now. NO PROBLEMS. they are assigned ID 1 and ID 2 using the Ultimark Software. The system always found them on ports 0 and 1. So a couple days ago I bought 2 Aimtrak guns. Originally I set their IDs to 3 and 4, just in case they conflicted with the stiks. I tried and tried but could never get them to work in a game, using Advancemame 1.4. Yes, I edited the setup files, Yes I ran the handy utility in the toolkit. Yes, they work perfectly in GUNCONF. Yes, they are setup an mice. Sorry, not trying to be a jerk, just trying to eliminate responses to try those things.
    I could get the buttons to be recognized by using TAB and programming them, but they would never move the cross hairs. I tried changing their IDs and that never did anything. It wasnt until I removed my stiks and rebooted then they both started working. YES, I had rebooted dozens of times before. I was finally happy. The guns were working and the stiks were working, or so I thought. It wasnt until I tried to play a regular NES game that I found the stiks were NOT working. They do work in retropie / ES menus, but not once you start an emulator. I could make them work in MAME emulators using TAB and programming them.
    What seems to be happening, is, that all the emulators are looking at ports 0 and 1 for players 1 and 2 respectively. So while I was playing gun games, they worked because they were on ports 0 and 1 since I rebooted with them plugged in first. Note, If i remove everything and just plug in one device, it assigns it to port 0 regardless of which actual USB port it is plugged into. The next device to be plugged in gets port 1, and so on. But back to the problem. If, my stiks are in port 0 and 1, making them work with NES and other emulators the guns wont work cause, remember player one looks at port 0, doesnt care what is plugged in there. Player two, port 1, three, port 2, and four, port 3.
    So, the way I see it, I need one of the following solutions: (I am also open to take suggestions)

    1. Plug in the stiks first, taking ports 0 and 1, making NES and other emulators work, and the guns second, taking ports 2 and 3. Somehow program AdvanceMAME 1.4 to look at ports 2 and 3 for player 1 and 2 control, but only in gun based games. (could be in all games because I can use TAB to program other games to see stiks)
    2. Plug the guns in first, taking ports 0 and 1, and sticks second, 2 and 3. Somehow tell all other emulators (Retroarch) to look at ports 2 and 3 for player 1 and 2 control. (as I understand it, Retroarch holds the control settings for ES and most other emulators such as NES, SNES, N64.)

    Any other advise would be greatly appreciated.
    THANKS

    C 1 Reply Last reply 29 Sept 2017, 02:48 Reply Quote 0
    • C
      caver01 @tsgeoman
      last edited by 29 Sept 2017, 02:48

      @tsgeoman I think it is OK to troubleshoot one thing at a time, as advancemame settings will never conflict with any of the retroarch stuff.

      I think we need to see your advancemame1.4 .rc file. Pastebin perhaps? That should have all of the mapping and device details, and you should be able to specify which devices are mapped to Player1 or two etc.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      1 Reply Last reply Reply Quote 0
      • T
        tsgeoman
        last edited by 29 Sept 2017, 03:10

        here is the file advmame-1.4.rc

        debug_crash no
        debug_rawsound no
        debug_speedmark no
        device_alsa_device default
        device_alsa_mixer channel
        device_color_bgr15 yes
        device_color_bgr16 yes
        device_color_bgr24 yes
        device_color_bgr32 yes
        device_color_bgr8 yes
        device_color_palette8 yes
        device_color_yuy2 yes
        device_joystick auto
        device_keyboard raw
        device_mouse raw
        device_raw_firstkeyhack no
        device_raw_mousedev[0] /dev/input/mouse0
        device_raw_mousedev[1] /dev/input/mouse1
        device_raw_mousedev[2] /dev/input/mouse2
        device_raw_mousedev[3] /dev/input/mouse3
        device_raw_mousetype[0] ps2
        device_raw_mousetype[1] ps2
        device_raw_mousetype[2] ps2
        device_raw_mousetype[3] ps2
        device_sdl_samples 512
        device_sound alsa
        device_video fb
        device_video_cursor off
        device_video_doublescan yes
        device_video_fastchange no
        device_video_interlace yes
        device_video_output auto
        device_video_overlaysize auto
        device_video_singlescan yes
        dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
        dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
        dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
        dir_image /home/pi/RetroPie/roms/mame-advmame
        dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
        dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
        dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
        dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
        dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
        dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
        dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
        display_adjust none
        display_antialias yes
        display_artwork_backdrop yes
        display_artwork_bezel no
        display_artwork_crop yes
        display_artwork_overlay yes
        display_aspectx 4
        display_aspecty 3
        display_beam 1
        display_brightness 1
        display_buffer no
        display_color auto
        display_expand 1
        display_flicker 0
        display_flipx no
        display_flipy no
        display_frameskip auto
        display_gamma 1
        display_height 480
        display_intensity 1.5
        display_interlaceeffect none
        display_magnify 1
        display_magnifysize 640
        display_mode auto
        display_pausebrightness 1
        display_resize integer
        display_resizeeffect none
        display_restore yes
        display_rgbeffect none
        display_rol no
        display_ror no
        display_scanlines no
        display_skipcolumns auto
        display_skiplines auto
        display_translucency yes
        display_vsync no
        display_width 640
        include
        input_hotkey yes
        input_idleexit 0
        input_map[coin1] joystick_button[0,7]
        input_map[coin2] joystick_button[1,7]
        input_map[coin5] auto
        input_map[coin6] auto
        input_map[coin7] auto
        input_map[coin8] auto
        input_map[event10] auto
        input_map[event11] auto
        input_map[event12] auto
        input_map[event13] auto
        input_map[event14] auto
        input_map[event1] auto
        input_map[event2] auto
        input_map[event3] auto
        input_map[event4] auto
        input_map[event5] auto
        input_map[event6] auto
        input_map[event7] auto
        input_map[event8] auto
        input_map[event9] auto
        input_map[p1_dialx] auto
        input_map[p1_dialy] auto
        input_map[p1_lightgunx] auto
        input_map[p1_lightguny] auto
        input_map[p1_mousex] auto
        input_map[p1_mousey] auto
        input_map[p1_paddlex] auto
        input_map[p1_paddley] auto
        input_map[p1_pedalbrake] auto
        input_map[p1_pedalgas] auto
        input_map[p1_pedalother] auto
        input_map[p1_stickx] auto
        input_map[p1_sticky] auto
        input_map[p1_stickz] auto
        input_map[p1_trackballx] auto
        input_map[p1_trackbally] auto
        input_map[p2_dialx] auto
        input_map[p2_dialy] auto
        input_map[p2_lightgunx] auto
        input_map[p2_lightguny] auto
        input_map[p2_mousex] auto
        input_map[p2_mousey] auto
        input_map[p2_paddlex] auto
        input_map[p2_paddley] auto
        input_map[p2_pedalbrake] auto
        input_map[p2_pedalgas] auto
        input_map[p2_pedalother] auto
        input_map[p2_stickx] auto
        input_map[p2_sticky] auto
        input_map[p2_stickz] auto
        input_map[p2_trackballx] auto
        input_map[p2_trackbally] auto
        input_map[p3_dialx] auto
        input_map[p3_dialy] auto
        input_map[p3_lightgunx] auto
        input_map[p3_lightguny] auto
        input_map[p3_mahjong_a] auto
        input_map[p3_mahjong_b] auto
        input_map[p3_mahjong_bet] auto
        input_map[p3_mahjong_c] auto
        input_map[p3_mahjong_chance] auto
        input_map[p3_mahjong_chi] auto
        input_map[p3_mahjong_d] auto
        input_map[p3_mahjong_double_up] auto
        input_map[p3_mahjong_e] auto
        input_map[p3_mahjong_f] auto
        input_map[p3_mahjong_flip_flop] auto
        input_map[p3_mahjong_g] auto
        input_map[p3_mahjong_h] auto
        input_map[p3_mahjong_i] auto
        input_map[p3_mahjong_j] auto
        input_map[p3_mahjong_k] auto
        input_map[p3_mahjong_kan] auto
        input_map[p3_mahjong_l] auto
        input_map[p3_mahjong_m] auto
        input_map[p3_mahjong_n] auto
        input_map[p3_mahjong_pon] auto
        input_map[p3_mahjong_reach] auto
        input_map[p3_mahjong_ron] auto
        input_map[p3_mahjong_score] auto
        input_map[p3_mousex] auto
        input_map[p3_mousey] auto
        input_map[p3_paddlex] auto
        input_map[p3_paddley] auto
        input_map[p3_pedalbrake] auto
        input_map[p3_pedalgas] auto
        input_map[p3_pedalother] auto
        input_map[p3_stickx] auto
        input_map[p3_sticky] auto
        input_map[p3_stickz] auto
        input_map[p3_trackballx] auto
        input_map[p3_trackbally] auto
        input_map[p4_dialx] auto
        input_map[p4_dialy] auto
        input_map[p4_lightgunx] auto
        input_map[p4_lightguny] auto
        input_map[p4_mahjong_a] auto
        input_map[p4_mahjong_b] auto
        input_map[p4_mahjong_bet] auto
        input_map[p4_mahjong_c] auto
        input_map[p4_mahjong_chance] auto
        input_map[p4_mahjong_chi] auto
        input_map[p4_mahjong_d] auto
        input_map[p4_mahjong_double_up] auto
        input_map[p4_mahjong_e] auto
        input_map[p4_mahjong_f] auto
        input_map[p4_mahjong_flip_flop] auto
        input_map[p4_mahjong_g] auto
        input_map[p4_mahjong_h] auto
        input_map[p4_mahjong_i] auto
        input_map[p4_mahjong_j] auto
        input_map[p4_mahjong_k] auto
        input_map[p4_mahjong_kan] auto
        input_map[p4_mahjong_l] auto
        input_map[p4_mahjong_m] auto
        input_map[p4_mahjong_n] auto
        input_map[p4_mahjong_pon] auto
        input_map[p4_mahjong_reach] auto
        input_map[p4_mahjong_ron] auto
        input_map[p4_mahjong_score] auto
        input_map[p4_mousex] auto
        input_map[p4_mousey] auto
        input_map[p4_paddlex] auto
        input_map[p4_paddley] auto
        input_map[p4_pedalbrake] auto
        input_map[p4_pedalgas] auto
        input_map[p4_pedalother] auto
        input_map[p4_stickx] auto
        input_map[p4_sticky] auto
        input_map[p4_stickz] auto
        input_map[p4_trackballx] auto
        input_map[p4_trackbally] auto
        input_map[safequit] auto
        input_map[service_coin5] auto
        input_map[service_coin6] auto
        input_map[service_coin7] auto
        input_map[service_coin8] auto
        input_map[start1] joystick_button[0,0]
        input_map[start2] joystick_button[1,0]
        input_map[ui_toggle_ui] auto
        input_steadykey no
        lcd_server none
        lcd_speed 4
        lcd_timeout 500
        misc_bios default
        misc_cheat yes
        misc_cheatfile cheat.dat
        misc_difficulty none
        misc_eventdebug no
        misc_eventfile event.dat
        misc_freeplay no
        misc_hiscorefile hiscore.dat
        misc_lang none
        misc_languagefile english.lng
        misc_mutedemo no
        misc_quiet yes
        misc_safequit yes
        misc_smp no
        misc_timetorun 0
        record_sound yes
        record_sound_time 15
        record_video yes
        record_video_interleave 2
        record_video_time 15
        script_coin1
        script_coin2
        script_coin3
        script_coin4
        script_emulation
        script_event1
        script_event10
        script_event11
        script_event12
        script_event13
        script_event14
        script_event2
        script_event3
        script_event4
        script_event5
        script_event6
        script_event7
        script_event8
        script_event9
        script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
        script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
        script_led3
        script_play
        script_safequit
        script_start1
        script_start2
        script_start3
        script_start4
        script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
        script_video wait(!event()); set(kdb, 0);
        sound_adjust auto
        sound_equalizer_highvolume 0
        sound_equalizer_lowvolume 0
        sound_equalizer_midvolume 0
        sound_latency 0.05
        sound_mode auto
        sound_normalize no
        sound_samplerate 44100
        sound_samples yes
        sound_volume -3
        sync_fps auto
        sync_resample auto
        sync_speed 1
        sync_startuptime auto
        sync_turbospeed 3
        ui_color[help_other] 000000 808080
        ui_color[help_p1] 000000 ffff00
        ui_color[help_p2] 000000 00ff00
        ui_color[help_p3] 000000 ff0000
        ui_color[help_p4] 000000 00ffff
        ui_color[interface] 000000 ffffff
        ui_color[select] 000000 afffff
        ui_color[tag] 247ef0 ffffff
        ui_font auto
        ui_fontsize auto
        ui_helpimage auto
        ui_translucency 0.8
        input_map[p1_up] joystick_digital[0,0,1,1]
        input_map[p1_down] joystick_digital[0,0,1,0]
        input_map[p1_left] joystick_digital[0,0,0,1]
        input_map[p1_right] joystick_digital[0,0,0,0]
        input_map[p1_doubleright_up]
        input_map[p1_doubleright_down]
        input_map[p1_doubleright_left]
        input_map[p1_doubleright_right]
        input_map[p1_doubleleft_up]
        input_map[p1_doubleleft_down]
        input_map[p1_doubleleft_left]
        input_map[p1_doubleleft_right]
        input_map[p1_button1] joystick_button[0,1]
        input_map[p1_button2] joystick_button[0,3]
        input_map[p1_button3] joystick_button[0,2]
        input_map[p1_button4] joystick_button[0,4]
        input_map[p1_button5] joystick_button[0,5]
        input_map[p1_button6] joystick_button[0,6]
        input_map[p1_button7]
        input_map[p1_button8]
        input_map[p1_button9]
        input_map[p1_button10]
        input_map[p2_up] joystick_digital[1,0,1,1]
        input_map[p2_down] joystick_digital[1,0,1,0]
        input_map[p2_left] joystick_digital[1,0,0,1]
        input_map[p2_right] joystick_digital[1,0,0,0]
        input_map[p2_button1] joystick_button[1,1]
        input_map[p2_button2] joystick_button[1,3]
        input_map[p2_button3] joystick_button[1,2]
        input_map[p2_button4] joystick_button[1,4]
        input_map[p2_button5] joystick_button[1,5]
        input_map[p2_button6] joystick_button[1,6]
        input_map[p2_button7]
        input_map[p2_button8]
        input_map[p2_button9]
        input_map[p2_button10]
        area51/input_map[p1_button1] joystick_button[2,0] mouse_button[0,0]
        pc_duckh/input_map[p1_button1] joystick_button[3,1] mouse_button[2,1] or joystick_digital[3,0,0,1] joystick_digital[3,0,1,0] joystick_digital[3,0,1,1] joystick_button[3,0] mouse_button[2,0] not joystick_digital[3,0,0,1] joystick_digital[3,0,1,0] joystick_digital[3,0,1,1]
        pc_duckh/input_map[p1_button2] joystick_digital[3,0,0,0] joystick_button[3,1] mouse_button[2,1]
        pc_duckh/input_map[start1] joystick_button[1,1]
        pc_duckh/input_map[start2] joystick_button[1,0]
        duckhunt/input_map[p1_lightgun_left]
        duckhunt/input_map[p1_lightgun_right]
        duckhunt/input_map[p1_lightgun_up]
        duckhunt/input_map[p1_lightgun_down]
        le2/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        le2/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
        input_map[ui_toggle_crosshair] joystick_button[1,4]
        duckhunt/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        area51/input_map[start1] joystick_button[2,1] mouse_button[0,1]
        area51/input_map[p1_lightgun_left]
        area51/input_map[p1_lightgun_right]
        area51/input_map[p1_lightgun_up]
        area51/input_map[p1_lightgun_down]
        area51/input_map[p2_lightgun_left]
        area51/input_map[p2_lightgun_right]
        area51/input_map[p2_lightgun_up]
        area51/input_map[p2_lightgun_down]
        area51/input_map[p2_button1] mouse_button[1,0] joystick_button[4,0]
        area51/input_map[start2] mouse_button[1,2] joystick_button[4,2]
        pc_wgnmn/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        pc_wgnmn/input_map[p1_button2] mouse_button[0,1] joystick_button[5,1]
        pc_wgnmn/input_map[start1] mouse_button[0,2] joystick_button[5,2]
        pc_wgnmn/input_map[start2] joystick_button[0,0]
        hogalley/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        hogalley/input_map[p1_lightgun_left]
        hogalley/input_map[p1_lightgun_right]
        hogalley/input_map[p1_lightgun_up]
        hogalley/input_map[p1_lightgun_down]
        timecris/input_map[p1_lightgun_left]
        timecris/input_map[p1_lightgun_right]
        timecris/input_map[p1_lightgun_up]
        timecris/input_map[p1_lightgun_down]
        timecris/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        timecris/input_map[p1_button2] mouse_button[0,1] joystick_button[5,1]
        revx/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        revx/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        revx/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        revx/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        policetr/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        policetr/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        ptblank2/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        ptblank2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        ptblank/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        ptblank/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        pirates/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        pirates/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        pirates/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
        pirates/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        pirates/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        pirates/input_map[p2_button3] joystick_button[3,1] mouse_button[1,1]
        opwolf3/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        opwolf3/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        opwolf3/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        opwolf3/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        opwolfu/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        opwolfu/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        othunder/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        othunder/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        othunder/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        othunder/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        le2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        le2/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        le2/input_map[p2_button3] joystick_button[3,1] mouse_button[1,1]
        lethalen/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        lethalen/input_map[p2_button2] joystick_button[3,0] mouse_button[1,0]
        lghost/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        lghost/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        jpark/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        jpark/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        xtheball/input_map[coin1] mouse_button[0,2] joystick_button[5,2]
        xtheball/input_map[coin3] mouse_button[0,1] joystick_button[5,1]
        xtheball/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        g13knd/input_map[p1_button3] mouse_button[0,1] joystick_button[5,1]
        g13knd/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        g13knd/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        cryptklr/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        cryptklr/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        cryptklr/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        cryptklr/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        a51mxr3k/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        a51mxr3k/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        alien3/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        alien3/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        alien3/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        alien3/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]
        term2/input_map[p1_button1] mouse_button[0,0] joystick_button[5,0]
        term2/input_map[p1_button2] mouse_button[0,2] joystick_button[5,2]
        term2/input_map[p2_button1] joystick_button[3,0] mouse_button[1,0]
        term2/input_map[p2_button2] joystick_button[3,2] mouse_button[1,2]

        C 1 Reply Last reply 29 Sept 2017, 03:40 Reply Quote 0
        • T
          tsgeoman
          last edited by 29 Sept 2017, 03:14

          I think I see what may fix it. If I take

          device_raw_mousedev[0] /dev/input/mouse0
          device_raw_mousedev[1] /dev/input/mouse1

          and make it
          device_raw_mousedev[0] /dev/input/mouse2
          device_raw_mousedev[1] /dev/input/mouse3
          It should look at the device on port 2 and 3 for control of 0 and 1

          1 Reply Last reply Reply Quote 0
          • T
            tsgeoman
            last edited by 29 Sept 2017, 03:25

            IT WORKED!!! I did the edit like I posted above and that fixed the problem. My stiks are now on port 0 and 1, controlling all emulators players 1 and 2. And the guns are on ports 2 and 3, but with that edit, are controlling players 1 and 2. Thanks for replying. I must have looked at that config file a dozen times and never made the connection that that is where it was assigning the controllers.
            THANKS

            C 1 Reply Last reply 29 Sept 2017, 03:38 Reply Quote 0
            • C
              caver01 @tsgeoman
              last edited by 29 Sept 2017, 03:38

              @tsgeoman Hey, glad I could get you on the right track. That's exactly where I was going to look. Advmame has a fantastically versatile matrix of possibilities when it comes to mapping devices this way. So long as you dont plug in other mouse devices, you should be good to go.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              1 Reply Last reply Reply Quote 0
              • C
                caver01 @tsgeoman
                last edited by 29 Sept 2017, 03:40

                @tsgeoman By the way, it is customary to put long pastes like into pastebin.com or similar and simply link to that. for smaller code pastes, you should format them using backticks ``` above and below

                My 4-player cocktail style cabinet built as a custom "roadcase"

                J 1 Reply Last reply 29 Sept 2017, 03:42 Reply Quote 1
                • J
                  jonnykesh @caver01
                  last edited by 29 Sept 2017, 03:42

                  @caver01 just about to say the same. Scrolling through pages of crap is no fun.

                  C 1 Reply Last reply 29 Sept 2017, 03:43 Reply Quote 0
                  • C
                    caver01 @jonnykesh
                    last edited by 29 Sept 2017, 03:43

                    @jonnykesh I wouldn't call it crap. I asked him to paste the .rc file. I just wasn't maybe as clear as I needed to be about how to do so.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    J 1 Reply Last reply 29 Sept 2017, 03:45 Reply Quote 0
                    • J
                      jonnykesh @caver01
                      last edited by 29 Sept 2017, 03:45

                      @caver01 ok. I was lazy in my wording. It doesn't make me want to read it. It's obviously / hopefully the right log file.

                      1 Reply Last reply Reply Quote 0
                      10 out of 10
                      • First post
                        10/10
                        Last post

                      Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                      Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                        This community forum collects and processes your personal information.
                        consent.not_received