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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread

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    amiberryamigaawesomewhdload
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    • G
      g0nz0uk
      last edited by g0nz0uk

      Has anyone manage to get Turrican 2 (WHDload) working well, I have some bad graphical glitches then the sound before it crashes?

      I read trying the NoCache tooltype or If it doesn't help then chipset -> immediate blitter. I'm not sure if these are options in Amiberry, but will check later.

      Edit - seems it was a known issue and there is a fix here https://github.com/midwan/amiberry/issues/103

      Worked!

      Can I ask what settings you use to get games fullscreen (4:3) or almost fullscreen and centred?

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      • N
        nemo93
        last edited by nemo93

        hi @g0nz0uk,

        could you please try Turrican2 with this uae file as stated in my above post? Make sure to rename file properly as well as all paths it contains in order to match your own setup. Game should run without issue, fullscreen.

        Yet if the screen is not 100% full this may be normal but if you want to spend time on it you could try modifying the following single parameter and adjust the value. By increasing or decreasing the value you should get better result depending on the game you run. I insist only change this parameter please. For instance on my turrican2.uae file I set this value to:

        gfx_height=216
        

        Keep us posted about your results. Hope this helps!

        G 2 Replies Last reply Reply Quote 0
        • G
          g0nz0uk @nemo93
          last edited by

          @nemo93

          Thanks for this I will try this tonight, as I mentioned I have got it working nicely now so will compare your uae.

          Did I read somewhere the all our working uae's will be kept somewhere and we just have to modify the pasts etc - sharing is caring :)

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          • G
            g0nz0uk @nemo93
            last edited by

            @nemo93 216 seems to work better, I just have a black bit of space at the bottom, maybe 240 or 256 will help (ran out of time).

            Also is there a method to bind the spacebar or return keys to buttons?

            1 Reply Last reply Reply Quote 0
            • AndersHPA
              AndersHP @HoraceAndSpider
              last edited by AndersHP

              @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

              Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)

              OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).

              So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:

              pandora.custom_up=up
              pandora.custom_down=down
              pandora.custom_left=left
              pandora.custom_right=right
              pandora.custom_a=enter
              pandora.custom_b=escape
              .....?

              What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?

              My "Bubble Bobble" Themed Bartop Arcade
              My Gameboy

              G HoraceAndSpiderH 2 Replies Last reply Reply Quote 0
              • G
                g0nz0uk @AndersHP
                last edited by g0nz0uk

                @andershp I'm not sure we can bind custom buttons like space, return, esc, to buttons yet, although I thought I read somewhere they are looking into it, possible on the Github site.

                Just found it:

                https://github.com/midwan/amiberry/issues/75

                1 Reply Last reply Reply Quote 1
                • HoraceAndSpiderH
                  HoraceAndSpider @AndersHP
                  last edited by

                  @andershp said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                  @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                  Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)

                  OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).

                  So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:

                  pandora.custom_up=up
                  pandora.custom_down=down
                  pandora.custom_left=left
                  pandora.custom_right=right
                  pandora.custom_a=enter
                  pandora.custom_b=escape
                  .....?

                  What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?

                  None of the pandora custom options work on Amiberry, but an alternative is being work on. It will allow remapping across 4 input devices.

                  G AndersHPA 2 Replies Last reply Reply Quote 3
                  • G
                    g0nz0uk @HoraceAndSpider
                    last edited by

                    @horaceandspider - this is brilliant news, we appreciate all the work you guys are doing.

                    1 Reply Last reply Reply Quote 1
                    • AndersHPA
                      AndersHP @HoraceAndSpider
                      last edited by

                      @horaceandspider Sounds amazing!

                      My "Bubble Bobble" Themed Bartop Arcade
                      My Gameboy

                      1 Reply Last reply Reply Quote 0
                      • H
                        H3RBSKI
                        last edited by

                        just wondering if there is any news on an update with controller support that i can just update on the pi? im not sure what im supposed to do when compiling it myself etc :(

                        HoraceAndSpiderH 1 Reply Last reply Reply Quote 0
                        • HoraceAndSpiderH
                          HoraceAndSpider @H3RBSKI
                          last edited by

                          @h3rbski said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                          just wondering if there is any news on an update with controller support that i can just update on the pi? im not sure what im supposed to do when compiling it myself etc :(

                          MidWan and I have one bug to fix which affects the connection of single controllers (it is actually fine if you have more than one!) which we are looking to resolve before merging the new changes with the master branch.

                          I have a couple of 'tweeks' and improvements related to the RetroArch integtation which I would like to fix also.

                          Before releasing, I would also like to be 'on top' of the RetroArch Keyboard integration - for a single player at least (i would, long-term also like to integrate multiplayer keyboard inputting)

                          I am working on this almost daily, but it's hard to put a number on the timescale as i do have other real-life commitments, and trying to keep ahead of various queries that come up from testing on GitHub.

                          H AndersHPA 2 Replies Last reply Reply Quote 2
                          • H
                            H3RBSKI @HoraceAndSpider
                            last edited by

                            @horaceandspider
                            no problem, love the work that you guys are doing. i would use the stuff from git hub and do it that way but i have no idea where to start with it lol so was just wondering if it was going to make it into a release

                            1 Reply Last reply Reply Quote 0
                            • H
                              Hasslehogg
                              last edited by Hasslehogg

                              HoraceAndSpider that is great news on the button mapping, will really make a difference.

                              Guys, I am setting this all up, got most of the demo games that come with the script working, got kick.13, 2.0 and 3.1 in the bios\amiga folder. Got the exit button on my joypad instead of keyboard BUT i have tried about 5 different games and they arent working.

                              I have tried multiple copies of different games speedball 2, winter games, summer games
                              tried normal WHDLoad games in that folder, AGA games in the WHDLoadAGA folder and all i get is a blank screen and i cannot get back to ES i need to power off at wall and power back on.
                              i have used the preconfigured uae files and edited the names, i have also deleted and recreated with the configmaker, same result
                              like i say the demo games all work except the Alien Breed, as its AGA possibly? It gives the following message for AGA games only:-
                              WHDLoad Update Message. AlienBreedTAAGA.slave not found on master WHDLoad page list. UAE config maker could not verify slave updates)

                              Any help would be appreciated, i have been on this for hours and its driving me mad

                              thx

                              1 Reply Last reply Reply Quote 0
                              • AndersHPA
                                AndersHP @HoraceAndSpider
                                last edited by

                                @horaceandspider Looking so much forward to this, keep up the good work, it's very appreciated.
                                Remember that users of iPac as keyboard inputs is like utilizing one keyboard for two players (dunno if this makes any difference, but look forward to the single player part to begin with).

                                My "Bubble Bobble" Themed Bartop Arcade
                                My Gameboy

                                1 Reply Last reply Reply Quote 0
                                • HoraceAndSpiderH
                                  HoraceAndSpider
                                  last edited by

                                  @AndersHP the good news about multiplayer ipac being just more keys, is that I can test the thing even without having an ipac myself :)

                                  I already have thoughts about what went wrong with our last test so I hope you will be around to test some stuff for me in the next few weeks.

                                  @Hasslehogg

                                  I had heard of another user having issues with AgA games - is this something you are able to fix with the gui settings?

                                  The “warning” you are getting in screen is perfectly normal - I am part-way through adding Whdload slave updating from Config Maker, and basically that message says that the game isn’t “on the list” and therefore won’t be able to auto update... no big deal atm, and shouldn’t stop anything from working....

                                  A list of specific games (Say 5 or 6) would be really useful for me to test with please :)

                                  AndersHPA 2 Replies Last reply Reply Quote 0
                                  • AndersHPA
                                    AndersHP @HoraceAndSpider
                                    last edited by

                                    @horaceandspider I'd love to test, as long as it takes no coding skills. I haven't tried Amiberry or Amiga Emulation because I wanted to wait until plug'n'play-stage :)

                                    My "Bubble Bobble" Themed Bartop Arcade
                                    My Gameboy

                                    1 Reply Last reply Reply Quote 0
                                    • HoraceAndSpiderH
                                      HoraceAndSpider
                                      last edited by

                                      @Hasslehogg i have tested a number of AGA games this morning without any problems.

                                      Perhaps there is an issue with the version of Kickstart 3.1 you have selected?

                                      The message that appears about updates, you can simply 'click' to go past.

                                      1 Reply Last reply Reply Quote 0
                                      • AndersHPA
                                        AndersHP @HoraceAndSpider
                                        last edited by

                                        @horaceandspider Does it make sense for me to follow the guide in post#1 and start installing Amiberry / WHDload on my pi, or should I wait for it to be updated, in order to test some key-mapping?

                                        My "Bubble Bobble" Themed Bartop Arcade
                                        My Gameboy

                                        1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior
                                          last edited by

                                          Hi guys, sorry no time to make more test from last week, but now i will found some and work here with you.
                                          For the moment i only have one question, why do you use WHDLAOD games more than HDF games ?
                                          I have problems i must solve and some games in WHDLOAD not working for me, and it is slower to launch.
                                          The HDF games are working perfectly at first try, and are fast to launch.
                                          The real problem for me will be to configure Joysticks for one player, 2 players and some games with mouse.
                                          And some of the HDF games like WHDLOAD have CHEAT at start ! Very important for children, games are so hard :(
                                          If there is a good reason to use WHDLAOAD i'm interested to know it :p
                                          Thanks

                                          Life is game, just play it !

                                          1 Reply Last reply Reply Quote 0
                                          • HoraceAndSpiderH
                                            HoraceAndSpider
                                            last edited by

                                            @andershp it depends on what you want to do!
                                            I would sugget you install it, and if need i can send you an updated binary to test for possible iPac support.

                                            @darknior .. i assume you mean ADF games (Floppy disk files), not HDF? (hard disk files)

                                            It is easy to explain:

                                            • WHDload will work with more 'generic' amiga settings

                                            WHDLoad will add :

                                            • bug fixes
                                            • extra controls (e.g. CD32 buttons.. = less keyboard use)
                                            • saving highscores, and multiple saves where game may have only one
                                            • Faster loading times (not all ADFs work with turbo speeds) ... the slow-down on 'load' is caused by everything being loading into memory... this then removes ALL slow loading while playing.
                                            • More WHDLoad games have access to cheats than you maybe realise ;)

                                            WHDLoad will remove:

                                            • Cracktros (i hate them)
                                            • Multiple Disks / Swapping
                                            darkniorD 1 Reply Last reply Reply Quote 1
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