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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • darkniorD
      darknior
      last edited by

      https://github.com/libretro/mame2003-libretro/pull/162

      0.91: David Haywood increased interleave in MegaSys1 driver, fixing speed in Avenging Spirit.

      Life is game, just play it !

      1 Reply Last reply Reply Quote 0
      • PeriodicLogicP
        PeriodicLogic
        last edited by

        Two possibly very simplistic questions...

        1. To take advantage of these improvements and backports, does one simply need to update lr-mame2003 from source?

        2. Does one still use the 0.78 roms, or does one need earlier/later roms to account for the changes being made?

        Thanks in advance,
        Rob

        arcadez2003A 1 Reply Last reply Reply Quote 0
        • Z
          zerojay @darknior
          last edited by

          @darknior said in lr-mame2003 driver improvement and backport:

          FIX : Optional Williams sound with the speedups : https://github.com/libretro/mame2003-libretro/pull/159

          Removed in MAME61 these are the speedhacks that will significantly boost performance
          in the following Midway games..........

          All Midway Y-Unit
          All Midway T-Unit barring MK2 which uses DCS sound

          This could be of great benefit for users of this MAME core on lesser hardware. Drivers that will be affected by this change...

          • mcr68.c
          • midtunit.c
          • midyunit.c
          • williams.c
          • mcr_sndhrdw..c

          I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

          arcadez2003A markwkiddM 2 Replies Last reply Reply Quote 0
          • arcadez2003A
            arcadez2003 @PeriodicLogic
            last edited by

            @periodiclogic said in lr-mame2003 driver improvement and backport:

            Two possibly very simplistic questions...

            1. To take advantage of these improvements and backports, does one simply need to update lr-mame2003 from source?

            2. Does one still use the 0.78 roms, or does one need earlier/later roms to account for the changes being made?

            Thanks in advance,
            Rob

            Yes simply compile your own build from the latest source, all Roms that were supported previously are still MAME78 the newly supported games
            will need Roms from later MAME builds i think someone was gonna create a dat to help in that regard.

            Arcade Addict

            markwkiddM 1 Reply Last reply Reply Quote 1
            • arcadez2003A
              arcadez2003 @zerojay
              last edited by arcadez2003

              @zerojay said in lr-mame2003 driver improvement and backport:

              I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

              Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
              but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

              #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

              This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

              Arcade Addict

              Z 2 Replies Last reply Reply Quote 2
              • Z
                zerojay @arcadez2003
                last edited by

                @gamez-fan Thanks, I'll give it a shot and let you know.

                1 Reply Last reply Reply Quote 0
                • markwkiddM
                  markwkidd @arcadez2003
                  last edited by markwkidd

                  @gamez-fan said in lr-mame2003 driver improvement and backport:

                  i think someone was gonna create a dat to help in that regard.

                  Once the codebase and ROM checksums stabilize I'll put together a DAT. ( @gamez-fan I enjoy periodically checking the mame2003 commit log to see you at work with backports!)

                  For now if people want to experiment they might try MAME 0.139 (MAME 2010) and MAME 0.106 (AdvanceMAME) romsets. There is a good chance they will match since they are from a similar period to the one where most of these additions are coming from.

                  arcadez2003A 1 Reply Last reply Reply Quote 1
                  • markwkiddM
                    markwkidd @zerojay
                    last edited by

                    @zerojay said in lr-mame2003 driver improvement and backport:

                    nvram doesn't get written out

                    Could you say more about what you mean by this?

                    Z 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @markwkidd
                      last edited by

                      @markwkidd said in lr-mame2003 driver improvement and backport:

                      Once the codebase and ROM checksums stabilize I'll put together a DAT. ( @gamez-fan I enjoy periodically checking the mame2003 commit log to see you at work with backports!)

                      Thanks man!! im going to add in support for a couple more games later and im plodding away on adding sound to another few, but im constrained
                      really by the codebase being 78 if it had been say 79 after all the CPU and Mem changes between those builds then far more could have been backported
                      as MAME 78 is missing support for alotta good Data East, Kaneko16, NMK16 and Sega games plus the Seibu Raiden Fighters Series.

                      It would have been interesting to have seen how some of the above games might performed in this older MAME core but alas not to be as the code for
                      those is either not there not compatable or the workload needed just too great.

                      Arcade Addict

                      1 Reply Last reply Reply Quote 1
                      • darkniorD
                        darknior
                        last edited by darknior

                        https://github.com/libretro/mame2003-libretro/pull/163

                        @gamez-fan Hook up the recently dumped sound MCU
                        Unfortunately i cant do the same for Vimana as the MCU needs some input tag handling
                        not compatable with the MAME78 input code.

                        Life is game, just play it !

                        1 Reply Last reply Reply Quote 1
                        • darkniorD
                          darknior
                          last edited by

                          WOAW excellent i love these games lol

                          https://github.com/libretro/mame2003-libretro/pull/164

                          @gamez-fan Rythm action games like Rock'n Tread are better with well music :)

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior
                            last edited by

                            https://github.com/libretro/mame2003-libretro/pull/166

                            Hyper Crash Gfx Fixes

                            Life is game, just play it !

                            1 Reply Last reply Reply Quote 0
                            • Z
                              zerojay @markwkidd
                              last edited by

                              @markwkidd said in lr-mame2003 driver improvement and backport:

                              @zerojay said in lr-mame2003 driver improvement and backport:

                              nvram doesn't get written out

                              Could you say more about what you mean by this?

                              nvram doesn't get written to disk.

                              markwkiddM 1 Reply Last reply Reply Quote 0
                              • markwkiddM
                                markwkidd @zerojay
                                last edited by markwkidd

                                @zerojay said in lr-mame2003 driver improvement and backport:

                                @markwkidd said in lr-mame2003 driver improvement and backport:

                                @zerojay said in lr-mame2003 driver improvement and backport:

                                nvram doesn't get written out

                                Could you say more about what you mean by this?

                                nvram doesn't get written to disk.

                                Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.

                                Z 1 Reply Last reply Reply Quote 0
                                • Z
                                  zerojay @markwkidd
                                  last edited by

                                  @markwkidd said in lr-mame2003 driver improvement and backport:

                                  @zerojay said in lr-mame2003 driver improvement and backport:

                                  @markwkidd said in lr-mame2003 driver improvement and backport:

                                  @zerojay said in lr-mame2003 driver improvement and backport:

                                  nvram doesn't get written out

                                  Could you say more about what you mean by this?

                                  nvram doesn't get written to disk.

                                  Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.

                                  mame2000. Looks like the source version does indeed write it out now but the binary one needs to be recompiled.

                                  Now if only we could get into the service menu or the usual MAME tab menu with just a controller...

                                  markwkiddM 1 Reply Last reply Reply Quote 0
                                  • darkniorD
                                    darknior
                                    last edited by

                                    https://github.com/libretro/mame2003-libretro/pull/168

                                    @gamez-fan Hook up sound MCU for Vimana
                                    Actually i spoke to soon it was possible to do this one without the input tags :)

                                    Life is game, just play it !

                                    1 Reply Last reply Reply Quote 0
                                    • markwkiddM
                                      markwkidd @zerojay
                                      last edited by

                                      @zerojay said in lr-mame2003 driver improvement and backport:

                                      Now if only we could get into the service menu or the usual MAME tab menu with just a controller...

                                      Thank you for checking on this. Could I ask you to post your experience trying to use the TAB menu with source-compiled mame2000 in this github issue? https://github.com/libretro/mame2000-libretro/issues/25

                                      1 Reply Last reply Reply Quote 0
                                      • darkniorD
                                        darknior
                                        last edited by

                                        https://github.com/libretro/mame2003-libretro/pull/172
                                        https://github.com/libretro/mame2003-libretro/pull/171

                                        Make DJ Boy work

                                        Life is game, just play it !

                                        1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior
                                          last edited by

                                          https://github.com/libretro/mame2003-libretro/pull/173

                                          New Driver which supports 5 games
                                          Code via iq_132 with some graphical updates by myself for Cute Fighter

                                          • Baryon - Future Assault (c) 1997 SemiCom / Tirano
                                          • Cute Fighter (c) 1998 SemiCom
                                          • Rolling Crush (c) 1999 Trust / SemiCom
                                          • Gaia - The Last Choice of Earth (c) 1999 SemiCom / XESS
                                          • Dream World (c) 2000 SemiCom

                                          Life is game, just play it !

                                          1 Reply Last reply Reply Quote 1
                                          • Z
                                            zerojay @arcadez2003
                                            last edited by

                                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                                            @zerojay said in lr-mame2003 driver improvement and backport:

                                            I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

                                            Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
                                            but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

                                            #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

                                            This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

                                            I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                                            [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                                            [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                                            arcadez2003A 1 Reply Last reply Reply Quote 1
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